@@ -37,13 +37,6 @@ namespace OpenRA.Mods.RA.Render
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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var ios = self.Trait<IOccupySpace>();
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/* rude hack */
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var flying = ios.CenterPosition.Z > 0;
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var visualOffset = (ios is Helicopter && flying)
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? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
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// Contrails shouldn't cast shadows
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var shadowSprites = r.Where(s => !s.IsDecoration)
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.Select(a => a.WithPalette(wr.Palette(info.Palette))
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@@ -51,11 +44,7 @@ namespace OpenRA.Mods.RA.Render
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.WithZOffset(a.ZOffset + a.Pos.Z)
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.AsDecoration());
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var worldVisualOffset = new WVec(0,0,-43*visualOffset);
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var flyingSprites = !flying ? r :
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r.Select(a => a.OffsetBy(worldVisualOffset));
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return shadowSprites.Concat(flyingSprites);
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return shadowSprites.Concat(r);
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}
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}
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}
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Block a user