Remove Combat.IsInRange(). Closes #3433.
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@@ -207,29 +207,5 @@ namespace OpenRA.Mods.RA
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if (weapon.ValidTargets.Contains("Water") && world.GetTerrainType(location) == "Water") return true;
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return false;
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}
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public static bool IsInRange(PPos attackOrigin, float range, Actor target)
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{
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var rsq = range * range * Game.CellSize * Game.CellSize;
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foreach (var cell in target.Trait<ITargetable>().TargetableCells(target))
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if ((attackOrigin - Util.CenterOfCell(cell)).LengthSquared <= rsq)
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return true;
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return false;
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}
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public static bool IsInRange(PPos attackOrigin, float range, PPos targetLocation)
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{
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var rsq = range * range * Game.CellSize * Game.CellSize;
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return (attackOrigin - targetLocation).LengthSquared <= rsq;
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}
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public static bool IsInRange(PPos attackOrigin, float range, Target target)
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{
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if (!target.IsValid) return false;
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if (target.IsActor)
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return IsInRange(attackOrigin, range, target.Actor);
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else
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return IsInRange(attackOrigin, range, target.CenterLocation);
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}
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}
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}
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