diff --git a/OpenRA.Mods.D2k/Graphics/D2kSpriteSequence.cs b/OpenRA.Mods.D2k/Graphics/D2kSpriteSequence.cs new file mode 100644 index 0000000000..3a881836b7 --- /dev/null +++ b/OpenRA.Mods.D2k/Graphics/D2kSpriteSequence.cs @@ -0,0 +1,206 @@ +#region Copyright & License Information +/* + * Copyright (c) The OpenRA Developers and Contributors + * This file is part of OpenRA, which is free software. It is made + * available to you under the terms of the GNU General Public License + * as published by the Free Software Foundation, either version 3 of + * the License, or (at your option) any later version. For more + * information, see COPYING. + */ +#endregion + +using System; +using System.Linq; +using OpenRA.Graphics; +using OpenRA.Mods.Common.Graphics; +using OpenRA.Mods.D2k.SpriteLoaders; +using OpenRA.Primitives; + +namespace OpenRA.Mods.Cnc.Graphics +{ + public class D2kSpriteSequenceLoader : DefaultSpriteSequenceLoader + { + public D2kSpriteSequenceLoader(ModData modData) + : base(modData) { } + + public override ISpriteSequence CreateSequence(ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults) + { + return new D2kSpriteSequence(cache, this, image, sequence, data, defaults); + } + } + + [Desc("A sprite sequence that understands how to apply colour remapping to D2k sprites.")] + public class D2kSpriteSequence : DefaultSpriteSequence + { + [Desc("Sets the player remap reference colour.")] + static readonly SpriteSequenceField Remap = new(nameof(Remap), default); + + [Desc("Remap embedded palette index 1 to shadow.")] + static readonly SpriteSequenceField UseShadow = new(nameof(UseShadow), true); + + [Desc("Indicates that this is a fog sprite definition.")] + static readonly SpriteSequenceField ConvertShroudToFog = new(nameof(ConvertShroudToFog), false); + + readonly Color remapColor; + readonly bool useShadow; + readonly bool convertShroudToFog; + + public D2kSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults) + : base(cache, loader, image, sequence, data, defaults) + { + remapColor = LoadField(Remap, data, defaults); + useShadow = LoadField(UseShadow, data, defaults); + convertShroudToFog = LoadField(ConvertShroudToFog, data, defaults); + } + + public override void ReserveSprites(ModData modData, string tileset, SpriteCache cache, MiniYaml data, MiniYaml defaults) + { + var frames = LoadField(Frames, data, defaults); + var flipX = LoadField(FlipX, data, defaults); + var flipY = LoadField(FlipY, data, defaults); + var zRamp = LoadField(ZRamp, data, defaults); + var offset = LoadField(Offset, data, defaults); + var blendMode = LoadField(BlendMode, data, defaults); + + var combineNode = data.NodeWithKeyOrDefault(Combine.Key); + if (combineNode != null) + { + for (var i = 0; i < combineNode.Value.Nodes.Length; i++) + { + var subData = combineNode.Value.Nodes[i].Value; + var subOffset = LoadField(Offset, subData, NoData); + var subFlipX = LoadField(FlipX, subData, NoData); + var subFlipY = LoadField(FlipY, subData, NoData); + var subFrames = LoadField(Frames, subData); + + foreach (var f in ParseCombineFilenames(modData, tileset, subFrames, subData)) + { + int token; + if (remapColor != default || convertShroudToFog) + token = cache.ReserveFrames(f.Filename, f.LoadFrames, f.Location); + else + token = cache.ReserveSprites(f.Filename, f.LoadFrames, f.Location); + + spritesToLoad.Add(new SpriteReservation + { + Token = token, + Offset = subOffset + offset, + FlipX = subFlipX ^ flipX, + FlipY = subFlipY ^ flipY, + BlendMode = blendMode, + ZRamp = zRamp, + Frames = f.Frames + }); + } + } + } + else + { + foreach (var f in ParseFilenames(modData, tileset, frames, data, defaults)) + { + int token; + if (remapColor != default || convertShroudToFog) + token = cache.ReserveFrames(f.Filename, f.LoadFrames, f.Location); + else + token = cache.ReserveSprites(f.Filename, f.LoadFrames, f.Location); + + spritesToLoad.Add(new SpriteReservation + { + Token = token, + Offset = offset, + FlipX = flipX, + FlipY = flipY, + BlendMode = blendMode, + ZRamp = zRamp, + Frames = f.Frames, + }); + } + } + } + + public override void ResolveSprites(SpriteCache cache) + { + if (bounds != null) + return; + + Sprite depthSprite = null; + if (depthSpriteReservation != null) + depthSprite = cache.ResolveSprites(depthSpriteReservation.Value).First(s => s != null); + + var allSprites = spritesToLoad.SelectMany(r => + { + Sprite[] resolved; + if (remapColor != default || convertShroudToFog) + resolved = cache.ResolveFrames(r.Token) + .Select(f => (f is R8Loader.RemappableFrame rf) ? rf.WithSequenceFlags(useShadow, convertShroudToFog, remapColor) : f) + .Select(f => + { + if (f == null) + return null; + + return cache.SheetBuilders[SheetBuilder.FrameTypeToSheetType(f.Type)] + .Add(f.Data, f.Type, f.Size, 0, f.Offset); + }).ToArray(); + else + resolved = cache.ResolveSprites(r.Token); + + if (r.Frames != null) + resolved = r.Frames.Select(f => resolved[f]).ToArray(); + + return resolved.Select(s => + { + if (s == null) + return null; + + var dx = r.Offset.X + (r.FlipX ? -s.Offset.X : s.Offset.X); + var dy = r.Offset.Y + (r.FlipY ? -s.Offset.Y : s.Offset.Y); + var dz = r.Offset.Z + s.Offset.Z + r.ZRamp * dy; + var sprite = new Sprite(s.Sheet, FlipRectangle(s.Bounds, r.FlipX, r.FlipY), r.ZRamp, new float3(dx, dy, dz), s.Channel, r.BlendMode); + if (depthSprite == null) + return sprite; + + var cw = (depthSprite.Bounds.Left + depthSprite.Bounds.Right) / 2 + (int)(s.Offset.X + depthSpriteOffset.X); + var ch = (depthSprite.Bounds.Top + depthSprite.Bounds.Bottom) / 2 + (int)(s.Offset.Y + depthSpriteOffset.Y); + var w = s.Bounds.Width / 2; + var h = s.Bounds.Height / 2; + + return new SpriteWithSecondaryData(sprite, depthSprite.Sheet, Rectangle.FromLTRB(cw - w, ch - h, cw + w, ch + h), depthSprite.Channel); + }); + }).ToArray(); + + length ??= allSprites.Length - start; + + if (alpha != null) + { + if (alpha.Length == 1) + alpha = Exts.MakeArray(length.Value, _ => alpha[0]); + else if (alpha.Length != length.Value) + throw new YamlException($"Sequence {image}.{Name} must define either 1 or {length.Value} Alpha values."); + } + else if (alphaFade) + alpha = Exts.MakeArray(length.Value, i => float2.Lerp(1f, 0f, i / (length.Value - 1f))); + + // Reindex sprites to order facings anti-clockwise and remove unused frames + var index = CalculateFrameIndices(start, length.Value, stride ?? length.Value, facings, null, transpose, reverseFacings, -1); + if (reverses) + { + index.AddRange(index.Skip(1).Take(length.Value - 2).Reverse()); + length = 2 * length - 2; + } + + if (index.Count == 0) + throw new YamlException($"Sequence {image}.{Name} does not define any frames."); + + var minIndex = index.Min(); + var maxIndex = index.Max(); + if (minIndex < 0 || maxIndex >= allSprites.Length) + throw new YamlException($"Sequence {image}.{Name} uses frames between {minIndex}..{maxIndex}, but only 0..{allSprites.Length - 1} exist."); + + sprites = index.Select(f => allSprites[f]).ToArray(); + if (shadowStart >= 0) + shadowSprites = index.Select(f => allSprites[f - start + shadowStart]).ToArray(); + + bounds = sprites.Concat(shadowSprites ?? Enumerable.Empty()).Select(OffsetSpriteBounds).Union(); + } + } +} diff --git a/OpenRA.Mods.D2k/SpriteLoaders/R8Loader.cs b/OpenRA.Mods.D2k/SpriteLoaders/R8Loader.cs index 5b31febf54..68b2cf7fc6 100644 --- a/OpenRA.Mods.D2k/SpriteLoaders/R8Loader.cs +++ b/OpenRA.Mods.D2k/SpriteLoaders/R8Loader.cs @@ -9,28 +9,104 @@ */ #endregion +using System; using System.Collections.Generic; using System.IO; +using System.Linq; using OpenRA.Graphics; -using OpenRA.Mods.Common.SpriteLoaders; using OpenRA.Primitives; namespace OpenRA.Mods.D2k.SpriteLoaders { public class R8Loader : ISpriteLoader { - sealed class R8Frame : ISpriteFrame + public sealed class RemappableFrame : ISpriteFrame { - public SpriteFrameType Type => SpriteFrameType.Indexed8; + public SpriteFrameType Type => SpriteFrameType.Bgra32; + public Size Size => inner.Size; + public Size FrameSize => inner.FrameSize; + public float2 Offset => inner.Offset; + public bool DisableExportPadding => inner.DisableExportPadding; + + readonly Frame inner; + readonly bool useShadow; + readonly bool convertShroudToFog; + readonly Color remap; + byte[] data; + + public RemappableFrame(Frame inner, bool useShadow = true, bool convertShroudToFog = false, Color remap = default) + { + this.inner = inner; + this.useShadow = useShadow; + this.convertShroudToFog = convertShroudToFog; + this.remap = remap; + } + + public byte[] Data + { + get + { + if (data == null) + { + var pixelCount = inner.Size.Width * inner.Size.Height; + data = new byte[4 * pixelCount]; + + var palette = inner.Palette; + if (useShadow || convertShroudToFog || remap != default) + { + palette = new uint[256]; + Array.Copy(inner.Palette, palette, 256); + } + + // Bit twiddling is equivalent to unpacking RGB channels, dividing them by 2, subtracting from 255, then repacking + if (convertShroudToFog) + for (var i = 0; i < Palette.Size; i++) + palette[i] = ~((palette[i] >> 1) & 0x007F7F7F); + + // Remap index 1 to shadow + if (useShadow) + palette[1] = 140u << 24; + + if (remap != default) + { + var r = new PlayerColorRemap(Enumerable.Range(240, 16).ToArray(), remap); + for (var i = 240; i < 256; i++) + palette[i] = (uint)r.GetRemappedColor(Color.FromArgb(palette[i]), i).ToArgb(); + } + + unsafe + { + fixed (byte* bd = &Data[0]) + { + var data = (uint*)bd; + for (var i = 0; i < pixelCount; i++) + data[i] = palette[inner.Data[i]]; + } + } + } + + return data; + } + } + + public RemappableFrame WithSequenceFlags(bool useShadow, bool convertShroudToFog, Color remap) + { + return new RemappableFrame(inner, useShadow, convertShroudToFog, remap); + } + } + + public sealed class Frame : ISpriteFrame + { + public SpriteFrameType Type { get; } public Size Size { get; } public Size FrameSize { get; } public float2 Offset { get; } - public byte[] Data { get; set; } + public byte[] Data { get; } public bool DisableExportPadding => true; - public readonly uint[] Palette = null; + public uint[] Palette { get; } - public R8Frame(Stream s) + public Frame(Stream s, uint[] lastPalette) { // Scan forward until we find some data var type = s.ReadUInt8(); @@ -45,11 +121,10 @@ namespace OpenRA.Mods.D2k.SpriteLoaders Size = new Size(width, height); Offset = new int2(width / 2 - x, height / 2 - y); - /*var imageOffset = */ - s.ReadInt32(); - var paletteOffset = s.ReadInt32(); + s.ReadUInt32(); // imageHandle + var paletteHandle = s.ReadInt32(); var bpp = s.ReadUInt8(); - if (bpp != 8) + if (bpp != 8 && bpp != 16) throw new InvalidDataException($"Error: {bpp} bits per pixel are not supported."); var frameHeight = s.ReadUInt8(); @@ -59,10 +134,32 @@ namespace OpenRA.Mods.D2k.SpriteLoaders // Skip alignment byte s.ReadUInt8(); - Data = s.ReadBytes(width * height); + if (bpp == 16) + { + Data = new byte[width * height * 4]; + Type = SpriteFrameType.Bgra32; + + unsafe + { + fixed (byte* bd = &Data[0]) + { + var data = (uint*)bd; + for (var i = 0; i < width * height; i++) + { + var packed = s.ReadUInt16(); + data[i] = (uint)((0xFF << 24) | ((packed & 0x7C00) << 9) | ((packed & 0x3E0) << 6) | ((packed & 0x1f) << 3)); + } + } + } + } + else + { + Data = s.ReadBytes(width * height); + Type = SpriteFrameType.Indexed8; + } // Read palette - if (type == 1 && paletteOffset != 0) + if (type == 1 && paletteHandle != 0) { // Skip header s.ReadUInt32(); @@ -72,9 +169,14 @@ namespace OpenRA.Mods.D2k.SpriteLoaders for (var i = 0; i < 256; i++) { var packed = s.ReadUInt16(); - Palette[i] = (uint)((255 << 24) | ((packed & 0xF800) << 8) | ((packed & 0x7E0) << 5) | ((packed & 0x1f) << 3)); + Palette[i] = (uint)((0xFF << 24) | ((packed & 0x7C00) << 9) | ((packed & 0x3E0) << 6) | ((packed & 0x1f) << 3)); } + + // Remap index 0 to transparent + Palette[0] = 0; } + else if (type == 2) + Palette = lastPalette; } } @@ -94,7 +196,7 @@ namespace OpenRA.Mods.D2k.SpriteLoaders var d = s.ReadUInt8(); s.Position = start; - return d == 8; + return d == 8 || d == 16; } public bool TryParseSprite(Stream s, string filename, out ISpriteFrame[] frames, out TypeDictionary metadata) @@ -107,21 +209,20 @@ namespace OpenRA.Mods.D2k.SpriteLoaders } var start = s.Position; - var tmp = new List(); - var palettes = new Dictionary(); + var tmp = new List(); + + uint[] lastPalette = null; while (s.Position < s.Length) { - var f = new R8Frame(s); + var f = new Frame(s, lastPalette); if (f.Palette != null) - palettes.Add(tmp.Count, f.Palette); + lastPalette = f.Palette; + tmp.Add(f); } s.Position = start; - - frames = tmp.ToArray(); - if (palettes.Count > 0) - metadata = new TypeDictionary { new EmbeddedSpritePalette(framePalettes: palettes) }; + frames = tmp.Select(f => f.Palette != null ? new RemappableFrame(f) : f).ToArray(); return true; } diff --git a/mods/d2k/bits/fog.pal b/mods/d2k/bits/fog.pal deleted file mode 100644 index 463d1206f4..0000000000 --- a/mods/d2k/bits/fog.pal +++ /dev/null @@ -1 +0,0 @@ -??????>>>===<<<;;;:::999888777666555333222111000///...---,,,+++***)))((('''&&&%%%$$$###"""!!! ? ;! ?! ?$#?'&?*)?,,?//?21?54?774 %7 '; )? +?#-?&/?)1?,3$ $( (, ,0 /4 37 7; ;? ?? ??"??#??%??&??(??)??+??,??.??0??1??3??4??6??7? $ ( , 0 4 7 ; ?##?&&?))?,,?//?11?44?77? (4 )7 *; ,?#.?&0?)2?,4? $$ (( ,, /0 34 77 ;; ?? ??"??#??%??&??(??)??+??,??.??0??1??3??4??6??7?? $! (# ,$ 0% 4& 7( ;) ?*#?,&?/)?1,?3/?51?74?97?: $ ( , 0 4 7 ; ? #?#&?&)?),?,/?/1?24?47?7$" %# '$ (% )& +' ,( -( /) 1+ 3, 4-!4."5.$5/%60&60(71)72*83+83,94-94.:5/:61;62;74<85<86<97=:8>;:????????????????????????::':6':1':,':'':',:'1:'69':4':.':)':'*:'0:'5:'::':4':/':)*:'/:'5:'::' 7??'.5?3)><6)3)>??& ?'?????7??7???????????5$4=%4??+7??7??7)5>(!,05?3)=$4 *5??+>??>??=?+121332:32?32?>5???=%4??? \ No newline at end of file diff --git a/mods/d2k/bits/fog.png b/mods/d2k/bits/fog.png new file mode 100644 index 0000000000..5becd7039e Binary files /dev/null and b/mods/d2k/bits/fog.png differ diff --git a/mods/d2k/bits/fullshroud.shp b/mods/d2k/bits/fullshroud.shp deleted file mode 100644 index 3d4c5d7ab9..0000000000 Binary files a/mods/d2k/bits/fullshroud.shp and /dev/null differ diff --git a/mods/d2k/bits/shroud.pal b/mods/d2k/bits/shroud.pal new file mode 100644 index 0000000000..9456b36507 Binary files /dev/null and b/mods/d2k/bits/shroud.pal differ diff --git a/mods/d2k/bits/shroud.png b/mods/d2k/bits/shroud.png new file mode 100644 index 0000000000..d5ef3ed86e Binary files /dev/null and b/mods/d2k/bits/shroud.png differ diff --git a/mods/d2k/cursors.yaml b/mods/d2k/cursors.yaml index 346f20cc08..18d37ebf05 100644 --- a/mods/d2k/cursors.yaml +++ b/mods/d2k/cursors.yaml @@ -1,5 +1,5 @@ Cursors: - MOUSE.R8: d2k + MOUSE.R16: d2k scroll-t: Start: 112 X: 24 diff --git a/mods/d2k/installer/d2k.yaml b/mods/d2k/installer/d2k.yaml index 6b2037f3fa..9dc1320e6d 100644 --- a/mods/d2k/installer/d2k.yaml +++ b/mods/d2k/installer/d2k.yaml @@ -8,335 +8,332 @@ d2k: Dune 2000 (English) Name: movies Actions: Copy: MOVIES - ^SupportDir|Content/d2k/v2/Movies/A_BR01_E.VQA: A_BR01_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_BR02_E.VQA: A_BR02_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_BR03_E.VQA: A_BR03_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_BR04_E.VQA: A_BR04_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_BR05_E.VQA: A_BR05_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_BR06_E.VQA: A_BR06_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_BR07_E.VQA: A_BR07_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_BR08_E.VQA: A_BR08_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_BR09_E.VQA: A_BR09_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_FINL_E.VQA: A_FINL_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_LOSE_E.VQA: A_LOSE_E.VQA - ^SupportDir|Content/d2k/v2/Movies/A_MNTG_E.VQA: A_MNTG_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR01_E.VQA: H_BR01_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR02_E.VQA: H_BR02_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR03_E.VQA: H_BR03_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR04_E.VQA: H_BR04_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR05_E.VQA: H_BR05_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR06_E.VQA: H_BR06_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR07_E.VQA: H_BR07_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR08_E.VQA: H_BR08_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_BR09_E.VQA: H_BR09_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_FINL_E.VQA: H_FINL_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_LOSE_E.VQA: H_LOSE_E.VQA - ^SupportDir|Content/d2k/v2/Movies/H_MNTG_E.VQA: H_MNTG_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR01_E.VQA: O_BR01_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR02_E.VQA: O_BR02_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR03_E.VQA: O_BR03_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR04_E.VQA: O_BR04_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR05_E.VQA: O_BR05_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR06_E.VQA: O_BR06_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR07_E.VQA: O_BR07_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR08_E.VQA: O_BR08_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_BR09_E.VQA: O_BR09_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_FINL_E.VQA: O_FINL_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_LOSE_E.VQA: O_LOSE_E.VQA - ^SupportDir|Content/d2k/v2/Movies/O_MNTG_E.VQA: O_MNTG_E.VQA - ^SupportDir|Content/d2k/v2/Movies/G_INT1_E.VQA: G_INT1_E.VQA - ^SupportDir|Content/d2k/v2/Movies/G_INT2_E.VQA: G_INT2_E.VQA - ^SupportDir|Content/d2k/v2/Movies/G_MAPS_E.VQA: G_MAPS_E.VQA - ^SupportDir|Content/d2k/v2/Movies/G_PLN2_E.VQA: G_PLN2_E.VQA - ^SupportDir|Content/d2k/v2/Movies/G_PLNT_E.VQA: G_PLNT_E.VQA - ^SupportDir|Content/d2k/v2/Movies/T_TITL_E.VQA: T_TITL_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR01_E.VQA: A_BR01_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR02_E.VQA: A_BR02_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR03_E.VQA: A_BR03_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR04_E.VQA: A_BR04_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR05_E.VQA: A_BR05_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR06_E.VQA: A_BR06_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR07_E.VQA: A_BR07_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR08_E.VQA: A_BR08_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_BR09_E.VQA: A_BR09_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_FINL_E.VQA: A_FINL_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_LOSE_E.VQA: A_LOSE_E.VQA + ^SupportDir|Content/d2k/v3/Movies/A_MNTG_E.VQA: A_MNTG_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR01_E.VQA: H_BR01_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR02_E.VQA: H_BR02_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR03_E.VQA: H_BR03_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR04_E.VQA: H_BR04_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR05_E.VQA: H_BR05_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR06_E.VQA: H_BR06_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR07_E.VQA: H_BR07_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR08_E.VQA: H_BR08_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_BR09_E.VQA: H_BR09_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_FINL_E.VQA: H_FINL_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_LOSE_E.VQA: H_LOSE_E.VQA + ^SupportDir|Content/d2k/v3/Movies/H_MNTG_E.VQA: H_MNTG_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR01_E.VQA: O_BR01_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR02_E.VQA: O_BR02_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR03_E.VQA: O_BR03_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR04_E.VQA: O_BR04_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR05_E.VQA: O_BR05_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR06_E.VQA: O_BR06_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR07_E.VQA: O_BR07_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR08_E.VQA: O_BR08_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_BR09_E.VQA: O_BR09_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_FINL_E.VQA: O_FINL_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_LOSE_E.VQA: O_LOSE_E.VQA + ^SupportDir|Content/d2k/v3/Movies/O_MNTG_E.VQA: O_MNTG_E.VQA + ^SupportDir|Content/d2k/v3/Movies/G_INT1_E.VQA: G_INT1_E.VQA + ^SupportDir|Content/d2k/v3/Movies/G_INT2_E.VQA: G_INT2_E.VQA + ^SupportDir|Content/d2k/v3/Movies/G_MAPS_E.VQA: G_MAPS_E.VQA + ^SupportDir|Content/d2k/v3/Movies/G_PLN2_E.VQA: G_PLN2_E.VQA + ^SupportDir|Content/d2k/v3/Movies/G_PLNT_E.VQA: G_PLNT_E.VQA + ^SupportDir|Content/d2k/v3/Movies/T_TITL_E.VQA: T_TITL_E.VQA # Game music (optional): ContentPackage: Name: music Actions: Copy: MUSIC - ^SupportDir|Content/d2k/v2/Music/AMBUSH.AUD: AMBUSH.AUD - ^SupportDir|Content/d2k/v2/Music/ARAKATAK.AUD: ARAKATAK.AUD - ^SupportDir|Content/d2k/v2/Music/ATREGAIN.AUD: ATREGAIN.AUD - ^SupportDir|Content/d2k/v2/Music/ENTORDOS.AUD: ENTORDOS.AUD - ^SupportDir|Content/d2k/v2/Music/FIGHTPWR.AUD: FIGHTPWR.AUD - ^SupportDir|Content/d2k/v2/Music/FREMEN.AUD: FREMEN.AUD - ^SupportDir|Content/d2k/v2/Music/HARK_BAT.AUD: HARK_BAT.AUD - ^SupportDir|Content/d2k/v2/Music/LANDSAND.AUD: LANDSAND.AUD - ^SupportDir|Content/d2k/v2/Music/OPTIONS.AUD: OPTIONS.AUD - ^SupportDir|Content/d2k/v2/Music/PLOTTING.AUD: PLOTTING.AUD - ^SupportDir|Content/d2k/v2/Music/RISEHARK.AUD: RISEHARK.AUD - ^SupportDir|Content/d2k/v2/Music/ROBOTIX.AUD: ROBOTIX.AUD - ^SupportDir|Content/d2k/v2/Music/SCORE.AUD: SCORE.AUD - ^SupportDir|Content/d2k/v2/Music/SOLDAPPR.AUD: SOLDAPPR.AUD - ^SupportDir|Content/d2k/v2/Music/SPICESCT.AUD: SPICESCT.AUD - ^SupportDir|Content/d2k/v2/Music/UNDERCON.AUD: UNDERCON.AUD - ^SupportDir|Content/d2k/v2/Music/WAITGAME.AUD: WAITGAME.AUD + ^SupportDir|Content/d2k/v3/Music/AMBUSH.AUD: AMBUSH.AUD + ^SupportDir|Content/d2k/v3/Music/ARAKATAK.AUD: ARAKATAK.AUD + ^SupportDir|Content/d2k/v3/Music/ATREGAIN.AUD: ATREGAIN.AUD + ^SupportDir|Content/d2k/v3/Music/ENTORDOS.AUD: ENTORDOS.AUD + ^SupportDir|Content/d2k/v3/Music/FIGHTPWR.AUD: FIGHTPWR.AUD + ^SupportDir|Content/d2k/v3/Music/FREMEN.AUD: FREMEN.AUD + ^SupportDir|Content/d2k/v3/Music/HARK_BAT.AUD: HARK_BAT.AUD + ^SupportDir|Content/d2k/v3/Music/LANDSAND.AUD: LANDSAND.AUD + ^SupportDir|Content/d2k/v3/Music/OPTIONS.AUD: OPTIONS.AUD + ^SupportDir|Content/d2k/v3/Music/PLOTTING.AUD: PLOTTING.AUD + ^SupportDir|Content/d2k/v3/Music/RISEHARK.AUD: RISEHARK.AUD + ^SupportDir|Content/d2k/v3/Music/ROBOTIX.AUD: ROBOTIX.AUD + ^SupportDir|Content/d2k/v3/Music/SCORE.AUD: SCORE.AUD + ^SupportDir|Content/d2k/v3/Music/SOLDAPPR.AUD: SOLDAPPR.AUD + ^SupportDir|Content/d2k/v3/Music/SPICESCT.AUD: SPICESCT.AUD + ^SupportDir|Content/d2k/v3/Music/UNDERCON.AUD: UNDERCON.AUD + ^SupportDir|Content/d2k/v3/Music/WAITGAME.AUD: WAITGAME.AUD # Base game files: ContentPackage: Name: base Actions: ExtractBlast: SETUP/SETUP.Z - ^SupportDir|Content/d2k/v2/BLOXBAT.R8: BLOXBAT.R8 - ^SupportDir|Content/d2k/v2/BLOXBASE.R8: BLOXBASE.R8 - ^SupportDir|Content/d2k/v2/BLOXBGBS.R8: BLOXBGBS.R8 - ^SupportDir|Content/d2k/v2/BLOXICE.R8: BLOXICE.R8 - ^SupportDir|Content/d2k/v2/BLOXTREE.R8: BLOXTREE.R8 - ^SupportDir|Content/d2k/v2/BLOXWAST.R8: BLOXWAST.R8 - ^SupportDir|Content/d2k/v2/MOUSE.R8: MOUSE.R8 - ^SupportDir|Content/d2k/v2/PALETTE.BIN: PALETTE.BIN - ^SupportDir|Content/d2k/v2/FONT.BIN: FONT.BIN - ^SupportDir|Content/d2k/v2/FONTCOL.FNT: FONTCOL.FNT - ^SupportDir|Content/d2k/v2/FONTCOL.FPL: FONTCOL.FPL - ^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF2.AUD: A_ECONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF1.AUD: A_ECONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF3.AUD: A_ECONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL1.AUD: A_ESEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL2.AUD: A_ESEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL3.AUD: A_ESEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF1.AUD: A_FCONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF2.AUD: A_FCONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF3.AUD: A_FCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_ENEMY.AUD: OI_ENEMY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_POWER.AUD: AI_POWER.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_PREP.AUD: AI_PREP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_PRMRY.AUD: AI_PRMRY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_REINF.AUD: AI_REINF.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_GANEW.AUD: AI_GANEW.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_SPORT.AUD: HI_SPORT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_GSAVE.AUD: OI_GSAVE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_GUARD.AUD: OI_GUARD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP3B.AUD: HI_MAP3B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP4A.AUD: HI_MAP4A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP5A.AUD: HI_MAP5A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP6A.AUD: HI_MAP6A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF3.AUD: O_ECONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SCONF3.AUD: O_SCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL1.AUD: O_SSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL2.AUD: O_SSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL3.AUD: O_SSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF1.AUD: O_VCONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF2.AUD: O_VCONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF3.AUD: O_VCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MWIN.AUD: OI_MWIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF1.AUD: O_ECONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF2.AUD: O_ECONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_NROOM.AUD: OI_NROOM.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL1.AUD: O_ESEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL2.AUD: O_ESEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL3.AUD: O_ESEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF1.AUD: O_ICONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF2.AUD: O_ICONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF3.AUD: O_ICONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP4B.AUD: HI_MAP4B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ISEL2.AUD: O_ISEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_BLOST.AUD: HI_BLOST.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_BUILD.AUD: HI_BUILD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP6B.AUD: HI_MAP6B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP7A.AUD: HI_MAP7A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP9.AUD: HI_MAP9.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VSEL3.AUD: A_VSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_1MIN.AUD: AI_1MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_2MIN.AUD: AI_2MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_3MIN.AUD: AI_3MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VSEL1.AUD: O_VSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_RUN.AUD: HI_RUN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL1.AUD: A_FSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL2.AUD: A_FSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL3.AUD: A_FSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL4.AUD: A_FSEL4.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP8A.AUD: OI_MAP8A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP9A.AUD: OI_MAP9A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MEND.AUD: OI_MEND.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MFAIL.AUD: OI_MFAIL.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_4MIN.AUD: AI_4MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_CANCL.AUD: AI_CANCL.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_ULOST.AUD: OI_ULOST.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_UNRDY.AUD: OI_UNRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VSEL3.AUD: O_VSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_1MIN.AUD: OI_1MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP7A.AUD: OI_MAP7A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_TRAIN.AUD: HI_TRAIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_ULOST.AUD: HI_ULOST.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_UNRDY.AUD: HI_UNRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP2A.AUD: OI_MAP2A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_REINF.AUD: HI_REINF.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP2C.AUD: OI_MAP2C.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP3A.AUD: OI_MAP3A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP4A.AUD: OI_MAP4A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_SPORT.AUD: OI_SPORT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_UPGOP.AUD: OI_UPGOP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_UPGRD.AUD: OI_UPGRD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_WATTK.AUD: OI_WATTK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_MONEY.AUD: AI_MONEY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_SELL.AUD: AI_SELL.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_NEWOP.AUD: HI_NEWOP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_5MIN.AUD: AI_5MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_HATTK.AUD: OI_HATTK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_VSEL2.AUD: H_VSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP1B.AUD: OI_MAP1B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP1C.AUD: OI_MAP1C.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_GSAVE.AUD: AI_GSAVE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_GUARD.AUD: AI_GUARD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_HATTK.AUD: AI_HATTK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_HOLD.AUD: AI_HOLD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_UPGOP.AUD: HI_UPGOP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_UPGRD.AUD: HI_UPGRD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP2B.AUD: OI_MAP2B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_WSIGN.AUD: HI_WSIGN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_HATTK.AUD: HI_HATTK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SCONF2.AUD: O_SCONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_HOLD.AUD: HI_HOLD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VSEL2.AUD: A_VSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_ATACK.AUD: AI_ATACK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_BDRDY.AUD: AI_BDRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_BLOST.AUD: AI_BLOST.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_BUILD.AUD: AI_BUILD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_GLOAD.AUD: HI_GLOAD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_CAPT.AUD: AI_CAPT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_DHRDY.AUD: AI_DHRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_DPLOY.AUD: AI_DPLOY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_ENEMY.AUD: AI_ENEMY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VCONF1.AUD: A_VCONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_PLACE.AUD: HI_PLACE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_POWER.AUD: HI_POWER.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_PREP.AUD: HI_PREP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_PRMRY.AUD: HI_PRMRY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MONEY.AUD: OI_MONEY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ISEL1.AUD: O_ISEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_NEWOP.AUD: OI_NEWOP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VCONF3.AUD: A_VCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VSEL1.AUD: A_VSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_PLACE.AUD: OI_PLACE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_POWER.AUD: OI_POWER.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_PREP.AUD: OI_PREP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_PRMRY.AUD: OI_PRMRY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_REINF.AUD: OI_REINF.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_RUN.AUD: OI_RUN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_CAPT.AUD: 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^SupportDir|Content/d2k/v3/GAMESFX/HI_ABORT.AUD: v3/GAMESFX/HI_ABORT.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_ATACK.AUD: v3/GAMESFX/HI_ATACK.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_BDRDY.AUD: v3/GAMESFX/HI_BDRDY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_BLOST.AUD: v3/GAMESFX/HI_BLOST.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_BUILD.AUD: v3/GAMESFX/HI_BUILD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_CANCL.AUD: v3/GAMESFX/HI_CANCL.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_CAPT.AUD: v3/GAMESFX/HI_CAPT.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_DHRDY.AUD: v3/GAMESFX/HI_DHRDY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_DPLOY.AUD: v3/GAMESFX/HI_DPLOY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_ENEMY.AUD: v3/GAMESFX/HI_ENEMY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_GANEW.AUD: v3/GAMESFX/HI_GANEW.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_GLOAD.AUD: v3/GAMESFX/HI_GLOAD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_GSAVE.AUD: v3/GAMESFX/HI_GSAVE.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_GUARD.AUD: v3/GAMESFX/HI_GUARD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_HATTK.AUD: v3/GAMESFX/HI_HATTK.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_HOLD.AUD: v3/GAMESFX/HI_HOLD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_LAUNC.AUD: v3/GAMESFX/HI_LAUNC.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP1A.AUD: v3/GAMESFX/HI_MAP1A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP1B.AUD: v3/GAMESFX/HI_MAP1B.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP1C.AUD: v3/GAMESFX/HI_MAP1C.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP2A.AUD: v3/GAMESFX/HI_MAP2A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP2B.AUD: v3/GAMESFX/HI_MAP2B.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP2C.AUD: v3/GAMESFX/HI_MAP2C.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP3A.AUD: v3/GAMESFX/HI_MAP3A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP3B.AUD: v3/GAMESFX/HI_MAP3B.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP4A.AUD: v3/GAMESFX/HI_MAP4A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP4B.AUD: v3/GAMESFX/HI_MAP4B.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP5A.AUD: v3/GAMESFX/HI_MAP5A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP6A.AUD: v3/GAMESFX/HI_MAP6A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP6B.AUD: v3/GAMESFX/HI_MAP6B.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP7A.AUD: v3/GAMESFX/HI_MAP7A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP9.AUD: v3/GAMESFX/HI_MAP9.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MAP9A.AUD: v3/GAMESFX/HI_MAP9A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MEND.AUD: v3/GAMESFX/HI_MEND.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MFAIL.AUD: v3/GAMESFX/HI_MFAIL.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MONEY.AUD: v3/GAMESFX/HI_MONEY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_MWIN.AUD: v3/GAMESFX/HI_MWIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_NEWOP.AUD: v3/GAMESFX/HI_NEWOP.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_NROOM.AUD: v3/GAMESFX/HI_NROOM.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_ORDER.AUD: v3/GAMESFX/HI_ORDER.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_PLACE.AUD: v3/GAMESFX/HI_PLACE.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_POWER.AUD: v3/GAMESFX/HI_POWER.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_PREP.AUD: v3/GAMESFX/HI_PREP.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_PRMRY.AUD: v3/GAMESFX/HI_PRMRY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_REINF.AUD: v3/GAMESFX/HI_REINF.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_RUN.AUD: v3/GAMESFX/HI_RUN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_SELL.AUD: v3/GAMESFX/HI_SELL.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_SILOS.AUD: v3/GAMESFX/HI_SILOS.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_SPORT.AUD: v3/GAMESFX/HI_SPORT.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_TRAIN.AUD: v3/GAMESFX/HI_TRAIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_ULOST.AUD: v3/GAMESFX/HI_ULOST.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_UNRDY.AUD: v3/GAMESFX/HI_UNRDY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_UPGOP.AUD: v3/GAMESFX/HI_UPGOP.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_UPGRD.AUD: v3/GAMESFX/HI_UPGRD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_WATTK.AUD: v3/GAMESFX/HI_WATTK.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/HI_WSIGN.AUD: v3/GAMESFX/HI_WSIGN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ECONF1.AUD: v3/GAMESFX/O_ECONF1.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ECONF2.AUD: v3/GAMESFX/O_ECONF2.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ECONF3.AUD: v3/GAMESFX/O_ECONF3.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ESEL1.AUD: v3/GAMESFX/O_ESEL1.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ESEL2.AUD: v3/GAMESFX/O_ESEL2.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ESEL3.AUD: v3/GAMESFX/O_ESEL3.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ICONF1.AUD: v3/GAMESFX/O_ICONF1.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ICONF2.AUD: v3/GAMESFX/O_ICONF2.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ICONF3.AUD: v3/GAMESFX/O_ICONF3.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ISEL1.AUD: v3/GAMESFX/O_ISEL1.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ISEL2.AUD: v3/GAMESFX/O_ISEL2.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_ISEL3.AUD: v3/GAMESFX/O_ISEL3.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_SCONF1.AUD: v3/GAMESFX/O_SCONF1.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_SCONF2.AUD: v3/GAMESFX/O_SCONF2.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_SCONF3.AUD: v3/GAMESFX/O_SCONF3.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_SSEL1.AUD: v3/GAMESFX/O_SSEL1.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_SSEL2.AUD: v3/GAMESFX/O_SSEL2.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_SSEL3.AUD: v3/GAMESFX/O_SSEL3.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_VCONF1.AUD: v3/GAMESFX/O_VCONF1.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_VCONF2.AUD: v3/GAMESFX/O_VCONF2.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_VCONF3.AUD: v3/GAMESFX/O_VCONF3.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_VSEL1.AUD: v3/GAMESFX/O_VSEL1.