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@@ -7,10 +7,11 @@ using OpenRa.Game.Support;
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using System.Drawing;
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using IjwFramework.Types;
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using IjwFramework.Collections;
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using System.Windows.Forms;
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namespace OpenRa.Game
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{
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class Chrome
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class Chrome : IHandleInput
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{
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readonly Renderer renderer;
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readonly Sheet specialBin;
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@@ -20,7 +21,7 @@ namespace OpenRa.Game
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readonly SpriteRenderer buildPaletteRenderer;
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readonly Animation cantBuild;
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readonly List<Pair<Rectangle, string>> buildItems = new List<Pair<Rectangle, string>>();
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readonly List<Pair<Rectangle, Action<bool>>> buildItems = new List<Pair<Rectangle, Action<bool>>>();
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readonly Cache<string, Animation> clockAnimations;
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readonly List<Sprite> digitSprites;
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readonly Dictionary<string, Sprite[]> tabSprites;
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@@ -62,7 +63,7 @@ namespace OpenRa.Game
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});
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digitSprites = Util.MakeArray(10, a => a)
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.Select(n => new Sprite(specialBin, new Rectangle(32 + 14 * n, 0, 14, 17), TextureChannel.Alpha)).ToList();
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.Select(n => new Sprite(specialBin, new Rectangle(32 + 13 * n, 0, 13, 17), TextureChannel.Alpha)).ToList();
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shimSprites = new []
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{
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@@ -154,10 +155,15 @@ namespace OpenRa.Game
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buildPaletteRenderer.DrawSprite(cantBuild.Image, Game.viewport.Location + new float2(rect.Location), 0);
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if (currentItem != null && currentItem.Item == item)
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buildPaletteRenderer.DrawSprite(clockAnimations[queueName].Image,
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{
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clockAnimations[queueName].Tick();
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buildPaletteRenderer.DrawSprite(clockAnimations[queueName].Image,
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Game.viewport.Location + new float2(rect.Location), 0);
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}
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buildItems.Add(Pair.New(rect, item));
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var closureItem = item;
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buildItems.Add(Pair.New(rect,
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(Action<bool>)(isLmb => HandleBuildPalette(closureItem, isLmb))));
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if (++x == 3) { x = 0; y++; }
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}
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@@ -169,5 +175,70 @@ namespace OpenRa.Game
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chromeRenderer.DrawSprite(shimSprites[1], new float2(Game.viewport.Width - 192 - 9, 40 - 1 + 48 + 48 * y), 0);
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chromeRenderer.Flush();
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}
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void HandleBuildPalette(string item, bool isLmb)
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{
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var player = Game.LocalPlayer;
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var group = Rules.UnitCategory[item];
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var producing = player.Producing(group);
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if (isLmb)
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{
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if (producing == null)
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{
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Game.controller.AddOrder(Order.StartProduction(player, item));
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Game.PlaySound("abldgin1.aud", false);
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}
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else if (producing.Item == item)
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{
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if (producing.Done)
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{
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if (group == "Building" || group == "Defense")
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Game.controller.orderGenerator = new PlaceBuilding(player, item);
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}
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else
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Game.controller.AddOrder(Order.PauseProduction(player, item, false));
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}
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else
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{
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Game.PlaySound("progres1.aud", false);
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}
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}
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else
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{
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if (producing == null) return;
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if (item != producing.Item) return;
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if (producing.Paused || producing.Done)
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{
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Game.PlaySound("cancld1.aud", false);
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Game.controller.AddOrder(Order.CancelProduction(player, item));
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}
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else
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{
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Game.PlaySound("onhold1.aud", false);
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Game.controller.AddOrder(Order.PauseProduction(player, item, true));
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}
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}
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}
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public bool HandleInput(MouseInput mi)
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{
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var action = buildItems.Where(a => a.First.Contains(mi.Location.ToPoint()))
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.Select( a => a.Second ).FirstOrDefault();
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if (action == null)
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return false;
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if (mi.Event == MouseInputEvent.Down)
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action(mi.Button == MouseButtons.Left);
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return true;
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}
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public bool HitTest(int2 mousePos)
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{
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return buildItems.Any(a => a.First.Contains(mousePos.ToPoint()));
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}
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}
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}
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