Remove more unnecessary plumbing.

This commit is contained in:
Paul Chote
2014-08-17 17:44:15 +12:00
parent 1261d5891d
commit 34ca30c9f1
4 changed files with 5 additions and 24 deletions

View File

@@ -27,17 +27,12 @@ namespace OpenRA.Mods.RA
// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
{
DoImpact(target.CenterPosition, firedBy, firepowerModifier);
}
public void DoImpact(WPos pos, Actor firedBy, float firepowerModifier)
{
if (string.IsNullOrEmpty(AddsResourceType))
return;
var world = firedBy.World;
var targetTile = world.Map.CellContaining(pos);
var targetTile = world.Map.CellContaining(target.CenterPosition);
var resLayer = world.WorldActor.Trait<ResourceLayer>();
var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;