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_VSEL2.AUD: v3/GAMESFX/O_VSEL2.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/O_VSEL3.AUD: v3/GAMESFX/O_VSEL3.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_1MIN.AUD: v3/GAMESFX/OI_1MIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_2MIN.AUD: v3/GAMESFX/OI_2MIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_3MIN.AUD: v3/GAMESFX/OI_3MIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_4MIN.AUD: v3/GAMESFX/OI_4MIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_5MIN.AUD: v3/GAMESFX/OI_5MIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_ABORT.AUD: v3/GAMESFX/OI_ABORT.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_ATACK.AUD: v3/GAMESFX/OI_ATACK.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_BDRDY.AUD: v3/GAMESFX/OI_BDRDY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_BLOST.AUD: v3/GAMESFX/OI_BLOST.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_BUILD.AUD: v3/GAMESFX/OI_BUILD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_CANCL.AUD: v3/GAMESFX/OI_CANCL.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_CAPT.AUD: v3/GAMESFX/OI_CAPT.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_DHRDY.AUD: v3/GAMESFX/OI_DHRDY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_DPLOY.AUD: v3/GAMESFX/OI_DPLOY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_ENEMY.AUD: v3/GAMESFX/OI_ENEMY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_GANEW.AUD: v3/GAMESFX/OI_GANEW.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_GLOAD.AUD: v3/GAMESFX/OI_GLOAD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_GSAVE.AUD: v3/GAMESFX/OI_GSAVE.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_GUARD.AUD: v3/GAMESFX/OI_GUARD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_HATTK.AUD: v3/GAMESFX/OI_HATTK.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_HOLD.AUD: v3/GAMESFX/OI_HOLD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_LAUNC.AUD: v3/GAMESFX/OI_LAUNC.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP1A.AUD: v3/GAMESFX/OI_MAP1A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP1B.AUD: v3/GAMESFX/OI_MAP1B.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP1C.AUD: v3/GAMESFX/OI_MAP1C.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP2A.AUD: v3/GAMESFX/OI_MAP2A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP2B.AUD: v3/GAMESFX/OI_MAP2B.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP2C.AUD: v3/GAMESFX/OI_MAP2C.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP3A.AUD: v3/GAMESFX/OI_MAP3A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP4A.AUD: v3/GAMESFX/OI_MAP4A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP5A.AUD: v3/GAMESFX/OI_MAP5A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP6A.AUD: v3/GAMESFX/OI_MAP6A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP7A.AUD: v3/GAMESFX/OI_MAP7A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP8A.AUD: v3/GAMESFX/OI_MAP8A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MAP9A.AUD: v3/GAMESFX/OI_MAP9A.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MEND.AUD: v3/GAMESFX/OI_MEND.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MFAIL.AUD: v3/GAMESFX/OI_MFAIL.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MONEY.AUD: v3/GAMESFX/OI_MONEY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_MWIN.AUD: v3/GAMESFX/OI_MWIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_NEWOP.AUD: v3/GAMESFX/OI_NEWOP.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_NROOM.AUD: v3/GAMESFX/OI_NROOM.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_ORDER.AUD: v3/GAMESFX/OI_ORDER.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_PLACE.AUD: v3/GAMESFX/OI_PLACE.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_POWER.AUD: v3/GAMESFX/OI_POWER.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_PREP.AUD: v3/GAMESFX/OI_PREP.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_PRMRY.AUD: v3/GAMESFX/OI_PRMRY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_REINF.AUD: v3/GAMESFX/OI_REINF.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_RUN.AUD: v3/GAMESFX/OI_RUN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_SELL.AUD: v3/GAMESFX/OI_SELL.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_SILOS.AUD: v3/GAMESFX/OI_SILOS.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_SPORT.AUD: v3/GAMESFX/OI_SPORT.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_TRAIN.AUD: v3/GAMESFX/OI_TRAIN.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_ULOST.AUD: v3/GAMESFX/OI_ULOST.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_UNRDY.AUD: v3/GAMESFX/OI_UNRDY.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_UPGOP.AUD: v3/GAMESFX/OI_UPGOP.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_UPGRD.AUD: v3/GAMESFX/OI_UPGRD.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_WATTK.AUD: v3/GAMESFX/OI_WATTK.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/OI_WSIGN.AUD: v3/GAMESFX/OI_WSIGN.AUD + ^SupportDir|Content/d2k/v3/MOUSE.R16: v3/MOUSE.R16 + ^SupportDir|Content/d2k/v3/PALETTE.BIN: v3/PALETTE.BIN + ^SupportDir|Content/d2k/v3/SOUND.RS: v3/SOUND.RS patch106: Patch 1.06 Content Type: ZipFile - SHA1: 90924e5254468ec79c71e456384f5895a6c84bae - MirrorList: http://www.openra.net/packages/d2k-patch106-mirrors.txt + SHA1: 86f3e468bdea6775d5744737ba5f375e5296e47c + MirrorList: http://www.openra.net/packages/d2k-patch106-v3-mirrors.txt Extract: - ^SupportDir|Content/d2k/v2/BLOXXMAS.R8: v2/BLOXXMAS.R8 - ^SupportDir|Content/d2k/v2/DATA.R8: v2/DATA.R8 + ^SupportDir|Content/d2k/v3/BLOXXMAS.R8: v3/BLOXXMAS.R8 + ^SupportDir|Content/d2k/v3/DATA.R16: v3/DATA.R16 diff --git a/mods/d2k/installer/gruntmods.yaml b/mods/d2k/installer/gruntmods.yaml index 146486fb05..df16038536 100644 --- a/mods/d2k/installer/gruntmods.yaml +++ b/mods/d2k/installer/gruntmods.yaml @@ -4,300 +4,297 @@ gruntmods: Dune 2000: GruntMods Edition RegistryKey: Dune 2000: Gruntmods Edition IDFiles: Dune 2000/data/BLOXXMAS.R8: afc818feda44f5873e3af07bd2191573ba9965db - Dune 2000/data/DATA.R8: 2b229cf4be47104a6214237039a55329f6c45bc9 + Dune 2000/data/DATA.R16: 2471ef70e2ce5ab3514db14b9611a09f188127fa Install: # Game music (optional): ContentPackage: Name: music Actions: Copy: Dune 2000/data/Music - ^SupportDir|Content/d2k/v2/Music/AMBUSH.AUD: AMBUSH.AUD - ^SupportDir|Content/d2k/v2/Music/ARAKATAK.AUD: ARAKATAK.AUD - ^SupportDir|Content/d2k/v2/Music/ATREGAIN.AUD: ATREGAIN.AUD - ^SupportDir|Content/d2k/v2/Music/ENTORDOS.AUD: ENTORDOS.AUD - ^SupportDir|Content/d2k/v2/Music/FIGHTPWR.AUD: FIGHTPWR.AUD - ^SupportDir|Content/d2k/v2/Music/FREMEN.AUD: FREMEN.AUD - ^SupportDir|Content/d2k/v2/Music/HARK_BAT.AUD: HARK_BAT.AUD - ^SupportDir|Content/d2k/v2/Music/LANDSAND.AUD: LANDSAND.AUD - ^SupportDir|Content/d2k/v2/Music/OPTIONS.AUD: OPTIONS.AUD - ^SupportDir|Content/d2k/v2/Music/PLOTTING.AUD: PLOTTING.AUD - ^SupportDir|Content/d2k/v2/Music/RISEHARK.AUD: RISEHARK.AUD - ^SupportDir|Content/d2k/v2/Music/ROBOTIX.AUD: ROBOTIX.AUD - ^SupportDir|Content/d2k/v2/Music/SCORE.AUD: SCORE.AUD - ^SupportDir|Content/d2k/v2/Music/SOLDAPPR.AUD: SOLDAPPR.AUD - ^SupportDir|Content/d2k/v2/Music/SPICESCT.AUD: SPICESCT.AUD - ^SupportDir|Content/d2k/v2/Music/UNDERCON.AUD: UNDERCON.AUD - ^SupportDir|Content/d2k/v2/Music/WAITGAME.AUD: WAITGAME.AUD + ^SupportDir|Content/d2k/v3/Music/AMBUSH.AUD: AMBUSH.AUD + ^SupportDir|Content/d2k/v3/Music/ARAKATAK.AUD: ARAKATAK.AUD + ^SupportDir|Content/d2k/v3/Music/ATREGAIN.AUD: ATREGAIN.AUD + ^SupportDir|Content/d2k/v3/Music/ENTORDOS.AUD: ENTORDOS.AUD + ^SupportDir|Content/d2k/v3/Music/FIGHTPWR.AUD: FIGHTPWR.AUD + ^SupportDir|Content/d2k/v3/Music/FREMEN.AUD: FREMEN.AUD + ^SupportDir|Content/d2k/v3/Music/HARK_BAT.AUD: HARK_BAT.AUD + ^SupportDir|Content/d2k/v3/Music/LANDSAND.AUD: LANDSAND.AUD + ^SupportDir|Content/d2k/v3/Music/OPTIONS.AUD: OPTIONS.AUD + ^SupportDir|Content/d2k/v3/Music/PLOTTING.AUD: PLOTTING.AUD + ^SupportDir|Content/d2k/v3/Music/RISEHARK.AUD: RISEHARK.AUD + ^SupportDir|Content/d2k/v3/Music/ROBOTIX.AUD: ROBOTIX.AUD + ^SupportDir|Content/d2k/v3/Music/SCORE.AUD: SCORE.AUD + ^SupportDir|Content/d2k/v3/Music/SOLDAPPR.AUD: SOLDAPPR.AUD + ^SupportDir|Content/d2k/v3/Music/SPICESCT.AUD: SPICESCT.AUD + ^SupportDir|Content/d2k/v3/Music/UNDERCON.AUD: UNDERCON.AUD + ^SupportDir|Content/d2k/v3/Music/WAITGAME.AUD: WAITGAME.AUD # TODO: DOES THIS NEED TO BE SEPARATED INTO TWO PACKAGES? # Base game files + 1.06 Patch Content: ContentPackage: Name: patch Actions: Copy: Dune 2000/data - ^SupportDir|Content/d2k/v2/BLOXBAT.R8: BLOXBAT.R8 - ^SupportDir|Content/d2k/v2/BLOXBASE.R8: BLOXBASE.R8 - ^SupportDir|Content/d2k/v2/BLOXBGBS.R8: BLOXBGBS.R8 - ^SupportDir|Content/d2k/v2/BLOXICE.R8: BLOXICE.R8 - ^SupportDir|Content/d2k/v2/BLOXTREE.R8: BLOXTREE.R8 - ^SupportDir|Content/d2k/v2/BLOXWAST.R8: BLOXWAST.R8 - ^SupportDir|Content/d2k/v2/BLOXXMAS.R8: BLOXXMAS.R8 - ^SupportDir|Content/d2k/v2/DATA.R8: DATA.R8 - ^SupportDir|Content/d2k/v2/MOUSE.R8: MOUSE.R8 - ^SupportDir|Content/d2k/v2/FONTCOL.FNT: FONTCOL.FNT - ^SupportDir|Content/d2k/v2/FONTCOL.FPL: FONTCOL.FPL + ^SupportDir|Content/d2k/v3/BLOXBAT.R16: BLOXBAT.R16 + ^SupportDir|Content/d2k/v3/BLOXBASE.R16: BLOXBASE.R16 + ^SupportDir|Content/d2k/v3/BLOXBGBS.R16: BLOXBGBS.R16 + ^SupportDir|Content/d2k/v3/BLOXICE.R16: BLOXICE.R16 + ^SupportDir|Content/d2k/v3/BLOXTREE.R16: BLOXTREE.R16 + ^SupportDir|Content/d2k/v3/BLOXWAST.R16: BLOXWAST.R16 + ^SupportDir|Content/d2k/v3/BLOXXMAS.R8: BLOXXMAS.R8 + ^SupportDir|Content/d2k/v3/DATA.R16: DATA.R16 + ^SupportDir|Content/d2k/v3/MOUSE.R16: MOUSE.R16 Copy: Dune 2000/data/bin - ^SupportDir|Content/d2k/v2/PALETTE.BIN: PALETTE.BIN - ^SupportDir|Content/d2k/v2/FONT.BIN: FONT.BIN + ^SupportDir|Content/d2k/v3/PALETTE.BIN: PALETTE.BIN Copy: Dune 2000/data/GAMESFX - ^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF2.AUD: A_ECONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF1.AUD: A_ECONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ECONF3.AUD: A_ECONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL1.AUD: A_ESEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL2.AUD: A_ESEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_ESEL3.AUD: A_ESEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF1.AUD: A_FCONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF2.AUD: A_FCONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF3.AUD: A_FCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_ENEMY.AUD: OI_ENEMY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_POWER.AUD: AI_POWER.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_PREP.AUD: AI_PREP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_PRMRY.AUD: AI_PRMRY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_REINF.AUD: AI_REINF.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_GANEW.AUD: AI_GANEW.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_SPORT.AUD: HI_SPORT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_GSAVE.AUD: OI_GSAVE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_GUARD.AUD: OI_GUARD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP3B.AUD: HI_MAP3B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP4A.AUD: HI_MAP4A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP5A.AUD: HI_MAP5A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP6A.AUD: HI_MAP6A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF3.AUD: O_ECONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SCONF3.AUD: O_SCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL1.AUD: O_SSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL2.AUD: O_SSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SSEL3.AUD: O_SSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF1.AUD: O_VCONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF2.AUD: O_VCONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VCONF3.AUD: O_VCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MWIN.AUD: OI_MWIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF1.AUD: O_ECONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ECONF2.AUD: O_ECONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_NROOM.AUD: OI_NROOM.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL1.AUD: O_ESEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL2.AUD: O_ESEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ESEL3.AUD: O_ESEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF1.AUD: O_ICONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF2.AUD: O_ICONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ICONF3.AUD: O_ICONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP4B.AUD: HI_MAP4B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ISEL2.AUD: O_ISEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_BLOST.AUD: HI_BLOST.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_BUILD.AUD: HI_BUILD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP6B.AUD: HI_MAP6B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP7A.AUD: HI_MAP7A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_MAP9.AUD: HI_MAP9.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VSEL3.AUD: A_VSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_1MIN.AUD: AI_1MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_2MIN.AUD: AI_2MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_3MIN.AUD: AI_3MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VSEL1.AUD: O_VSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_RUN.AUD: HI_RUN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL1.AUD: A_FSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL2.AUD: A_FSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL3.AUD: A_FSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FSEL4.AUD: A_FSEL4.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP8A.AUD: OI_MAP8A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP9A.AUD: OI_MAP9A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MEND.AUD: OI_MEND.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MFAIL.AUD: OI_MFAIL.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_4MIN.AUD: AI_4MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_CANCL.AUD: AI_CANCL.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_ULOST.AUD: OI_ULOST.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_UNRDY.AUD: OI_UNRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VSEL3.AUD: O_VSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_1MIN.AUD: OI_1MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP7A.AUD: OI_MAP7A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_TRAIN.AUD: HI_TRAIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_ULOST.AUD: HI_ULOST.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_UNRDY.AUD: HI_UNRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP2A.AUD: OI_MAP2A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_REINF.AUD: HI_REINF.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP2C.AUD: OI_MAP2C.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP3A.AUD: OI_MAP3A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP4A.AUD: OI_MAP4A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_SPORT.AUD: OI_SPORT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_UPGOP.AUD: OI_UPGOP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_UPGRD.AUD: OI_UPGRD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_WATTK.AUD: OI_WATTK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_MONEY.AUD: AI_MONEY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_SELL.AUD: AI_SELL.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_NEWOP.AUD: HI_NEWOP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_5MIN.AUD: AI_5MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_HATTK.AUD: OI_HATTK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_VSEL2.AUD: H_VSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP1B.AUD: OI_MAP1B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP1C.AUD: OI_MAP1C.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_GSAVE.AUD: AI_GSAVE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_GUARD.AUD: AI_GUARD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_HATTK.AUD: AI_HATTK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_HOLD.AUD: AI_HOLD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_UPGOP.AUD: HI_UPGOP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_UPGRD.AUD: HI_UPGRD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP2B.AUD: OI_MAP2B.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_WSIGN.AUD: HI_WSIGN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_HATTK.AUD: HI_HATTK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_SCONF2.AUD: O_SCONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_HOLD.AUD: HI_HOLD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VSEL2.AUD: A_VSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_ATACK.AUD: AI_ATACK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_BDRDY.AUD: AI_BDRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_BLOST.AUD: AI_BLOST.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_BUILD.AUD: AI_BUILD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_GLOAD.AUD: HI_GLOAD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_CAPT.AUD: AI_CAPT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_DHRDY.AUD: AI_DHRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_DPLOY.AUD: AI_DPLOY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/AI_ENEMY.AUD: AI_ENEMY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VCONF1.AUD: A_VCONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_PLACE.AUD: HI_PLACE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_POWER.AUD: HI_POWER.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_PREP.AUD: HI_PREP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_PRMRY.AUD: HI_PRMRY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MONEY.AUD: OI_MONEY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_ISEL1.AUD: O_ISEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_NEWOP.AUD: OI_NEWOP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VCONF3.AUD: A_VCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_VSEL1.AUD: A_VSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_PLACE.AUD: OI_PLACE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_POWER.AUD: OI_POWER.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_PREP.AUD: OI_PREP.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_PRMRY.AUD: OI_PRMRY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_REINF.AUD: OI_REINF.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_RUN.AUD: OI_RUN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_CAPT.AUD: OI_CAPT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_ECONF1.AUD: H_ECONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/O_VSEL2.AUD: O_VSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_VSEL3.AUD: H_VSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_1MIN.AUD: HI_1MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_2MIN.AUD: HI_2MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_3MIN.AUD: HI_3MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_4MIN.AUD: HI_4MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_5MIN.AUD: HI_5MIN.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_ABORT.AUD: HI_ABORT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_ATACK.AUD: HI_ATACK.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_NROOM.AUD: HI_NROOM.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_SILOS.AUD: OI_SILOS.