Add self argument to Move constructors.

This commit is contained in:
Paul Chote
2014-10-04 13:35:14 +13:00
parent 772994c1c4
commit 34eb634779
5 changed files with 50 additions and 36 deletions

View File

@@ -35,7 +35,7 @@ namespace OpenRA.Mods.RA.Activities
return this; return this;
return Util.SequenceActivities( return Util.SequenceActivities(
new AttackMove.AttackMoveActivity(self, new Move.Move(target.Location, WRange.FromCells(2))), new AttackMove.AttackMoveActivity(self, new Move.Move(self, target.Location, WRange.FromCells(2))),
new Wait(25), new Wait(25),
this); this);
} }

View File

@@ -432,7 +432,7 @@ namespace OpenRA.Mods.RA.Move
ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing); ticksBeforePathing = avgTicksBeforePathing + self.World.SharedRandom.Next(-spreadTicksBeforePathing, spreadTicksBeforePathing);
self.QueueActivity(new Move(currentLocation, 8)); self.QueueActivity(new Move(self, currentLocation, 8));
self.SetTargetLine(Target.FromCell(self.World, currentLocation), Color.Green); self.SetTargetLine(Target.FromCell(self.World, currentLocation), Color.Green);
} }
@@ -585,7 +585,7 @@ namespace OpenRA.Mods.RA.Move
{ {
self.CancelActivity(); self.CancelActivity();
self.SetTargetLine(Target.FromCell(self.World, moveTo.Value), Color.Green, false); self.SetTargetLine(Target.FromCell(self.World, moveTo.Value), Color.Green, false);
self.QueueActivity(new Move(moveTo.Value, 0)); self.QueueActivity(new Move(self, moveTo.Value, 0));
Log.Write("debug", "OnNudge #{0} from {1} to {2}", Log.Write("debug", "OnNudge #{0} from {1} to {2}",
self.ActorID, self.Location, moveTo.Value); self.ActorID, self.Location, moveTo.Value);
@@ -631,13 +631,13 @@ namespace OpenRA.Mods.RA.Move
} }
} }
public Activity ScriptedMove(CPos cell) { return new Move(cell); } public Activity ScriptedMove(CPos cell) { return new Move(self, cell); }
public Activity MoveTo(CPos cell, int nearEnough) { return new Move(cell, nearEnough); } public Activity MoveTo(CPos cell, int nearEnough) { return new Move(self, cell, nearEnough); }
public Activity MoveTo(CPos cell, Actor ignoredActor) { return new Move(cell, ignoredActor); } public Activity MoveTo(CPos cell, Actor ignoredActor) { return new Move(self, cell, ignoredActor); }
public Activity MoveWithinRange(Target target, WRange range) { return new MoveWithinRange(self, target, WRange.Zero, range); } public Activity MoveWithinRange(Target target, WRange range) { return new MoveWithinRange(self, target, WRange.Zero, range); }
public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new MoveWithinRange(self, target, minRange, maxRange); } public Activity MoveWithinRange(Target target, WRange minRange, WRange maxRange) { return new MoveWithinRange(self, target, minRange, maxRange); }
public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); } public Activity MoveFollow(Actor self, Target target, WRange minRange, WRange maxRange) { return new Follow(self, target, minRange, maxRange); }
public Activity MoveTo(Func<List<CPos>> pathFunc) { return new Move(pathFunc); } public Activity MoveTo(Func<List<CPos>> pathFunc) { return new Move(self, pathFunc); }
public void OnNotifyBlockingMove(Actor self, Actor blocking) public void OnNotifyBlockingMove(Actor self, Actor blocking)
{ {

