Remove more unnecessary plumbing.
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@@ -27,17 +27,12 @@ namespace OpenRA.Mods.RA
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// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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{
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DoImpact(target.CenterPosition, firedBy, firepowerModifier);
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}
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public void DoImpact(WPos pos, Actor firedBy, float firepowerModifier)
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{
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if (string.IsNullOrEmpty(AddsResourceType))
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return;
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(pos);
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var targetTile = world.Map.CellContaining(target.CenterPosition);
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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