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/A_FCONF4.AUD: A_FCONF4.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP5A.AUD: OI_MAP5A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_MAP6A.AUD: OI_MAP6A.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_CANCL.AUD: HI_CANCL.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_CAPT.AUD: HI_CAPT.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_DHRDY.AUD: HI_DHRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_DPLOY.AUD: HI_DPLOY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_ENEMY.AUD: HI_ENEMY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_GANEW.AUD: HI_GANEW.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_DHRDY.AUD: OI_DHRDY.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_GSAVE.AUD: HI_GSAVE.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/HI_GUARD.AUD: HI_GUARD.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_VSEL1.AUD: H_VSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_ORDER.AUD: OI_ORDER.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/G_SCONF1.AUD: G_SCONF1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/G_SCONF2.AUD: G_SCONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/G_SCONF3.AUD: G_SCONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/G_SSEL1.AUD: G_SSEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/G_SSEL2.AUD: G_SSEL2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/G_SSEL3.AUD: G_SSEL3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/OI_SELL.AUD: OI_SELL.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_ECONF2.AUD: H_ECONF2.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_ECONF3.AUD: H_ECONF3.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_ESEL1.AUD: H_ESEL1.AUD - ^SupportDir|Content/d2k/v2/GAMESFX/H_ESEL2.AUD: 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^SupportDir|Content/d2k/v3/GAMESFX/AI_ORDER.AUD: AI_ORDER.AUD + ^SupportDir|Content/d2k/v3/GAMESFX/AI_UNRDY.AUD: AI_UNRDY.AUD + ^SupportDir|Content/d2k/v3/SOUND.RS: SOUND.RS diff --git a/mods/d2k/maps/atreides-04/sequences.yaml b/mods/d2k/maps/atreides-04/sequences.yaml index 97935bbd22..49a7e8bf2b 100644 --- a/mods/d2k/maps/atreides-04/sequences.yaml +++ b/mods/d2k/maps/atreides-04/sequences.yaml @@ -1,6 +1,6 @@ tile475: Defaults: - Filename: BLOXWAST.R8 + Filename: BLOXWAST.R16 idle: Start: 706 Offset: -16,-16 diff --git a/mods/d2k/maps/harkonnen-05/rules.yaml b/mods/d2k/maps/harkonnen-05/rules.yaml index 0d798d028a..3ceae12448 100644 --- a/mods/d2k/maps/harkonnen-05/rules.yaml +++ b/mods/d2k/maps/harkonnen-05/rules.yaml @@ -25,6 +25,11 @@ World: PlayerIndex: Ordos Main Base: 175, 174, 173, 172, 171, 170, 169, 168, 167, 166, 165, 164, 163, 162, 161, 160 Ordos Small Base: 175, 174, 173, 172, 171, 170, 169, 168, 167, 166, 165, 164, 163, 162, 161, 160 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + Ordos Main Base: 0.060, -0.275, 1, 0.32, 0.34 + Ordos Small Base: 0.060, -0.275, 1, 0.32, 0.34 carryall.reinforce: Cargo: diff --git a/mods/d2k/maps/harkonnen-06a/rules.yaml b/mods/d2k/maps/harkonnen-06a/rules.yaml index 6b985ddc2a..243481f7b1 100644 --- a/mods/d2k/maps/harkonnen-06a/rules.yaml +++ b/mods/d2k/maps/harkonnen-06a/rules.yaml @@ -29,6 +29,15 @@ World: Smugglers - Enemy to Harkonnen: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to Ordos: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to Both: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + Ordos Main Base: 0.060, -0.275, 1, 0.32, 0.34 + Ordos Small Base: 0.060, -0.275, 1, 0.32, 0.34 + Smugglers - Neutral: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to Harkonnen: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to Ordos: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to Both: -0.318, 0.047, 1, 0.32, 0.34 carryall.reinforce: Cargo: diff --git a/mods/d2k/maps/harkonnen-06b/rules.yaml b/mods/d2k/maps/harkonnen-06b/rules.yaml index d982092a83..55841bd5ed 100644 --- a/mods/d2k/maps/harkonnen-06b/rules.yaml +++ b/mods/d2k/maps/harkonnen-06b/rules.yaml @@ -29,6 +29,15 @@ World: Smugglers - Enemy to Harkonnen: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to Ordos: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to Both: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + Ordos Main Base: 0.060, -0.275, 1, 0.32, 0.34 + Ordos Small Base: 0.060, -0.275, 1, 0.32, 0.34 + Smugglers - Neutral: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to Harkonnen: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to Ordos: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to Both: -0.318, 0.047, 1, 0.32, 0.34 carryall.reinforce: Cargo: diff --git a/mods/d2k/maps/harkonnen-07/rules.yaml b/mods/d2k/maps/harkonnen-07/rules.yaml index 8e040a7f43..6f95ac07fb 100644 --- a/mods/d2k/maps/harkonnen-07/rules.yaml +++ b/mods/d2k/maps/harkonnen-07/rules.yaml @@ -25,6 +25,11 @@ World: PlayerIndex: Atreides Main Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 Atreides Small Base: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34 + Atreides Small Base: 0.274, -0.275, 1, 0.32, 0.34 carryall.reinforce: Cargo: diff --git a/mods/d2k/maps/harkonnen-08/rules.yaml b/mods/d2k/maps/harkonnen-08/rules.yaml index b3f337790c..e8df2b27b3 100644 --- a/mods/d2k/maps/harkonnen-08/rules.yaml +++ b/mods/d2k/maps/harkonnen-08/rules.yaml @@ -27,6 +27,13 @@ World: Neutral Atreides: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 Ordos Aligned Mercenaries: 239, 238, 237, 236, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 225, 224 Harkonnen Aligned Mercenaries: 239, 238, 237, 236, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 225, 224 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + Ordos Aligned Atreides: 0.274, -0.275, 1, 0.32, 0.34 + Neutral Atreides: 0.274, -0.275, 1, 0.32, 0.34 + Ordos Aligned Mercenaries: -0.219, 0.067, 1, 0.32, 0.34 + Harkonnen Aligned Mercenaries: -0.219, 0.067, 1, 0.32, 0.34 carryall.reinforce: Cargo: diff --git a/mods/d2k/maps/harkonnen-09a/rules.yaml b/mods/d2k/maps/harkonnen-09a/rules.yaml index a9430a939e..62676e41d9 100644 --- a/mods/d2k/maps/harkonnen-09a/rules.yaml +++ b/mods/d2k/maps/harkonnen-09a/rules.yaml @@ -28,6 +28,14 @@ World: Atreides Small Base 2: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 Corrino Main Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176 Corrino Small Base: 191, 190, 189, 188, 187, 186, 185, 184, 183, 182, 181, 180, 179, 178, 177, 176 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34 + Atreides Small Base 1: 0.274, -0.275, 1, 0.32, 0.34 + Atreides Small Base 2: 0.274, -0.275, 1, 0.32, 0.34 + Corrino Main Base: 0.477, 0.075, 1, 0.32, 0.34 + Corrino Small Base: 0.477, 0.075, 1, 0.32, 0.34 carryall.reinforce: Cargo: diff --git a/mods/d2k/maps/harkonnen-09b/rules.yaml b/mods/d2k/maps/harkonnen-09b/rules.yaml index df532fb37f..d5f356cfc5 100644 --- a/mods/d2k/maps/harkonnen-09b/rules.yaml +++ b/mods/d2k/maps/harkonnen-09b/rules.yaml @@ -31,6 +31,17 @@ World: Smugglers - Enemy to Harkonnen: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to AI: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 Smugglers - Enemy to Both: 223, 222, 221, 220, 219, 218, 217, 216, 215, 214, 213, 212, 211, 210, 209, 208 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + Atreides Main Base: 0.274, -0.275, 1, 0.32, 0.34 + Atreides Small Base: 0.274, -0.275, 1, 0.32, 0.34 + Corrino Main Base: 0.477, 0.075, 1, 0.32, 0.34 + Corrino Small Base: 0.477, 0.075, 1, 0.32, 0.34 + Smugglers - Neutral: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to Harkonnen: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to AI: -0.318, 0.047, 1, 0.32, 0.34 + Smugglers - Enemy to Both: -0.318, 0.047, 1, 0.32, 0.34 carryall.reinforce: Cargo: diff --git a/mods/d2k/maps/ordos-05/rules.yaml b/mods/d2k/maps/ordos-05/rules.yaml index 257fa2d75c..94f2e94884 100644 --- a/mods/d2k/maps/ordos-05/rules.yaml +++ b/mods/d2k/maps/ordos-05/rules.yaml @@ -27,6 +27,13 @@ World: AtreidesSmallBase1: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 AtreidesSmallBase2: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 AtreidesSmallBase3: 143, 142, 141, 140, 139, 138, 137, 136, 135, 134, 133, 132, 131, 130, 129, 128 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + AtreidesMainBase: 0.274, -0.275, 1, 0.32, 0.34 + AtreidesSmallBase1: 0.274, -0.275, 1, 0.32, 0.34 + AtreidesSmallBase2: 0.274, -0.275, 1, 0.32, 0.34 + AtreidesSmallBase3: 0.274, -0.275, 1, 0.32, 0.34 carryall.reinforce: Cargo: diff --git a/mods/d2k/mod.yaml b/mods/d2k/mod.yaml index 6904218e2f..0071c4b35f 100644 --- a/mods/d2k/mod.yaml +++ b/mods/d2k/mod.yaml @@ -8,10 +8,10 @@ Metadata: PackageFormats: D2kSoundResources Packages: - ~^SupportDir|Content/d2k/v2/ - ~^SupportDir|Content/d2k/v2/GAMESFX - ~^SupportDir|Content/d2k/v2/Movies - ~^SupportDir|Content/d2k/v2/Music + ~^SupportDir|Content/d2k/v3/ + ~^SupportDir|Content/d2k/v3/GAMESFX + ~^SupportDir|Content/d2k/v3/Movies + ~^SupportDir|Content/d2k/v3/Music ^EngineDir $d2k: d2k ^EngineDir|mods/common: common @@ -217,16 +217,17 @@ SupportsMapsFrom: d2k SoundFormats: Aud, Wav -SpriteFormats: R8, ShpTD, TmpRA +SpriteFormats: R8, ShpTD, TmpRA, PngSheet VideoFormats: Vqa TerrainFormat: DefaultTerrain -SpriteSequenceFormat: DefaultSpriteSequence +SpriteSequenceFormat: D2kSpriteSequence + IndexedSheetSize: 512 AssetBrowser: - SpriteExtensions: .shp, .r8, .tmp + SpriteExtensions: .shp, .r8, .r16, .tmp, .png AudioExtensions: .aud, .wav VideoExtensions: .vqa @@ -266,26 +267,26 @@ ModContent: ContentPackage@base: Title: Base Game Files Identifier: base - TestFiles: ^SupportDir|Content/d2k/v2/BLOXBASE.R8, ^SupportDir|Content/d2k/v2/BLOXBAT.R8, ^SupportDir|Content/d2k/v2/BLOXBGBS.R8, ^SupportDir|Content/d2k/v2/BLOXICE.R8, ^SupportDir|Content/d2k/v2/BLOXTREE.R8, ^SupportDir|Content/d2k/v2/BLOXWAST.R8, ^SupportDir|Content/d2k/v2/SOUND.RS, ^SupportDir|Content/d2k/v2/PALETTE.BIN, ^SupportDir|Content/d2k/v2/FONT.BIN, ^SupportDir|Content/d2k/v2/FONTCOL.FNT, ^SupportDir|Content/d2k/v2/FONTCOL.FPL + TestFiles: ^SupportDir|Content/d2k/v3/BLOXBASE.R16, ^SupportDir|Content/d2k/v3/BLOXBAT.R16, ^SupportDir|Content/d2k/v3/BLOXBGBS.R16, ^SupportDir|Content/d2k/v3/BLOXICE.R16, ^SupportDir|Content/d2k/v3/BLOXTREE.R16, ^SupportDir|Content/d2k/v3/BLOXWAST.R16, ^SupportDir|Content/d2k/v3/SOUND.RS, ^SupportDir|Content/d2k/v3/PALETTE.BIN Sources: d2k, gruntmods Required: true Download: basefiles ContentPackage@patch: Title: 1.06 Patch Content Identifier: patch - TestFiles: ^SupportDir|Content/d2k/v2/DATA.R8, ^SupportDir|Content/d2k/v2/BLOXXMAS.R8 + TestFiles: ^SupportDir|Content/d2k/v3/DATA.R16, ^SupportDir|Content/d2k/v3/BLOXXMAS.R8 Sources: gruntmods Required: true Download: patch106 ContentPackage@music: Title: Game Music Identifier: music - TestFiles: ^SupportDir|Content/d2k/v2/Music/AMBUSH.AUD, ^SupportDir|Content/d2k/v2/Music/WAITGAME.AUD + TestFiles: ^SupportDir|Content/d2k/v3/Music/AMBUSH.AUD, ^SupportDir|Content/d2k/v3/Music/WAITGAME.AUD Sources: d2k, gruntmods ContentPackage@movies: Title: Campaign Briefings Identifier: movies - TestFiles: ^SupportDir|Content/d2k/v2/Movies/A_BR01_E.VQA + TestFiles: ^SupportDir|Content/d2k/v3/Movies/A_BR01_E.VQA Sources: d2k Downloads: d2k|installer/downloads.yaml diff --git a/mods/d2k/rules/campaign-palettes.yaml b/mods/d2k/rules/campaign-palettes.yaml index e5d9b88ffa..c29bc284ba 100644 --- a/mods/d2k/rules/campaign-palettes.yaml +++ b/mods/d2k/rules/campaign-palettes.yaml @@ -1,5 +1,6 @@ ^Palettes: -PlayerColorPalette: + -PlayerColorShift: IndexedPlayerPalette: BasePalette: d2k BaseName: player @@ -14,3 +15,15 @@ Mercenaries: 239, 238, 237, 236, 235, 234, 233, 232, 231, 230, 229, 228, 227, 226, 225, 224 Neutral: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240 Creeps: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240 + FixedPlayerColorShift: + BasePalette: player + PlayerIndex: + Atreides: 0.274, -0.275, 1, 0.32, 0.34 + Harkonnen: -0.329, -0.006, 1, 0.32, 0.34 + Ordos: 0.060, -0.275, 1, 0.32, 0.34 + Corrino: 0.477, 0.075, 1, 0.32, 0.34 + Fremen: -0.333, -0.925, 1, 0.32, 0.34 + Smugglers: -0.318, 0.047, 1, 0.32, 0.34 + Mercenaries: -0.219, 0.067, 1, 0.32, 0.34 + Neutral: -0.277, -0.133, 1, 0.32, 0.34 + Creeps: -0.277, -0.133, 1, 0.32, 0.34 diff --git a/mods/d2k/rules/defaults.yaml b/mods/d2k/rules/defaults.yaml index 7f5d6d3e5b..393e1057b1 100644 --- a/mods/d2k/rules/defaults.yaml +++ b/mods/d2k/rules/defaults.yaml @@ -258,7 +258,6 @@ Modifier: 75 FloatingSpriteEmitter@SMOKE: RequiresCondition: heavy-damage - Palette: smoke3 Image: smoke3 Lifetime: 15, 20 Speed: 3 diff --git a/mods/d2k/rules/palettes.yaml b/mods/d2k/rules/palettes.yaml index 9081ad8815..d2277e53bd 100644 --- a/mods/d2k/rules/palettes.yaml +++ b/mods/d2k/rules/palettes.yaml @@ -22,25 +22,14 @@ BasePalette: d2k RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240 AllowModifiers: false - PaletteFromEmbeddedSpritePalette@moveflash: - Name: moveflash - Filename: DATA.R8 - Frame: 3874 - AllowModifiers: false - PaletteFromEmbeddedSpritePalette@shroud: - Name: shroud - Filename: DATA.R8 - Frame: 38 - PaletteFromEmbeddedSpritePalette@smoke3: - Name: smoke3 - Filename: DATA.R8 - Frame: 3747 - PaletteFromFile@fog: - Name: fog - Filename: fog.pal - AllowModifiers: false PlayerColorPalette: BasePalette: d2k RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240 MenuPostProcessEffect: FlashPostProcessEffect: + ColorPickerColorShift: + BasePalette: colorpicker + MinHue: 0.32 + MaxHue: 0.34 + PlayerColorShift: + BasePalette: player diff --git a/mods/d2k/rules/world.yaml b/mods/d2k/rules/world.yaml index 2edd523b44..d64b11439b 100644 --- a/mods/d2k/rules/world.yaml +++ b/mods/d2k/rules/world.yaml @@ -14,10 +14,11 @@ ShroudRenderer: ShroudVariants: shrouda, shroudb, shroudc, shroudd FogVariants: foga, fogb, fogc, fogd + ShroudPalette: d2k + FogPalette: d2k Index: 11, 3, 7, 9, 6, 13, 12, 14, 4, 8, 2, 1, 5, 10 OverrideFullShroud: shroudfull OverrideFullFog: fogfull - ShroudBlend: Multiply Locomotor@FOOT: Name: foot Crushes: crate, spicebloom @@ -245,7 +246,7 @@ World: OrderEffects: TerrainFlashImage: moveflsh TerrainFlashSequence: idle - TerrainFlashPalette: moveflash + TerrainFlashPalette: effect EditorWorld: Inherits: ^BaseWorld diff --git a/mods/d2k/sequences/aircraft.yaml b/mods/d2k/sequences/aircraft.yaml index 6bb2c262af..25977c361b 100644 --- a/mods/d2k/sequences/aircraft.yaml +++ b/mods/d2k/sequences/aircraft.yaml @@ -1,28 +1,31 @@ carryall: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1923 Facings: -32 + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4290 Offset: -30,-24 ornithopter: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1955 Facings: -32 Length: 3 Tick: 120 Transpose: true + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4292 Offset: -30,-24 frigate: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2517 Facings: 1 + Remap: 54F94B diff --git a/mods/d2k/sequences/infantry.yaml b/mods/d2k/sequences/infantry.yaml index f58752262a..a681686310 100644 --- a/mods/d2k/sequences/infantry.yaml +++ b/mods/d2k/sequences/infantry.yaml @@ -1,691 +1,716 @@ light_inf: + Defaults: + Remap: 54F94B stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 206 Facings: -8 Transpose: true idle1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 387, 394, 401, 408, 415, 422, 429, 436 Length: 8 Tick: 80 idle2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 388, 395, 402, 409, 416, 423, 430, 437 Length: 8 Tick: 80 run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 214 Length: 6 Facings: -8 Tick: 110 Transpose: true shoot: - Filename: DATA.R8 + Filename: DATA.R16 Start: 254 Length: 6 Facings: -8 Transpose: true prone-stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 310 Facings: -8 Transpose: true prone-run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 310 Length: 3 Facings: -8 Transpose: true Tick: 110 standup: - Filename: DATA.R8 + Filename: DATA.R16 Start: 302 Facings: -8 Transpose: true Tick: 120 prone-shoot: - Filename: DATA.R8 + Filename: DATA.R16 Start: 334 Length: 6 Facings: -8 Transpose: true die1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 443, 448, 453 Length: 12 Tick: 80 die2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 383, 390, 397, 404, 411, 418, 425, 432, 439, 444, 449, 454 Length: 12 Tick: 80 die3: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 384, 391, 398, 405, 412, 419, 426, 433, 440, 445, 450, 455 Length: 12 Tick: 80 die4: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 385, 392, 399, 406, 413, 420, 427, 434, 441, 446, 451, 456 Length: 12 Tick: 80 die-crushed: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 386, 393, 400, 407, 414, 421, 428, 435, 442, 447, 452, 457 Length: 12 Tick: 800 ZOffset: -511 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4272 Offset: -30,-24 + -Remap: trooper: + Defaults: + Remap: 54F94B stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 458 Facings: -8 Transpose: true idle1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 639, 646, 653, 660, 667, 674, 681, 688 Length: 8 Tick: 80 idle2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 640, 647, 654, 661, 668, 675, 682, 689 Length: 8 Tick: 80 run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 466 Length: 6 Facings: -8 Tick: 120 Transpose: true shoot: - Filename: DATA.R8 + Filename: DATA.R16 Start: 506 Length: 6 Facings: -8 Transpose: true prone-stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 562 Facings: -8 Transpose: true prone-run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 570 Length: 3 Facings: -8 Transpose: true Tick: 120 standup: - Filename: DATA.R8 + Filename: DATA.R16 Start: 554 Facings: -8 Transpose: true prone-shoot: - Filename: DATA.R8 + Filename: DATA.R16 Start: 586 Length: 6 Facings: -8 Transpose: true die1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693 Length: 12 Tick: 80 die2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 635, 642, 649, 656, 663, 670, 677, 684 Length: 8 Tick: 80 die3: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 636, 643, 650, 657, 664, 671, 678, 685 Length: 8 Tick: 80 die4: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 637, 644, 651, 658, 665, 672, 679, 686 Length: 8 Tick: 80 die-crushed: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 638, 645, 652, 659, 666, 673, 680, 687 Length: 8 Tick: 800 ZOffset: -511 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4273 Offset: -30,-24 + -Remap: engineer: + Defaults: + Remap: 54F94B stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1166 Facings: -8 Transpose: true idle1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1347, 1354, 1361, 1368, 1375, 1382, 1389, 1396 Length: 8 Tick: 80 idle2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1348, 1355, 1362, 1369, 1376, 1383, 1390, 1397 Length: 8 Tick: 80 run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1174 Length: 6 Facings: -8 Transpose: true Tick: 120 standup: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1262 Facings: -8 Transpose: true Tick: 120 prone-stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1270 Facings: -8 Transpose: true prone-run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1278 Length: 3 Facings: -8 Transpose: true Tick: 120 die1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401 Length: 12 Tick: 80 die2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392 Length: 8 Tick: 80 die3: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393 