Remove more unnecessary plumbing.
This commit is contained in:
@@ -34,11 +34,6 @@ namespace OpenRA.Mods.RA
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[Desc("What impact types should this effect NOT apply to.", "Overrides ValidImpactTypes.")]
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[Desc("What impact types should this effect NOT apply to.", "Overrides ValidImpactTypes.")]
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public readonly ImpactType InvalidImpactTypes = ImpactType.None;
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public readonly ImpactType InvalidImpactTypes = ImpactType.None;
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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{
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DoImpact(target.CenterPosition, firedBy, firepowerModifier);
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}
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public static ImpactType GetImpactType(World world, CPos cell, WPos pos)
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public static ImpactType GetImpactType(World world, CPos cell, WPos pos)
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{
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{
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var isAir = pos.Z > 0;
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var isAir = pos.Z > 0;
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@@ -79,8 +74,9 @@ namespace OpenRA.Mods.RA
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return false;
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return false;
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}
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}
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public void DoImpact(WPos pos, Actor firedBy, float firepowerModifier)
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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{
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{
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var pos = target.CenterPosition;
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var world = firedBy.World;
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(pos);
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var targetTile = world.Map.CellContaining(pos);
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var isValid = IsValidImpact(pos, firedBy);
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var isValid = IsValidImpact(pos, firedBy);
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@@ -27,17 +27,12 @@ namespace OpenRA.Mods.RA
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// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
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// TODO: Allow maximum resource splatter to be defined. (Per tile, and in total).
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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{
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DoImpact(target.CenterPosition, firedBy, firepowerModifier);
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}
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public void DoImpact(WPos pos, Actor firedBy, float firepowerModifier)
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{
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{
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if (string.IsNullOrEmpty(AddsResourceType))
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if (string.IsNullOrEmpty(AddsResourceType))
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return;
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return;
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var world = firedBy.World;
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(pos);
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var targetTile = world.Map.CellContaining(target.CenterPosition);
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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@@ -24,14 +24,9 @@ namespace OpenRA.Mods.RA
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// TODO: Allow maximum resource removal to be defined. (Per tile, and in total).
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// TODO: Allow maximum resource removal to be defined. (Per tile, and in total).
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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{
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DoImpact(target.CenterPosition, firedBy, firepowerModifier);
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}
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public void DoImpact(WPos pos, Actor firedBy, float firepowerModifier)
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{
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{
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var world = firedBy.World;
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(pos);
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var targetTile = world.Map.CellContaining(target.CenterPosition);
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var resLayer = world.WorldActor.Trait<ResourceLayer>();
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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@@ -26,14 +26,9 @@ namespace OpenRA.Mods.RA
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public readonly string[] SmudgeType = { };
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public readonly string[] SmudgeType = { };
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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public override void DoImpact(Target target, Actor firedBy, float firepowerModifier)
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{
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DoImpact(target.CenterPosition, firedBy, firepowerModifier);
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}
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public void DoImpact(WPos pos, Actor firedBy, float firepowerModifier)
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{
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{
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var world = firedBy.World;
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var world = firedBy.World;
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var targetTile = world.Map.CellContaining(pos);
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var targetTile = world.Map.CellContaining(target.CenterPosition);
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var smudgeLayers = world.WorldActor.TraitsImplementing<SmudgeLayer>().ToDictionary(x => x.Info.Type);
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var smudgeLayers = world.WorldActor.TraitsImplementing<SmudgeLayer>().ToDictionary(x => x.Info.Type);
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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var minRange = (Size.Length > 1 && Size[1] > 0) ? Size[1] : 0;
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