Fix filesystem references under Windows.
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@@ -1178,7 +1178,8 @@ namespace OpenRA
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// Placeholders for future implementation
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// Placeholders for future implementation
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public Stream Open(string filename)
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public Stream Open(string filename)
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{
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{
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if (Container.Contains(filename))
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// Explicit package paths never refer to a map
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if (!filename.Contains("|") && Container.Contains(filename))
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return Container.GetStream(filename);
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return Container.GetStream(filename);
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return Game.ModData.DefaultFileSystem.Open(filename);
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return Game.ModData.DefaultFileSystem.Open(filename);
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@@ -1192,16 +1193,24 @@ namespace OpenRA
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public bool TryOpen(string filename, out Stream s)
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public bool TryOpen(string filename, out Stream s)
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{
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{
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s = Container.GetStream(filename);
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// Explicit package paths never refer to a map
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if (s != null)
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if (!filename.Contains("|"))
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return true;
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{
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s = Container.GetStream(filename);
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if (s != null)
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return true;
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}
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return Game.ModData.DefaultFileSystem.TryOpen(filename, out s);
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return Game.ModData.DefaultFileSystem.TryOpen(filename, out s);
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}
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}
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public bool Exists(string filename)
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public bool Exists(string filename)
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{
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{
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return Container.Contains(filename) || Game.ModData.DefaultFileSystem.Exists(filename);
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// Explicit package paths never refer to a map
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if (!filename.Contains("|") && Container.Contains(filename))
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return true;
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return Game.ModData.DefaultFileSystem.Exists(filename);
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}
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}
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}
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}
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}
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}
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