Length: 8 Tick: 80 die4: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394 Length: 8 Tick: 80 die-crushed: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395 Length: 8 Tick: 800 ZOffset: -511 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4274 Offset: -30,-24 + -Remap: thumper: + Defaults: + Remap: 54F94B stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1402 Facings: -8 Transpose: true idle1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1548, 1555, 1562, 1569, 1576, 1583, 1590, 1597 Length: 8 Tick: 80 idle2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1549, 1556, 1563, 1570, 1577, 1584, 1591, 1598 Length: 8 Tick: 80 run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1410 Length: 6 Facings: -8 Transpose: true Tick: 120 standup: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1462 Facings: -8 Transpose: true Tick: 120 prone-stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1470 Facings: -8 Transpose: true prone-run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1478 Length: 3 Facings: -8 Transpose: true Tick: 120 deploy: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1458 Length: 5 thump: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1458 Length: 5 Tick: 480 thump-sand: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 3882, 3883, 3879, 3880, 3881 Length: 5 Tick: 480 BlendMode: Multiply + -Remap: die1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602 Length: 12 Tick: 80 die2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593 Length: 8 Tick: 80 die3: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594 Length: 8 Tick: 80 die4: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595 Length: 8 Tick: 80 die-crushed: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596 Length: 8 Tick: 800 ZOffset: -511 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4275 Offset: -30,-24 + -Remap: fremen: + Defaults: + Remap: 54F94B stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 694 Facings: -8 Transpose: true idle1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 875, 882, 889, 896, 903, 910, 917, 924 Length: 8 Tick: 80 idle2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 876, 883, 890, 897, 904, 911, 918, 925 Length: 8 Tick: 80 run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 702 Length: 6 Facings: -8 Transpose: true Tick: 120 shoot: - Filename: DATA.R8 + Filename: DATA.R16 Start: 742 Length: 6 Facings: -8 Transpose: true prone-stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 798 Facings: -8 Transpose: true prone-run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 806 Length: 3 Facings: -8 Transpose: true Tick: 120 standup: - Filename: DATA.R8 + Filename: DATA.R16 Start: 790 Facings: -8 Transpose: true Tick: 120 prone-shoot: - Filename: DATA.R8 + Filename: DATA.R16 Start: 822 Length: 6 Facings: -8 Transpose: true die1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 927, 928, 929 Length: 12 Tick: 80 die2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 871, 878, 885, 892, 899, 906, 913, 920 Length: 8 Tick: 80 die3: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 872, 879, 886, 893, 900, 907, 914, 921 Length: 8 Tick: 80 die4: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 873, 880, 887, 894, 901, 908, 915, 922 Length: 8 Tick: 80 die-crushed: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 874, 881, 888, 895, 902, 909, 916, 923 Length: 8 Tick: 800 ZOffset: -511 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4293 Offset: -30,-24 + -Remap: saboteur: + Defaults: + Remap: 54F94B stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2149 Facings: -8 Transpose: true idle1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2330, 2337, 2344, 2351, 2358, 2365, 2372, 2379 Length: 8 Tick: 80 idle2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2331, 2338, 2345, 2352, 2359, 2366, 2373, 2380 Length: 8 Tick: 80 run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2157 Length: 6 Facings: -8 Transpose: true Tick: 120 prone-stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2253 Facings: -8 Transpose: true prone-run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2261 Length: 3 Facings: -8 Transpose: true Tick: 120 standup: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2245 Facings: -8 Transpose: true Tick: 120 die1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387 Length: 12 Tick: 80 die2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388 Length: 12 Tick: 80 die3: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376 Length: 8 Tick: 80 die4: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377 Length: 8 Tick: 80 die-crushed: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378 Length: 8 Tick: 800 ZOffset: -511 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4295 Offset: -30,-24 + -Remap: sardaukar: + Defaults: + Remap: 54F94B stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 930 Facings: -8 Transpose: true idle1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1111, 1118, 1125, 1132, 1139, 1146, 1153, 1160 Length: 8 Tick: 80 Offset: -1,0 idle2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1112, 1119, 1126, 1133, 1140, 1147, 1154, 1161 Length: 8 Tick: 80 Offset: -1,0 run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 938 Length: 6 Facings: -8 Transpose: true Tick: 120 shoot: - Filename: DATA.R8 + Filename: DATA.R16 Start: 978 Length: 6 Facings: -8 Transpose: true prone-stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1034 Facings: -8 Transpose: true prone-run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1042 Length: 3 Facings: -8 Transpose: true Tick: 120 standup: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1026 Facings: -8 Transpose: true Tick: 120 prone-shoot: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1058 Length: 6 Facings: -8 Transpose: true die1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165 Length: 12 Tick: 80 die2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156 Length: 8 Tick: 80 die3: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157 Length: 8 Tick: 80 die4: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158 Length: 8 Tick: 80 die-crushed: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159 Length: 8 Tick: 800 ZOffset: -511 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4276 Offset: -30,-24 + -Remap: grenadier: + Defaults: + Remap: 54F94B stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2606 Facings: -8 Transpose: true idle1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2700, 2707, 2714, 2721, 2728, 2735, 2742, 2749 Length: 8 idle2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2699, 2706, 2713, 2720, 2727, 2734, 2741, 2748 Length: 8 run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2526 Length: 6 Facings: -8 Transpose: true Tick: 120 throw: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2574 Length: 5 Facings: -8 Transpose: true Tick: 120 die1: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2694, 2701, 2708, 2715, 2722, 2729, 2736, 2743 Length: 8 die2: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2695, 2702, 2709, 2716, 2723, 2730, 2737, 2744 Length: 8 die3: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2696, 2703, 2710, 2717, 2724, 2731, 2738, 2745 Length: 8 die4: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2697, 2704, 2711, 2718, 2725, 2732, 2738, 2746 Length: 8 die-crushed: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2698, 2705, 2712, 2719, 2726, 2733, 2740, 2747 Tick: 800 ZOffset: -511 prone-stand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2622 Facings: -8 Transpose: true prone-run: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2622 Length: 4 Facings: -8 Tick: 120 Transpose: true prone-throw: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2654 Length: 5 Facings: -8 Tick: 120 Transpose: true icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4297 Offset: -30,-24 + -Remap: sandworm: mouth: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3802 Length: 15 Tick: 100 sand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3818 Length: 20 Tick: 100 Alpha: 0.5 idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 39 lightninga: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3844 Length: 5 Tick: 80 BlendMode: Additive lightningb: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3849 Length: 5 Tick: 80 BlendMode: Additive lightningc: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3854 Length: 5 Tick: 80 BlendMode: Additive lightningd: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3859 Length: 5 Tick: 80 BlendMode: Additive lightninge: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3864 Length: 5 Tick: 80 BlendMode: Additive lightningf: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3869 Length: 5 Tick: 80 diff --git a/mods/d2k/sequences/misc.yaml b/mods/d2k/sequences/misc.yaml index 13039ef826..10a3642d95 100644 --- a/mods/d2k/sequences/misc.yaml +++ b/mods/d2k/sequences/misc.yaml @@ -4,87 +4,89 @@ explosion: Tick: 80 ZOffset: 511 piff: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3879 Length: 5 BlendMode: Alpha Alpha: 0.5 piffs: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3682 Length: 4 small_explosion: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3656 Length: 15 med_explosion: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3643 Length: 12 tiny_explosion: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3639 Length: 4 nuke: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4218 Length: 14 self_destruct: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3686 Length: 15 BlendMode: Alpha building: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3701 Length: 22 large_explosion: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4241 Length: 22 small_napalm: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3674 Length: 8 rocket_explosion: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3634 Length: 5 BlendMode: Alpha + Alpha: 0.5 shockwave: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3940 Length: 6 Tick: 120 deviator: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3765 Length: 23 Alpha: 0.5 BlendMode: Alpha Offset: 12, -10 Tick: 120 + Remap: 54F94B corpse: - Filename: DATA.R8 + Filename: DATA.R16 ZOffset: -511 Start: 430 Length: 12 Tick: 1600 wall_explosion: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4130 Length: 8 Tick: 120 BlendMode: Alpha devastator: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3947 Length: 17 Tick: 120 large_trail: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4126 Length: 4 Tick: 120 @@ -93,33 +95,36 @@ large_trail: small_trail: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3988 Length: 4 Tick: 80 BlendMode: Additive ZOffset: 1023 + Alpha: 0.5 small_trail2: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3793 Length: 4 Tick: 80 BlendMode: Additive ZOffset: 1023 + Alpha: 0.5 bazooka_trail: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3634 Length: 4 Tick: 80 ZOffset: 1023 + Alpha: 0.5 bazooka_trail2: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3797 Length: 4 Tick: 80 @@ -128,16 +133,17 @@ bazooka_trail2: deviator_trail: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3788 Length: 5 Tick: 80 ZOffset: 1023 Alpha: 0.5 + Remap: 54F94B laserfire: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3639 Length: 4 Tick: 80 @@ -160,22 +166,22 @@ sandtrail: pips: groups: - Filename: DATA.R8 + Filename: DATA.R16 Length: 10 Frames: 18, 19, 20, 21, 22, 23, 24, 25, 26, 17 Offset: 3, 3 pickup-indicator: - Filename: DATA.R8 + Filename: DATA.R16 Start: 112 Offset: -9, -9 pip-empty: - Filename: DATA.R8 + Filename: DATA.R16 Start: 15 pip-green: - Filename: DATA.R8 + Filename: DATA.R16 Start: 16 tag-upgraded: - Filename: DATA.R8 + Filename: DATA.R16 Start: 110 Offset: -8,-8 @@ -212,7 +218,7 @@ rank: overlay: Defaults: - Filename: DATA.R8 + Filename: DATA.R16 Offset: -16,-16 build-valid: build-unsafe: @@ -228,7 +234,7 @@ overlay: editor-overlay: Defaults: - Filename: DATA.R8 + Filename: DATA.R16 Offset: -16,-16 copy: paste: @@ -247,7 +253,7 @@ rallypoint: beacon: arrow: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 148 Offset: -24,-24 ZOffset: 2535 @@ -258,21 +264,21 @@ beacon: rpg: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3263 Facings: -32 ZOffset: 1023 120mm: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3262 BlendMode: Additive ZOffset: 1023 155mm: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3329 ZOffset: 1023 @@ -280,16 +286,16 @@ crate-effects: Defaults: ZOffset: 2047 dollar: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3932 Length: 8 reveal-map: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4200 Length: 18 Alpha: 0.5 hide-map: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 4217, 4216, 4215, 4214, 4213, 4212, 4211, 4210, 4209, 4208, 4207, 4206, 4205, 4204, 4203, 4202, 4201, 4200 Length: 18 levelup: @@ -297,13 +303,13 @@ crate-effects: Length: * Tick: 200 cloak: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4164 Length: 36 allyrepair: repair: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 3, 39 Length: 2 Tick: 300 @@ -312,58 +318,58 @@ allyrepair: missile: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3336 Facings: -32 ZOffset: 1023 missile2: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3554 Facings: -32 ZOffset: 1023 deathhand: up: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2147 ZOffset: 1023 Offset: 2,0 down: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2148 ZOffset: 1023 Offset: -1,0 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4296 Offset: -30,-24 fire: 1: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3965 Length: 10 Offset: 4,-17 ZOffset: 1023 BlendMode: Additive 2: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3976 Length: 11 Offset: 0,-3 ZOffset: 1023 BlendMode: Additive 3: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4138 Length: 13 Offset: 0,-3 ZOffset: 1023 BlendMode: Additive 4: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3965 Length: 10 Offset: 0,-3 @@ -373,42 +379,39 @@ fire: smoke_m: Defaults: ZOffset: 511 + BlendMode: Subtractive idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3671 Length: 2 - BlendMode: Additive loop: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3671 Length: 2 - BlendMode: Additive end: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3671 Length: 3 - BlendMode: Additive smoke3: particles: - Filename: DATA.R8 + Filename: DATA.R16 ZOffset: 511 Start: 3747 Length: 7 Tick: 120 BlendMode: Subtractive - HasEmbeddedPalette: True bombs: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3528 Length: 4 ZOffset: 1023 grenade: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3618 Length: 4 Tick: 80 @@ -416,28 +419,28 @@ grenade: shrapnel: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3538 Length: 4 ZOffset: 1023 shrapnel2: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3542 Length: 1 ZOffset: 1023 shrapnel3: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3543 Length: 8 ZOffset: 1023 shrapnel4: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3551 Length: 1 ZOffset: 1023 @@ -464,13 +467,13 @@ wormspawner: sietch: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3246 Offset: -32,32 doubleblast: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3527 Facings: -16 BlendMode: Additive @@ -478,7 +481,7 @@ doubleblast: doubleblastbullet: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3496 Facings: -16 BlendMode: Additive @@ -486,56 +489,56 @@ doubleblastbullet: icon: ornistrike: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4292 Offset: -30,-24 fremen: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4293 Offset: -30,-24 saboteur: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4295 Offset: -30,-24 deathhand: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4296 Offset: -30,-24 crate: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 102 ZOffset: -511 Offset: -16,-16 spicebloom: grow0: - Filename: DATA.R8 + Filename: DATA.R16 Start: 106 Length: 1 ZOffset: -1023 Offset: -16,-16 grow1: - Filename: DATA.R8 + Filename: DATA.R16 Start: 107 Length: 1 ZOffset: -1023 Offset: -16,-16 grow2: - Filename: DATA.R8 + Filename: DATA.R16 Start: 108 Length: 1 ZOffset: -1023 Offset: -16,-16 grow3: - Filename: DATA.R8 + Filename: DATA.R16 Start: 109 Length: 1 ZOffset: -1023 Offset: -16,-16 spurt: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4233 Length: 8 Tick: 80 @@ -545,7 +548,7 @@ spicebloom: spicebloom.editor: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 109 Length: 1 ZOffset: -1023 @@ -554,7 +557,7 @@ spicebloom.editor: moveflsh: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3874 Length: 5 Tick: 80 @@ -563,128 +566,124 @@ moveflsh: resources: spicea: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 748, 300, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300 - Length: * + Length: 51 Offset: -16,-16 spiceb: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 749, 301, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 301 - Length: * + Length: 51 Offset: -16,-16 spicec: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 793, 320, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 320 - Length: * + Length: 51 Offset: -16,-16 spiced: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 748, 321, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 321 - Length: * + Length: 51 Offset: -16,-16 shroud: Defaults: + Filename: DATA.R16 BlendMode: Subtractive + UseShadow: false Offset: -16,-16 Length: 14 shrouda: - Filename: DATA.R8 Start: 40 shroudb: - Filename: DATA.R8 Start: 56 shroudc: - Filename: DATA.R8 Start: 72 shroudd: - Filename: DATA.R8 Start: 88 shroudfull: - Filename: fullshroud.shp - Offset: 0,0 + Filename: shroud.png Length: 1 foga: - Filename: DATA.R8 - BlendMode: Multiply Start: 40 + ConvertShroudToFog: true + BlendMode: Multiply fogb: - Filename: DATA.R8 - BlendMode: Multiply Start: 56 + ConvertShroudToFog: true + BlendMode: Multiply fogc: - Filename: DATA.R8 - BlendMode: Multiply Start: 72 + ConvertShroudToFog: true + BlendMode: Multiply fogd: - Filename: DATA.R8 - BlendMode: Multiply Start: 88 - fogfull: - Filename: fullshroud.shp + ConvertShroudToFog: true BlendMode: Multiply - Offset: 0,0 + fogfull: + Filename: fog.png Length: 1 + BlendMode: Multiply rockcraters: rockcrater1: - Filename: DATA.R8 + Filename: DATA.R16 Start: 114 Length: 16 Offset: -16,-16 rockcrater2: - Filename: DATA.R8 + Filename: DATA.R16 Start: 130 Length: 16 Offset: -16,-16 sandcraters: sandcrater1: - Filename: DATA.R8 + Filename: DATA.R16 Start: 146 Length: 16 Offset: -16,-16 sandcrater2: - Filename: DATA.R8 + Filename: DATA.R16 Start: 162 Length: 16 Offset: -16,-16 ornidirection: arrow-t: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 112 Offset: -25, -53, 0 arrow-tr: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 120 Offset: 6, -47, 0 arrow-r: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 128 Offset: 17, -26, 0 arrow-br: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 136 Offset: 6, -1, 0 arrow-b: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 148 Offset: -25, 7, 0 arrow-bl: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 156 Offset: -52, -3, 0 arrow-l: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 164 Offset: -61, -26, 0 arrow-tl: - Filename: MOUSE.R8 + Filename: MOUSE.R16 Start: 172 Offset: -52, -44, 0 null: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3552 diff --git a/mods/d2k/sequences/structures.yaml b/mods/d2k/sequences/structures.yaml index 6fa3ccd5ce..6867f9159b 100644 --- a/mods/d2k/sequences/structures.yaml +++ b/mods/d2k/sequences/structures.yaml @@ -1,503 +1,540 @@ concretea: icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4314 Offset: -30,-24 preview: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Start: 657 concreteb: icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4317 Offset: -30,-24 wall: idle: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2775, 2778, 2776, 2786, 2779, 2780, 2790, 2783, 2777, 2787, 2781, 2782, 2788, 2784, 2785, 2789 Length: 16 Offset: -16,16 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2791, 2794, 2792, 2802, 2795, 2796, 2806, 2799, 2793, 2803, 2797, 2798, 2804, 2800, 2801, 2805 Length: 16 Offset: -16,16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4327 Offset: -30,-24 medium_gun_turret: invisible: - Filename: DATA.R8 + Filename: DATA.R16 Start: 38 idle: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2821, 2824, 2822, 2832, 2825, 2826, 2836, 2829, 2823, 2833, 2827, 2828, 2834, 2830, 2831, 2835 Length: 16 Offset: -24,16 + Remap: 54F94B damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2869, 2872, 2870, 2880, 2873, 2874, 2884, 2877, 2871, 2881, 2875, 2876, 2882, 2878, 2879, 2883 Length: 16 Offset: -24,16 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4577 Length: 8 Offset: -16,16 ZOffset: 1024 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4585 Length: 7 Offset: -16,16 Tick: 100 ZOffset: 1024 turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2837 Facings: -32 Offset: -24,16 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4028 Tick: 60 Facings: -32 Offset: 0,2 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4333 Offset: -30,-24 large_gun_turret: invisible: - Filename: DATA.R8 + Filename: DATA.R16 Start: 38 idle: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2821, 2824, 2822, 2832, 2825, 2826, 2836, 2829, 2823, 2833, 2827, 2828, 2834, 2830, 2831, 2835 Length: 16 Offset: -24,16 + Remap: 54F94B damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 2869, 2872, 2870, 2880, 2873, 2874, 2884, 2877, 2871, 2881, 2875, 2876, 2882, 2878, 2879, 2883 Length: 16 Offset: -24,16 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4577 Length: 8 Offset: -16,16 ZOffset: 1024 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4585 Length: 7 Offset: -16,16 Tick: 100 ZOffset: 1024 turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2885 Facings: -32 Offset: -24,16 + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4339 Offset: -30,-24 conyard.atreides: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2807 Offset: -48,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4373 Length: 30 Offset: -48,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4403 Length: 12 Offset: -48,64 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2808 Offset: -48,64 + Remap: 54F94B crane-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4700 Length: 14 Offset: -48,64 Tick: 80 ZOffset: 1023 damaged-crane-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4700 Length: 14 Offset: -48,64 Tick: 80 ZOffset: 1023 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4310 Offset: -30,-24 repair_pad.atreides: make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4634 Length: 11 Offset: -48,48 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4645 Length: 10 Offset: -48,48 Tick: 100 idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2819 Offset: -48,48 ZOffset: -1c511 + Remap: 54F94B damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2820 Offset: -48,48 ZOffset: -1c511 + Remap: 54F94B active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5010 Length: 14 Offset: -48,48 ZOffset: -1c511 damaged-active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5010 Length: 14 Tick: 60 Offset: -48,48 ZOffset: -1c511 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4360 Offset: -30,-24 repair_pad.harkonnen: make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4634 Length: 11 Offset: -48,48 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4645 Length: 10 Offset: -48,48 Tick: 100 idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2979 Offset: -48,48 ZOffset: -1c511 + Remap: 54F94B damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2980 Offset: -48,48 ZOffset: -1c511 + Remap: 54F94B active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5010 Length: 14 Offset: -48,48 ZOffset: -1c511 damaged-active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5010 Length: 14 Tick: 60 Offset: 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+ Filename: DATA.R16 Start: 4348 Offset: -30,-24 @@ -543,244 +583,264 @@ hightech.atreides: Defaults: Offset: -48,80 idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2812 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4538 Length: 11 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4549 Length: 10 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2813 + Remap: 54F94B production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4878 Length: 10 Tick: 200 BlendMode: Additive ZOffset: 1024 damaged-production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 4878, 4879, 4880, 4881, 4882, 4884, 4885, 4886, 4887 Length: 9 Tick: 200 BlendMode: Additive ZOffset: 1024 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: 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DATA.R8 + Filename: DATA.R16 Start: 2925 Offset: -48,48 + Remap: 54F94B bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 631, 632, 633 Length: 3 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 663, 664, 665 Length: 3 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4366 Offset: -30,-24 light.atreides: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2921 Offset: -48,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4559 Length: 9 Offset: -48,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4568 Length: 9 Offset: -48,64 ZOffset: 897 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2921 Offset: -48,64 + Remap: 54F94B idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2922 Offset: -48,64 ZOffset: 896 + Remap: 54F94B damaged-idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2923 Offset: -48,64 ZOffset: 896 + Remap: 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Start: 4486 Length: 9 Offset: -32,64 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2934 Offset: -32,64 + Remap: 54F94B bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 617, 618, 637, 638 Length: 4 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 649, 650, 669, 670 Length: 4 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4324 Offset: -30,-24 outpost.harkonnen: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2929 Offset: -48,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4518 Length: 11 Offset: -48,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4529 Length: 9 Offset: -48,64 ZOffset: 1024 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2930 Offset: -48,64 + Remap: 54F94B idle-dish: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4817 Length: 30 Offset: -48,64 bib: - Filename: BLOXBASE.R8 + Filename: 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6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4331 Offset: -30,-24 smoke: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4138 Length: 14 Offset: 13,-16 @@ -1140,36 +1225,39 @@ refinery.harkonnen: silo.harkonnen: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2974 Offset: -16,16 + Remap: 54F94B damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2978 Offset: -16,16 + Remap: 54F94B stages: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2974 Length: 4 Offset: -16,16 damaged-stages: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2978 Offset: -16,16 make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4577 Length: 8 Offset: -16,16 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4585 Length: 7 Offset: -16,16 Tick: 100 ZOffset: 1024 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4349 Offset: -30,-24 @@ -1177,120 +1265,131 @@ hightech.harkonnen: Defaults: Offset: -48,80 idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2972 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4538 Length: 11 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4549 Length: 10 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2973 + Remap: 54F94B production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4888 Length: 10 Tick: 200 BlendMode: Additive ZOffset: 1024 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4343 Offset: -30,-24 palace.harkonnen: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3084 Offset: -48,48 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4677 Length: 13 Offset: -48,48 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4690 Length: 10 Offset: -48,48 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3085 Offset: -48,48 + Remap: 54F94B active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5084 Length: 20 Offset: -48,48 damaged-active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5084 Length: 20 Offset: -48,48 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 631, 632, 633 Length: 3 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 663, 664, 665 Length: 3 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4367 Offset: -30,-24 light.harkonnen: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3081 Offset: -48,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4559 Length: 9 Offset: -48,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4568 Length: 9 Offset: -48,64 ZOffset: 897 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3081 Offset: -48,64 + Remap: 54F94B idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3082 Offset: -48,64 ZOffset: 896 + Remap: 54F94B damaged-idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3083 Offset: -48,64 ZOffset: 896 + Remap: 54F94B production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4918 Length: 10 Offset: -48,64 @@ -1298,53 +1397,58 @@ light.harkonnen: BlendMode: Additive ZOffset: 1024 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4346 Offset: -30,-24 heavy.harkonnen: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2926 Offset: -48,80 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4592 Length: 10 Offset: -48,80 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4602 Length: 9 Offset: -48,80 ZOffset: 897 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2926 Offset: -48,80 + Remap: 54F94B idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2927 Offset: -48,80 ZOffset: 896 + Remap: 54F94B damaged-idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2928 Offset: -48,80 ZOffset: 896 + Remap: 54F94B production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4948 Length: 10 Offset: -48,80 @@ -1352,288 +1456,308 @@ heavy.harkonnen: BlendMode: Additive ZOffset: 1024 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4352 Offset: -30,-24 conyard.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3127 Offset: -48,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4373 Length: 30 Offset: -48,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4403 Length: 12 Offset: -48,64 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3128 Offset: -48,64 + Remap: 54F94B crane-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4728 Length: 14 Offset: -48,64 Tick: 80 ZOffset: 1023 damaged-crane-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4728 Length: 14 Offset: -48,64 Tick: 80 ZOffset: 1023 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4312 Offset: -30,-24 starport.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3239 Offset: -48,48 ZOffset: -1c511 + Remap: 54F94B damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3240 Offset: -48,48 ZOffset: -1c511 + Remap: 54F94B active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5001 Length: 7 ZOffset: -1c511 Offset: -48,48 Tick: 200 damaged-active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5001 Length: 7 ZOffset: -1c511 Offset: -48,48 Tick: 200 make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4611 Length: 12 Offset: -48,48 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4623 Length: 11 Offset: -48,48 Tick: 100 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4358 Offset: -30,-24 power.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3091 Offset: -32,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4415 Length: 11 Offset: -32,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4426 Length: 13 Offset: -32,64 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3092 Offset: -32,64 + Remap: 54F94B idle-zaps: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4776 Length: 10 Offset: -32,64 Tick: 200 damaged-idle-zaps: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4781 Length: 5 Offset: -32,64 Tick: 200 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 617, 618, 637, 638 Length: 4 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 649, 650, 669, 670 Length: 4 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4322 Offset: -30,-24 barracks.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3093 Offset: -32,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4477 Length: 9 Offset: -32,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4486 Length: 9 Offset: -32,64 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3094 Offset: -32,64 + Remap: 54F94B bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 617, 618, 637, 638 Length: 4 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 649, 650, 669, 670 Length: 4 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4325 Offset: -30,-24 outpost.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3089 Offset: -48,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4518 Length: 11 Offset: -48,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4529 Length: 9 Offset: -48,64 ZOffset: 1024 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3090 Offset: -48,64 + Remap: 54F94B idle-dish: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4847 Length: 30 Offset: -48,64 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4338 Offset: -30,-24 refinery.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3129 Offset: -48,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4495 Length: 11 Offset: -48,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4506 Length: 12 Offset: -48,64 ZOffset: 1024 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3129 Offset: -48,64 + Remap: 54F94B idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3130 Offset: -48,64 + Remap: 54F94B damaged-idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3131 Offset: -48,64 + Remap: 54F94B bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4332 Offset: -30,-24 smoke: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4138 Length: 14 Offset: 13,-16 @@ -1642,36 +1766,39 @@ refinery.ordos: silo.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3134 Offset: -16,16 + Remap: 54F94B damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3138 Offset: -16,16 + Remap: 54F94B stages: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3134 Length: 4 Offset: -16,16 damaged-stages: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3138 Offset: -16,16 make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4577 Length: 8 Offset: -16,16 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4585 Length: 7 Offset: -16,16 ZOffset: 1024 Tick: 100 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4350 Offset: -30,-24 @@ -1679,114 +1806,125 @@ hightech.ordos: Defaults: Offset: -48,80 idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3132 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4538 Length: 11 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4549 Length: 10 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3133 + Remap: 54F94B production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4898 Length: 10 Tick: 200 BlendMode: Additive ZOffset: 1024 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4344 Offset: -30,-24 palace.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3244 Offset: -48,48 + Remap: 54F94B active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3244 Offset: -48,48 make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4677 Length: 13 Offset: -48,48 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4690 Length: 10 Offset: -48,48 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3245 Offset: -48,48 + Remap: 54F94B bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 631, 632, 633 Length: 3 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 663, 664, 665 Length: 3 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4368 Offset: -30,-24 light.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3241 Offset: -48,64 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4559 Length: 9 Offset: -48,64 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4568 Length: 9 Offset: -48,64 ZOffset: 897 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3241 Offset: -48,64 + Remap: 54F94B idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3242 Offset: -48,64 ZOffset: 896 + Remap: 54F94B damaged-idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3243 Offset: -48,64 ZOffset: 896 + Remap: 54F94B production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4928 Length: 10 Offset: -48,64 @@ -1794,53 +1932,58 @@ light.ordos: BlendMode: Additive ZOffset: 1024 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4347 Offset: -30,-24 heavy.ordos: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3086 Offset: -48,80 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4592 Length: 10 Offset: -48,80 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4602 Length: 9 Offset: -48,80 ZOffset: 897 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3086 Offset: -48,80 + Remap: 54F94B idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3087 Offset: -48,80 ZOffset: 896 + Remap: 54F94B damaged-idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3088 Offset: -48,80 ZOffset: 896 + Remap: 54F94B production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4958 Length: 10 Offset: -48,80 @@ -1848,52 +1991,55 @@ heavy.ordos: BlendMode: Additive ZOffset: 1024 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4353 Offset: -30,-24 palace.corrino: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3252 Offset: -48,48 + Remap: 54F94B active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3252 Offset: -48,48 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3253 Offset: -48,48 + Remap: 54F94B bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 631, 632, 633 Length: 3 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 663, 664, 665 Length: 3 Offset: -16,-16 icon: Filename: palacecicon.shp make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4677 Length: 13 Offset: -48,48 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4690 Length: 10 Offset: -48,48 @@ -1901,88 +2047,96 @@ palace.corrino: starport.smuggler: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3247 Offset: -48,48 ZOffset: -1c511 + Remap: 54F94B damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3248 Offset: -48,48 ZOffset: -1c511 + Remap: 54F94B active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5002 Length: 7 ZOffset: -1c511 Offset: -48,48 Tick: 200 damaged-active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 5002 Length: 7 ZOffset: -1c511 Offset: -48,48 Tick: 200 make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4611 Length: 12 Offset: -48,48 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4623 Length: 11 Offset: -48,48 Tick: 100 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4358 Offset: -30,-24 heavy.mercenary: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3249 Offset: -48,80 + Remap: 54F94B make: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4592 Length: 10 Offset: -48,80 + Remap: 54F94B crumble-overlay: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4602 Length: 9 Offset: -48,80 ZOffset: 897 Tick: 100 damaged-idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3249 Offset: -48,80 + Remap: 54F94B idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3250 Offset: -48,80 ZOffset: 896 + Remap: 54F94B damaged-idle-top: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3251 Offset: -48,80 ZOffset: 896 + Remap: 54F94B production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4968 Length: 8 Offset: -48,80 @@ -1990,7 +2144,7 @@ heavy.mercenary: BlendMode: Additive ZOffset: 1024 damaged-production-welding: - Filename: DATA.R8 + Filename: DATA.R16 Frames: 4968, 4970, 4972, 4973, 4974, 4975, 4976 Length: 7 Offset: -48,80 @@ -1998,30 +2152,30 @@ heavy.mercenary: BlendMode: Additive ZOffset: 1024 bib: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 611, 612, 613, 631, 632, 633 Length: 6 Offset: -16,-16 bib-Concrete: - Filename: BLOXBASE.R8 + Filename: BLOXBASE.R16 Frames: 643, 644, 645, 663, 664, 665 Length: 6 Offset: -16,-16 icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4353 Offset: -30,-24 plates: # TODO: unused idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3256 Length: 6 4-plates-icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4314 Offset: -30,-24 6-plates-icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4317 Offset: -30,-24 diff --git a/mods/d2k/sequences/vehicles.yaml b/mods/d2k/sequences/vehicles.yaml index 6e43202d8f..c79f5f884f 100644 --- a/mods/d2k/sequences/vehicles.yaml +++ b/mods/d2k/sequences/vehicles.yaml @@ -1,27 +1,30 @@ mcv: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1795 Facings: -32 + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4284 Offset: -30,-24 mcv.