View File

@@ -22,11 +22,13 @@ namespace OpenRA.Mods.RA.Move
{ {
static readonly List<CPos> NoPath = new List<CPos>(); static readonly List<CPos> NoPath = new List<CPos>();
CPos? destination; readonly Mobile mobile;
WRange nearEnough; readonly WRange nearEnough;
readonly Func<List<CPos>> getPath;
readonly Actor ignoreBuilding;
List<CPos> path; List<CPos> path;
Func<Actor, Mobile, List<CPos>> getPath; CPos? destination;
Actor ignoreBuilding;
// For dealing with blockers // For dealing with blockers
bool hasWaited; bool hasWaited;
@@ -35,9 +37,11 @@ namespace OpenRA.Mods.RA.Move
// Scriptable move order // Scriptable move order
// Ignores lane bias and nearby units // Ignores lane bias and nearby units
public Move(CPos destination) public Move(Actor self, CPos destination)
{ {
this.getPath = (self, mobile) => mobile = self.Trait<Mobile>();
getPath = () =>
self.World.WorldActor.Trait<PathFinder>().FindPath( self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false) PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false)
.WithoutLaneBias()); .WithoutLaneBias());
@@ -46,28 +50,34 @@ namespace OpenRA.Mods.RA.Move
} }
// HACK: for legacy code // HACK: for legacy code
public Move(CPos destination, int nearEnough) public Move(Actor self, CPos destination, int nearEnough)
: this(destination, WRange.FromCells(nearEnough)) { } : this(self, destination, WRange.FromCells(nearEnough)) { }
public Move(CPos destination, WRange nearEnough) public Move(Actor self, CPos destination, WRange nearEnough)
{ {
this.getPath = (self, mobile) => self.World.WorldActor.Trait<PathFinder>() mobile = self.Trait<Mobile>();
getPath = () => self.World.WorldActor.Trait<PathFinder>()
.FindUnitPath(mobile.toCell, destination, self); .FindUnitPath(mobile.toCell, destination, self);
this.destination = destination; this.destination = destination;
this.nearEnough = nearEnough; this.nearEnough = nearEnough;
} }
public Move(CPos destination, SubCell subCell, WRange nearEnough) public Move(Actor self, CPos destination, SubCell subCell, WRange nearEnough)
{ {
this.getPath = (self, mobile) => self.World.WorldActor.Trait<PathFinder>() mobile = self.Trait<Mobile>();
getPath = () => self.World.WorldActor.Trait<PathFinder>()
.FindUnitPathToRange(mobile.fromCell, subCell, self.World.Map.CenterOfSubCell(destination, subCell), nearEnough, self); .FindUnitPathToRange(mobile.fromCell, subCell, self.World.Map.CenterOfSubCell(destination, subCell), nearEnough, self);
this.destination = destination; this.destination = destination;
this.nearEnough = nearEnough; this.nearEnough = nearEnough;
} }
public Move(CPos destination, Actor ignoreBuilding) public Move(Actor self, CPos destination, Actor ignoreBuilding)
{ {
this.getPath = (self, mobile) => mobile = self.Trait<Mobile>();
getPath = () =>
self.World.WorldActor.Trait<PathFinder>().FindPath( self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false) PathSearch.FromPoint(self.World, mobile.Info, self, mobile.toCell, destination, false)
.WithIgnoredBuilding(ignoreBuilding)); .WithIgnoredBuilding(ignoreBuilding));
@@ -77,9 +87,11 @@ namespace OpenRA.Mods.RA.Move
this.ignoreBuilding = ignoreBuilding; this.ignoreBuilding = ignoreBuilding;
} }
public Move(Target target, WRange range) public Move(Actor self, Target target, WRange range)
{ {
this.getPath = (self, mobile) => mobile = self.Trait<Mobile>();
getPath = () =>
{ {
if (!target.IsValidFor(self)) if (!target.IsValidFor(self))
return NoPath; return NoPath;
@@ -88,15 +100,18 @@ namespace OpenRA.Mods.RA.Move
mobile.toCell, mobile.toSubCell, target.CenterPosition, range, self); mobile.toCell, mobile.toSubCell, target.CenterPosition, range, self);
}; };
this.destination = null; destination = null;
this.nearEnough = range; nearEnough = range;
} }
public Move(Func<List<CPos>> getPath) public Move(Actor self, Func<List<CPos>> getPath)
{ {
this.getPath = (_1, _2) => getPath(); mobile = self.Trait<Mobile>();
this.destination = null;
this.nearEnough = WRange.Zero; this.getPath = getPath;
destination = null;
nearEnough = WRange.Zero;
} }
static int HashList<T>(List<T> xs) static int HashList<T>(List<T> xs)
@@ -111,14 +126,13 @@ namespace OpenRA.Mods.RA.Move
List<CPos> EvalPath(Actor self, Mobile mobile) List<CPos> EvalPath(Actor self, Mobile mobile)
{ {
var path = getPath(self, mobile).TakeWhile(a => a != mobile.toCell).ToList(); var path = getPath().TakeWhile(a => a != mobile.toCell).ToList();
mobile.PathHash = HashList(path); mobile.PathHash = HashList(path);
return path; return path;
} }
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
var mobile = self.Trait<Mobile>();
if (destination == mobile.toCell) if (destination == mobile.toCell)
return NextActivity; return NextActivity;
@@ -297,7 +311,7 @@ namespace OpenRA.Mods.RA.Move
public override Activity Tick(Actor self) public override Activity Tick(Actor self)
{ {
var mobile = self.Trait<Mobile>(); var mobile = self.Trait<Mobile>();
var ret = InnerTick(self, mobile); var ret = InnerTick(self, move.mobile);
mobile.IsMoving = ret is MovePart; mobile.IsMoving = ret is MovePart;
if (moveFraction > moveFractionTotal) if (moveFraction > moveFractionTotal)

View File

@@ -324,9 +324,9 @@ namespace OpenRA.Mods.RA.Scripting
public void AttackMove(Actor actor, CPos location, double nearEnough) public void AttackMove(Actor actor, CPos location, double nearEnough)
{ {
if (actor.HasTrait<AttackMove>()) if (actor.HasTrait<AttackMove>())
actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Move.Move(location, (int)nearEnough))); actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, new Move.Move(actor, location, (int)nearEnough)));
else else
actor.QueueActivity(new Move.Move(location, (int)nearEnough)); actor.QueueActivity(new Move.Move(actor, location, (int)nearEnough));
} }
[LuaGlobal] [LuaGlobal]

View File

@@ -25,14 +25,14 @@ namespace OpenRA.Mods.RA.Scripting
"(in cells) that will be considered close enough to complete the activity.")] "(in cells) that will be considered close enough to complete the activity.")]
public void Move(CPos cell, int closeEnough = 0) public void Move(CPos cell, int closeEnough = 0)
{ {
self.QueueActivity(new Move.Move(cell, WRange.FromCells(closeEnough))); self.QueueActivity(new Move.Move(self, cell, WRange.FromCells(closeEnough)));
} }
[ScriptActorPropertyActivity] [ScriptActorPropertyActivity]
[Desc("Moves within the cell grid, ignoring lane biases.")] [Desc("Moves within the cell grid, ignoring lane biases.")]
public void ScriptedMove(CPos cell) public void ScriptedMove(CPos cell)
{ {
self.QueueActivity(new Move.Move(cell)); self.QueueActivity(new Move.Move(self, cell));
} }
[ScriptActorPropertyActivity] [ScriptActorPropertyActivity]