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1795 Facings: -32 ZOffset: -1023 + Remap: 54F94B harvester: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1699 Facings: -32 + Remap: 54F94B harvest: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3884 Length: 6 Facings: -8 @@ -29,291 +32,322 @@ harvester: ZOffset: 1 Alpha: 0.5 dock: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3623 Length: 10 + Remap: 54F94B dock-loop: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3633 + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4280 Offset: -30,-24 harvester.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1699 Facings: -32 ZOffset: -512 + Remap: 54F94B trike: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1635 Facings: -32 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4092 Tick: 50 Facings: -32 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4277 Offset: -30,-24 quad: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1667 Facings: -32 + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4279 Offset: -30,-24 siege_tank: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1763 Facings: -32 + Remap: 54F94B turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1891 Facings: -32 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3671 Length: 3 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4287 Offset: -30,-24 siege_tank.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1763 Facings: -32 ZOffset: -512 + Remap: 54F94B turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1891 Facings: -32 ZOffset: -512 + Remap: 54F94B missile_tank: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1603 Facings: -32 + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4285 Offset: -30,-24 missile_tank.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1603 Facings: -32 ZOffset: -512 + Remap: 54F94B sonic_tank: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1827 Facings: -32 + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4288 Offset: -30,-24 sonic_tank.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1827 Facings: -32 ZOffset: -512 + Remap: 54F94B combat_tank_a: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1731 Facings: -32 + Remap: 54F94B turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1859 Facings: -32 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4028 Tick: 60 Facings: -32 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4281 Offset: -30,-24 combat_tank_a.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1731 Facings: -32 ZOffset: -512 + Remap: 54F94B turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 1859 Facings: -32 ZOffset: -512 + Remap: 54F94B combat_tank_h: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2051 Facings: -32 + Remap: 54F94B turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2115 Facings: -32 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4028 Tick: 60 Facings: -32 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4282 Offset: -30,-24 combat_tank_h.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2051 Facings: -32 ZOffset: -512 + Remap: 54F94B turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2115 Facings: -32 ZOffset: -512 + Remap: 54F94B combat_tank_o: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2453 Facings: -32 + Remap: 54F94B turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2485 Facings: -32 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4028 Tick: 60 Facings: -32 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4283 Offset: -30,-24 combat_tank_o.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2453 Facings: -32 ZOffset: -512 + Remap: 54F94B turret: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2485 Facings: -32 ZOffset: -512 + Remap: 54F94B devastator: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2083 Facings: -32 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4060 Tick: 80 Facings: -32 BlendMode: Additive active: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3839 Length: 14 Tick: 130 BlendMode: Additive active-2: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4152 Length: 12 Tick: 110 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4289 Offset: -30,-24 devastator.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2083 Facings: -32 ZOffset: -512 + Remap: 54F94B raider: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2421 Facings: -32 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3996 Tick: 50 Facings: -32 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4278 Offset: -30,-24 stealth_raider: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2421 Facings: -32 + Remap: 54F94B muzzle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 3996 Tick: 50 Facings: -32 BlendMode: Additive icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4298 Offset: -30,-24 deviator: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2389 Facings: -32 + Remap: 54F94B icon: - Filename: DATA.R8 + Filename: DATA.R16 Start: 4286 Offset: -30,-24 deviator.husk: idle: - Filename: DATA.R8 + Filename: DATA.R16 Start: 2389 Facings: -32 ZOffset: -512 + Remap: 54F94B diff --git a/mods/d2k/tilesets/arrakis.yaml b/mods/d2k/tilesets/arrakis.yaml index 9e14008e09..6a92760726 100644 --- a/mods/d2k/tilesets/arrakis.yaml +++ b/mods/d2k/tilesets/arrakis.yaml @@ -61,7 +61,7 @@ Terrain: Templates: Template@0: - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 0, 8, 9, 48, 49, 50, 51, 52, 68, 69, 70, 71, 72 Size: 1,1 PickAny: True @@ -82,7 +82,7 @@ Templates: 12: SpiceSand Template@1: Id: 1 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 10, 11, 30, 31 Size: 2,2 Categories: Dune @@ -93,7 +93,7 @@ Templates: 3: Dune Template@2: Id: 2 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 12, 13, 32, 33 Size: 2,2 Categories: Cliff-Type-Changer @@ -104,7 +104,7 @@ Templates: 3: Cliff Template@3: Id: 3 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 14, 15, 34, 35 Size: 2,2 Categories: Cliff-Type-Changer @@ -115,7 +115,7 @@ Templates: 3: Cliff Template@4: Id: 4 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 16, 17, 36, 37 Size: 2,2 Categories: Dune @@ -126,7 +126,7 @@ Templates: 3: Dune Template@5: Id: 5 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 18, 19, 38, 39 Size: 2,2 Categories: Dune @@ -137,7 +137,7 @@ Templates: 3: Dune Template@6: Id: 6 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 58, 59, 78, 79 Size: 2,2 Categories: Dune @@ -148,7 +148,7 @@ Templates: 3: Sand Template@7: Id: 7 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 56, 57, 76, 77 Size: 2,2 Categories: Dune @@ -159,7 +159,7 @@ Templates: 3: Dune Template@8: Id: 8 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 54, 55, 74, 75 Size: 2,2 Categories: Cliff-Type-Changer @@ -170,7 +170,7 @@ Templates: 3: Cliff Template@9: Id: 9 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 53, 73 Size: 1,2 Categories: Sand-Rock-Cliff @@ -179,7 +179,7 @@ Templates: 1: Rough Template@10: Id: 10 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 98, 99, 118, 119 Size: 2,2 Categories: Sand-Sand-Cliff @@ -190,7 +190,7 @@ Templates: 3: Cliff Template@11: Id: 11 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 138, 139, 158, 159 Size: 2,2 Categories: Sand-Sand-Cliff @@ -201,7 +201,7 @@ Templates: 3: Cliff Template@12: Id: 12 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 136, 137, 156, 157 Size: 2,2 Categories: Sand-Sand-Cliff @@ -212,7 +212,7 @@ Templates: 3: Cliff Template@13: Id: 13 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 134, 135, 154, 155 Size: 2,2 Categories: Sand-Sand-Cliff @@ -223,7 +223,7 @@ Templates: 3: Cliff Template@14: Id: 14 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 132, 133, 152, 153 Size: 2,2 Categories: Sand-Sand-Cliff @@ -234,7 +234,7 @@ Templates: 3: Cliff Template@15: Id: 15 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 130, 131, 150, 151 Size: 2,2 Categories: Sand-Sand-Cliff @@ -245,7 +245,7 @@ Templates: 3: Cliff Template@16: Id: 16 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 128, 129, 148, 149 Size: 2,2 Categories: Sand-Sand-Cliff @@ -256,7 +256,7 @@ Templates: 3: Cliff Template@17: Id: 17 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 126, 127, 146, 147 Size: 2,2 Categories: Sand-Sand-Cliff @@ -267,7 +267,7 @@ Templates: 3: Sand Template@18: Id: 18 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 124, 125, 144, 145 Size: 2,2 Categories: Sand-Sand-Cliff @@ -278,7 +278,7 @@ Templates: 3: Sand Template@19: Id: 19 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 122, 123, 142, 143 Size: 2,2 Categories: Sand-Sand-Cliff @@ -289,7 +289,7 @@ Templates: 3: Cliff Template@20: Id: 20 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 120, 121, 140, 141 Size: 2,2 Categories: Sand-Sand-Cliff @@ -300,7 +300,7 @@ Templates: 3: Cliff Template@21: Id: 21 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 178, 179, 198, 199 Size: 2,2 Categories: Rock-Sand-Smooth @@ -311,7 +311,7 @@ Templates: 3: Transition Template@22: Id: 22 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 176, 177, 196, 197 Size: 2,2 Categories: Cliff-Ends @@ -322,7 +322,7 @@ Templates: 3: Cliff Template@23: Id: 23 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 174, 175, 194, 195 Size: 2,2 Categories: Cliff-Ends @@ -333,7 +333,7 @@ Templates: 3: Cliff Template@24: Id: 24 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 172, 173, 192, 193 Size: 2,2 Categories: Cliff-Ends @@ -344,7 +344,7 @@ Templates: 3: Cliff Template@25: Id: 25 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 170, 171, 190, 191 Size: 2,2 Categories: Cliff-Ends @@ -355,7 +355,7 @@ Templates: 3: Cliff Template@26: Id: 26 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 168, 169, 188, 189 Size: 2,2 Categories: Sand-Sand-Cliff @@ -366,7 +366,7 @@ Templates: 3: Cliff Template@27: Id: 27 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 166, 167, 186, 187 Size: 2,2 Categories: Sand-Sand-Cliff @@ -377,7 +377,7 @@ Templates: 3: Cliff Template@28: Id: 28 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 164, 165, 184, 185 Size: 2,2 Categories: Rock-Detail @@ -388,7 +388,7 @@ Templates: 3: Rough Template@29: Id: 29 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 162, 163, 182, 183 Size: 2,2 Categories: Sand-Sand-Cliff @@ -399,7 +399,7 @@ Templates: 3: Sand Template@30: Id: 30 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 160, 161, 180, 181 Size: 2,2 Categories: Sand-Sand-Cliff @@ -410,7 +410,7 @@ Templates: 3: Sand Template@31: Id: 31 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 202, 203, 222, 223, 242, 243 Size: 2,3 Categories: Sand-Sand-Cliff @@ -423,7 +423,7 @@ Templates: 5: Cliff Template@32: Id: 32 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 260, 261, 280, 281 Size: 2,2 Categories: Rock-Sand-Smooth @@ -434,7 +434,7 @@ Templates: 3: Transition Template@33: Id: 33 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 200, 201, 220, 221, 240, 241 Size: 2,3 Categories: Sand-Sand-Cliff @@ -447,7 +447,7 @@ Templates: 5: Cliff Template@34: Id: 34 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 204, 205, 224, 225, 244, 245 Size: 2,3 Categories: Sand-Sand-Cliff @@ -460,7 +460,7 @@ Templates: 5: Sand Template@35: Id: 35 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 206, 207, 226, 227, 246, 247 Size: 2,3 Categories: Sand-Sand-Cliff @@ -473,7 +473,7 @@ Templates: 5: Cliff Template@36: Id: 36 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 262, 263, 282, 283 Size: 2,2 Categories: Rock-Sand-Smooth @@ -484,7 +484,7 @@ Templates: 3: Transition Template@37: Id: 37 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 264, 265, 284, 285 Size: 2,2 Categories: Rock-Sand-Smooth @@ -495,7 +495,7 @@ Templates: 3: Transition Template@38: Id: 38 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 85, 86, 105, 106 Size: 2,2 Categories: Sand-Sand-Cliff @@ -506,7 +506,7 @@ Templates: 3: Sand Template@39: Id: 39 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 87, 88, 107, 108 Size: 2,2 Categories: Sand-Sand-Cliff @@ -517,7 +517,7 @@ Templates: 3: Sand Template@40: Id: 40 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 89, 90, 109, 110 Size: 2,2 Categories: Sand-Sand-Cliff @@ -528,7 +528,7 @@ Templates: 3: Cliff Template@41: Id: 41 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 91, 92, 111, 112 Size: 2,2 Categories: Sand-Sand-Cliff @@ -539,7 +539,7 @@ Templates: 3: Cliff Template@42: Id: 42 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 93, 94, 113, 114 Size: 2,2 Categories: Sand-Sand-Cliff @@ -550,7 +550,7 @@ Templates: 3: Cliff Template@43: Id: 43 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 95, 96, 115, 116 Size: 2,2 Categories: Cliff-Type-Changer @@ -561,7 +561,7 @@ Templates: 3: Cliff Template@44: Id: 44 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 218, 219, 238, 239 Size: 2,2 Categories: Rock-Sand-Smooth @@ -572,7 +572,7 @@ Templates: 3: Sand Template@45: Id: 45 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 258, 259, 278, 279 Size: 2,2 Categories: Rock-Sand-Smooth @@ -583,7 +583,7 @@ Templates: 3: Transition Template@46: Id: 46 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 256, 257, 276, 277 Size: 2,2 Categories: Rock-Sand-Smooth @@ -594,7 +594,7 @@ Templates: 3: Transition Template@47: Id: 47 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 216, 217, 236, 237 Size: 2,2 Categories: Cliff-Ends @@ -605,7 +605,7 @@ Templates: 3: Cliff Template@48: Id: 48 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 214, 215, 234, 235 Size: 2,2 Categories: Cliff-Ends @@ -616,7 +616,7 @@ Templates: 3: Cliff Template@49: Id: 49 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 211, 212, 213, 231, 232, 233 Size: 3,2 Categories: Sand-Sand-Cliff @@ -629,7 +629,7 @@ Templates: 5: Cliff Template@50: Id: 50 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 251, 252, 253, 271, 272, 273 Size: 3,2 Categories: Sand-Sand-Cliff @@ -642,7 +642,7 @@ Templates: 5: Cliff Template@51: Id: 51 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 248, 249, 250, 268, 269, 270 Size: 3,2 Categories: Sand-Sand-Cliff @@ -655,7 +655,7 @@ Templates: 5: Sand Template@52: Id: 52 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 208, 209, 210, 228, 229, 230 Size: 3,2 Categories: Sand-Sand-Cliff @@ -668,7 +668,7 @@ Templates: 5: Cliff Template@53: Id: 53 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 266, 267, 286, 287 Size: 2,2 Categories: Rock-Sand-Smooth @@ -679,7 +679,7 @@ Templates: 3: Transition Template@58: Id: 58 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 322 Size: 1,1 Categories: Sand-Detail @@ -687,7 +687,7 @@ Templates: 0: Rough Template@59: Id: 59 - Images: 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Rock-Detail @@ -746,7 +746,7 @@ Templates: 3: Rough Template@66: Id: 66 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 331 Size: 1,1 Categories: Rock-Sand-Smooth @@ -754,7 +754,7 @@ Templates: 0: Transition Template@67: Id: 67 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 332 Size: 1,1 Categories: Rock-Sand-Smooth @@ -762,7 +762,7 @@ Templates: 0: Transition Template@68: Id: 68 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 298, 299 Size: 2,1 Categories: Cliff-Ends @@ -771,7 +771,7 @@ Templates: 1: Cliff Template@69: Id: 69 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 317, 318 Size: 2,1 Categories: Rock-Sand-Smooth @@ -780,7 +780,7 @@ Templates: 1: Transition Template@70: Id: 70 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 338, 339, 358, 359 Size: 2,2 Categories: Rock-Detail @@ -791,7 +791,7 @@ Templates: 3: Rough Template@71: Id: 71 - Images: BLOXBASE.R8 + Images: BLOXBASE.R16 Frames: 337 Size: 1,1 Categories: Rock-Sand-Smooth @@ -799,7 +799,7 @@ 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Sand-Detail @@ -2988,7 +2988,7 @@ Templates: 3: Rough Template@356: Id: 356 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 726, 727, 746, 747 Size: 2,2 Categories: Sand-Detail @@ -2999,7 +2999,7 @@ Templates: 3: Rough Template@357: Id: 357 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 734, 735 Size: 2,1 Categories: Sand-Detail @@ -3008,7 +3008,7 @@ Templates: 1: Rough Template@358: Id: 358 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 716, 717, 736, 737 Size: 2,2 Categories: Sand-Detail @@ -3019,7 +3019,7 @@ Templates: 3: Rough Template@359: Id: 359 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 718, 719, 738, 739 Size: 2,2 Categories: Sand-Detail @@ -3030,7 +3030,7 @@ Templates: 3: Rough Template@360: Id: 360 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 758, 759 Size: 2,1 Categories: Sand-Detail @@ -3039,7 +3039,7 @@ Templates: 1: Rough Template@363: Id: 363 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 97, 117 Size: 1,2 Categories: Sand-Ice-Cliff @@ -3048,7 +3048,7 @@ Templates: 1: Cliff Template@364: Id: 364 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 164, 165, 184, 185 Size: 2,2 Categories: Sand-Rock-Cliff @@ -3059,7 +3059,7 @@ Templates: 3: Cliff Template@365: Id: 365 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 289, 290 Size: 2,1 Categories: Rotten-Base @@ -3068,7 +3068,7 @@ Templates: 1: Sand Template@366: Id: 366 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 309, 310, 311, 312, 355, 356, 357, 358, 1, 2, 3, 4, 5, 6, 7, 8 Size: 4,4 Categories: Ice-Detail @@ -3091,7 +3091,7 @@ Templates: 15: Sand Template@367: Id: 367 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 322 Size: 1,1 Categories: Sand-Detail @@ -3099,7 +3099,7 @@ Templates: 0: Sand Template@368: Id: 368 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 325 Size: 1,1 Categories: Sand-Detail @@ -3107,7 +3107,7 @@ Templates: 0: Rough Template@369: Id: 369 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 305 Size: 1,1 Categories: Dead-Worm @@ -3115,7 +3115,7 @@ Templates: 0: Sand Template@370: Id: 370 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 297 Size: 1,1 Categories: Ice-Detail @@ -3123,7 +3123,7 @@ Templates: 0: Sand Template@371: Id: 371 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 375, 395, 415, 435 Size: 1,4 Categories: Ice-Detail @@ -3134,7 +3134,7 @@ Templates: 3: Sand Template@372: Id: 372 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 414, 434 Size: 1,2 Categories: Ice-Detail @@ -3143,7 +3143,7 @@ Templates: 1: Sand Template@373: Id: 373 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 340, 341, 342, 343, 344, 345, 360, 361, 362, 363, 364, 365, 380, 381, 382, 383, 384, 385 Size: 6,3 Categories: Ice-Detail @@ -3168,7 +3168,7 @@ Templates: 17: Sand Template@374: Id: 374 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 366, 367, 368, 386, 387, 388 Size: 3,2 Categories: Ice-Detail @@ -3181,7 +3181,7 @@ Templates: 5: Sand Template@375: Id: 375 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 346 Size: 1,1 Categories: Ice-Detail @@ -3189,7 +3189,7 @@ Templates: 0: Sand Template@376: Id: 376 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 349, 350, 351, 352, 369, 370, 371, 372, 389, 390, 391, 392 Size: 4,3 Categories: Sand-Ice-Cliff @@ -3208,7 +3208,7 @@ Templates: 11: Sand Template@378: Id: 378 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 353, 354, 373, 374, 393, 394 Size: 2,3 Categories: Sand-Detail @@ -3221,7 +3221,7 @@ Templates: 5: Transition Template@379: Id: 379 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 462 Size: 1,1 Categories: Ice-Detail @@ -3229,7 +3229,7 @@ Templates: 0: Cliff Template@380: Id: 380 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 463 Size: 1,1 Categories: Ice-Detail @@ -3237,7 +3237,7 @@ Templates: 0: Rough Template@381: Id: 381 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 551 Size: 1,1 Categories: Unidentified @@ -3245,7 +3245,7 @@ Templates: 0: Sand Template@383: Id: 383 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 539, 559 Size: 1,2 Categories: Sand-Rock-Cliff @@ -3254,7 +3254,7 @@ Templates: 1: Cliff Template@384: Id: 384 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 557, 558, 577, 578, 597, 598 Size: 2,3 Categories: Sand-Detail @@ -3267,7 +3267,7 @@ Templates: 5: Sand Template@385: Id: 385 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 607, 608, 627, 628 Size: 2,2 Categories: Sand-Detail @@ -3278,7 +3278,7 @@ Templates: 3: Rough Template@386: Id: 386 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 609, 610, 629, 630 Size: 2,2 Categories: Sand-Detail @@ -3289,7 +3289,7 @@ Templates: 3: Rough Template@387: Id: 387 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 700, 701, 720, 721, 740, 741 Size: 2,3 Categories: Sand-Ice-Cliff @@ -3302,7 +3302,7 @@ Templates: 5: Cliff Template@388: Id: 388 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 702, 703, 722, 723 Size: 2,2 Categories: Sand-Ice-Cliff @@ -3313,7 +3313,7 @@ Templates: 3: Cliff Template@389: Id: 389 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 742 Size: 1,1 Categories: Ice-Detail @@ -3321,7 +3321,7 @@ Templates: 0: Cliff Template@390: Id: 390 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 743 Size: 1,1 Categories: Ice-Detail @@ -3329,7 +3329,7 @@ Templates: 0: Sand Template@391: Id: 391 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 744 Size: 1,1 Categories: Ice-Detail @@ -3337,7 +3337,7 @@ Templates: 0: Sand Template@392: Id: 392 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 745 Size: 1,1 Categories: Ice-Detail @@ -3345,7 +3345,7 @@ Templates: 0: Sand Template@393: Id: 393 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 704, 705, 724, 725 Size: 2,2 Categories: Sand-Ice-Cliff @@ -3356,7 +3356,7 @@ Templates: 3: Cliff Template@394: Id: 394 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 706, 707, 726, 727, 746, 747 Size: 2,3 Categories: Sand-Ice-Cliff @@ -3369,7 +3369,7 @@ Templates: 5: Cliff Template@395: Id: 395 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 708, 709, 728, 729 Size: 2,2 Categories: Sand-Ice-Cliff @@ -3380,7 +3380,7 @@ Templates: 3: Cliff Template@396: Id: 396 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 710, 711, 730, 731 Size: 2,2 Categories: Sand-Ice-Cliff @@ -3391,7 +3391,7 @@ Templates: 3: Ice Template@397: Id: 397 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 712, 713, 732, 733 Size: 2,2 Categories: Sand-Ice-Cliff @@ -3402,7 +3402,7 @@ Templates: 3: Cliff Template@398: Id: 398 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 714, 715, 734, 735 Size: 2,2 Categories: Sand-Ice-Cliff @@ -3413,7 +3413,7 @@ Templates: 3: Ice Template@399: Id: 399 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 716, 717 Size: 2,1 Categories: Ice-Detail @@ -3422,7 +3422,7 @@ Templates: 1: Sand Template@400: Id: 400 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 736, 737 Size: 2,1 Categories: Ice-Detail @@ -3431,7 +3431,7 @@ Templates: 1: Sand Template@401: Id: 401 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 718, 719, 738, 739, 758, 759 Size: 2,3 Categories: Rock-Detail @@ -3444,7 +3444,7 @@ Templates: 5: Rough Template@402: Id: 402 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 660, 661, 662 Size: 3,1 Categories: Unidentified @@ -3454,7 +3454,7 @@ Templates: 2: Rough Template@403: Id: 403 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 680, 681 Size: 2,1 Categories: Sand-Detail @@ -3463,7 +3463,7 @@ Templates: 1: Rough Template@404: Id: 404 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 682, 683 Size: 2,1 Categories: Sand-Detail @@ -3472,7 +3472,7 @@ Templates: 1: Rough Template@405: Id: 405 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 684, 685 Size: 2,1 Categories: Sand-Detail @@ -3481,7 +3481,7 @@ Templates: 1: Rough Template@406: Id: 406 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 652, 653 Size: 2,1 Categories: Sand-Detail @@ -3490,7 +3490,7 @@ Templates: 1: Rough Template@407: Id: 407 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 672, 673 Size: 2,1 Categories: Sand-Detail @@ -3499,7 +3499,7 @@ Templates: 1: Rough Template@408: Id: 408 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 6 Size: 1,1 Categories: Sand-Detail @@ -3507,7 +3507,7 @@ Templates: 0: Rough Template@409: Id: 409 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 7 Size: 1,1 Categories: Sand-Detail @@ -3515,7 +3515,7 @@ Templates: 0: Rough Template@410: Id: 410 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 67 Size: 1,1 Categories: Rock-Detail @@ -3523,7 +3523,7 @@ Templates: 0: Rock Template@411: Id: 411 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 97, 117 Size: 1,2 Categories: Sand-Detail @@ -3532,7 +3532,7 @@ Templates: 1: Cliff Template@412: Id: 412 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 340, 341, 360, 361 Size: 2,2 Categories: Rotten-Base @@ -3543,7 +3543,7 @@ Templates: 3: Cliff Template@413: Id: 413 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 342, 343, 344, 362, 363, 364 Size: 3,2 Categories: Rotten-Base @@ -3556,7 +3556,7 @@ Templates: 5: Cliff Template@414: Id: 414 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 1, 2, 3, 4, 5 Size: 5,1 Categories: Rock-Detail @@ -3568,7 +3568,7 @@ Templates: 4: Rock Template@415: Id: 415 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 305, 325 Size: 1,2 Categories: Sand-Detail @@ -3577,7 +3577,7 @@ Templates: 1: Sand Template@416: Id: 416 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 289, 290, 309, 310 Size: 2,2 Categories: Ice-Detail @@ -3588,7 +3588,7 @@ Templates: 3: Sand Template@417: Id: 417 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 311, 312 Size: 2,1 Categories: Sand-Detail @@ -3597,7 +3597,7 @@ Templates: 1: Transition Template@418: Id: 418 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 316 Size: 1,1 Categories: Rock-Detail @@ -3605,7 +3605,7 @@ Templates: 0: Rock Template@419: Id: 419 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 297 Size: 1,1 Categories: Rock-Detail @@ -3613,7 +3613,7 @@ Templates: 0: Rock Template@420: Id: 420 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 319 Size: 1,1 Categories: Rock-Detail @@ -3621,7 +3621,7 @@ Templates: 0: Rock Template@421: Id: 421 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 338, 339, 358, 359 Size: 2,2 Categories: Rock-Detail @@ -3632,7 +3632,7 @@ Templates: 3: Cliff Template@422: Id: 422 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 374, 375, 394, 395 Size: 2,2 Categories: Rock-Detail @@ -3643,7 +3643,7 @@ Templates: 3: Rock Template@423: Id: 423 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 414, 415, 434, 435 Size: 2,2 Categories: Rock-Detail @@ -3654,7 +3654,7 @@ Templates: 3: Rock Template@424: Id: 424 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 349, 350, 351, 352, 353, 354 Size: 6,1 Categories: Rock-Detail @@ -3667,7 +3667,7 @@ Templates: 5: Rock Template@425: Id: 425 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 355, 356, 357 Size: 3,1 Categories: Rock-Detail @@ -3677,7 +3677,7 @@ Templates: 2: Rock Template@426: Id: 426 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 462, 463 Size: 2,1 Categories: Rock-Detail @@ -3686,7 +3686,7 @@ Templates: 1: Rock Template@427: Id: 427 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 538, 539, 558, 559 Size: 2,2 Categories: Sand-Sand-Cliff @@ -3697,7 +3697,7 @@ Templates: 3: Cliff Template@428: Id: 428 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 578, 579, 598, 599 Size: 2,2 Categories: Ice-Detail @@ -3708,7 +3708,7 @@ Templates: 3: Transition Template@429: Id: 429 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 700, 701, 702, 720, 721, 722, 740, 741, 742 Size: 3,3 Categories: Sand-Detail @@ -3724,7 +3724,7 @@ Templates: 8: Rough Template@430: Id: 430 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 747 Size: 1,1 Categories: Sand-Detail @@ -3732,7 +3732,7 @@ Templates: 0: Rough Template@431: Id: 431 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 707, 708, 727, 728 Size: 2,2 Categories: Sand-Detail @@ -3743,7 +3743,7 @@ Templates: 3: Rough Template@432: Id: 432 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 709 Size: 1,1 Categories: Dead-Worm @@ -3751,7 +3751,7 @@ Templates: 0: Sand Template@433: Id: 433 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 729 Size: 1,1 Categories: Sand-Detail @@ -3759,7 +3759,7 @@ Templates: 0: Cliff Template@434: Id: 434 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 730, 731 Size: 2,1 Categories: Sand-Detail @@ -3768,7 +3768,7 @@ Templates: 1: Rough Template@435: Id: 435 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 710, 711, 712 Size: 3,1 Categories: Rotten-Base @@ -3778,7 +3778,7 @@ Templates: 2: Cliff Template@436: Id: 436 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 718, 719, 738, 739, 758, 759 Size: 2,3 Categories: Sand-Detail @@ -3791,7 +3791,7 @@ Templates: 5: Rough Template@437: Id: 437 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 732 Size: 1,1 Categories: Rock-Detail @@ -3799,7 +3799,7 @@ Templates: 0: Rock Template@438: Id: 438 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 713, 714, 733, 734 Size: 2,2 Categories: Rock-Detail @@ -3810,7 +3810,7 @@ Templates: 3: Rock Template@439: Id: 439 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 715, 716, 717, 735, 736, 737 Size: 3,2 Categories: Rock-Detail @@ -3823,7 +3823,7 @@ Templates: 5: Rock Template@440: Id: 440 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 652, 653, 672, 673 Size: 2,2 Categories: Rock-Detail @@ -3834,7 +3834,7 @@ Templates: 3: Rock Template@441: Id: 441 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 610 Size: 1,1 Categories: Rock-Detail @@ -3842,7 +3842,7 @@ Templates: 0: Rock Template@442: Id: 442 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 630 Size: 1,1 Categories: Rock-Detail @@ -3850,7 +3850,7 @@ Templates: 0: Rock Template@443: Id: 443 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 607, 608, 609, 627, 628, 629 Size: 3,2 Categories: Sand-Rock-Cliff @@ -3863,7 +3863,7 @@ Templates: 5: Rough Template@444: Id: 444 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 551 Size: 1,1 Categories: Rock-Detail @@ -3871,7 +3871,7 @@ Templates: 0: Rock Template@445: Id: 445 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 700, 701, 702, 703, 704, 705, 720, 721, 722, 723, 724, 725, 740, 741, 742, 743, 744, 745 Size: 6,3 Categories: Ice-Detail @@ -3896,7 +3896,7 @@ Templates: 17: SpiceSand Template@446: Id: 446 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 683, 684, 685 Size: 3,1 Categories: Sand-Detail @@ -3906,7 +3906,7 @@ Templates: 2: Dune Template@447: Id: 447 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 746, 747 Size: 2,1 Categories: Sand-Detail @@ -3915,7 +3915,7 @@ Templates: 1: Dune Template@448: Id: 448 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 708, 709, 728, 729 Size: 2,2 Categories: Sand-Detail @@ -3926,7 +3926,7 @@ Templates: 3: Dune Template@449: Id: 449 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 710, 711 Size: 2,1 Categories: Sand-Detail @@ -3935,7 +3935,7 @@ Templates: 1: Dune Template@450: Id: 450 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 730, 731 Size: 2,1 Categories: Sand-Detail @@ -3944,7 +3944,7 @@ Templates: 1: Sand Template@451: Id: 451 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 712 Size: 1,1 Categories: Ice-Detail @@ -3952,7 +3952,7 @@ Templates: 0: Sand Template@452: Id: 452 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 732 Size: 1,1 Categories: Ice-Detail @@ -3960,7 +3960,7 @@ Templates: 0: Sand Template@453: Id: 453 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 713, 733 Size: 1,2 Categories: Ice-Detail @@ -3969,7 +3969,7 @@ Templates: 1: Dune Template@454: Id: 454 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 734, 735 Size: 2,1 Categories: Ice-Detail @@ -3978,7 +3978,7 @@ Templates: 1: Sand Template@455: Id: 455 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 714, 715 Size: 2,1 Categories: Ice-Detail @@ -3987,7 +3987,7 @@ Templates: 1: Sand Template@456: Id: 456 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 716, 717, 718, 736, 737, 738 Size: 3,2 Categories: Ice-Detail @@ -4000,7 +4000,7 @@ Templates: 5: Sand Template@457: Id: 457 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 739 Size: 1,1 Categories: Ice-Detail @@ -4008,7 +4008,7 @@ Templates: 0: Sand Template@458: Id: 458 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 758, 759 Size: 2,1 Categories: Ice-Detail @@ -4017,7 +4017,7 @@ Templates: 1: Sand Template@459: Id: 459 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 652, 653, 672, 673 Size: 2,2 Categories: Ice-Detail @@ -4028,7 +4028,7 @@ Templates: 3: Sand Template@460: Id: 460 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 345, 346, 365, 366 Size: 2,2 Categories: Dead-Worm @@ -4039,7 +4039,7 @@ Templates: 3: Cliff Template@462: Id: 462 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 355, 356, 357, 358, 359, 373, 374, 375, 338, 339 Size: 5,2 Categories: Rotten-Base @@ -4056,7 +4056,7 @@ Templates: 9: Cliff Template@464: Id: 464 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 97, 117 Size: 1,2 Categories: Dead-Worm @@ -4065,7 +4065,7 @@ Templates: 1: Cliff Template@465: Id: 465 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 67 Size: 1,1 Categories: Rotten-Base @@ -4073,7 +4073,7 @@ Templates: 0: Sand Template@466: Id: 466 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 1 Size: 1,1 Categories: Rotten-Base @@ -4081,7 +4081,7 @@ Templates: 0: Sand Template@467: Id: 467 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 2, 3 Size: 2,1 Categories: Sand-Detail @@ -4090,7 +4090,7 @@ Templates: 1: Sand Template@468: Id: 468 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 4 Size: 1,1 Categories: Sand-Detail @@ -4098,7 +4098,7 @@ Templates: 0: Cliff Template@469: Id: 469 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 5 Size: 1,1 Categories: Sand-Detail @@ -4106,7 +4106,7 @@ Templates: 0: Cliff Template@470: Id: 470 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 6, 7 Size: 2,1 Categories: Sand-Detail @@ -4115,7 +4115,7 @@ Templates: 1: Cliff Template@471: Id: 471 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 312 Size: 1,1 Categories: Dead-Worm @@ -4123,7 +4123,7 @@ Templates: 0: Sand Template@472: Id: 472 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 310, 311 Size: 2,1 Categories: Dead-Worm @@ -4132,7 +4132,7 @@ Templates: 1: Sand Template@473: Id: 473 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 309 Size: 1,1 Categories: Dead-Worm @@ -4140,7 +4140,7 @@ Templates: 0: Sand Template@474: Id: 474 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 349, 350, 351, 352, 369, 370, 371, 372, 389, 390, 391, 392, 385, 386, 387, 388 Size: 4,4 Categories: Sand-Detail @@ -4163,7 +4163,7 @@ Templates: 15: Cliff Template@475: Id: 475 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 706, 707, 726, 727 Size: 2,2 Categories: Sand-Rock-Cliff @@ -4174,7 +4174,7 @@ Templates: 3: Cliff Template@476: Id: 476 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 557, 558, 559, 577, 578, 579 Size: 3,2 Categories: Sand-Rock-Cliff @@ -4187,7 +4187,7 @@ Templates: 5: Cliff Template@477: Id: 477 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 619, 639 Size: 1,2 Categories: Sand-Detail @@ -4196,7 +4196,7 @@ Templates: 1: Rough Template@478: Id: 478 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 305 Size: 1,1 Categories: Rock-Detail @@ -4204,7 +4204,7 @@ Templates: 0: Rough Template@479: Id: 479 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 325 Size: 1,1 Categories: Rock-Detail @@ -4212,7 +4212,7 @@ Templates: 0: Rough Template@481: Id: 481 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 414, 415, 434, 435 Size: 2,2 Categories: Sand-Rock-Cliff @@ -4223,7 +4223,7 @@ Templates: 3: Cliff Template@482: Id: 482 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 538, 539 Size: 2,1 Categories: Sand-Detail @@ -5564,7 +5564,7 @@ Templates: 0: Rock Template@1019: Id: 1019 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 29 Size: 1,1 Categories: Sand-Detail @@ -5572,7 +5572,7 @@ Templates: 0: Sand Template@1020: Id: 1020 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 617, 618, 637, 638 Size: 2,2 Categories: Rock-Detail @@ -5583,7 +5583,7 @@ Templates: 3: Rock Template@1021: Id: 1021 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 345 Size: 1,1 Categories: Sand-Detail @@ -5591,7 +5591,7 @@ Templates: 0: Rough Template@1022: Id: 1022 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 393, 394, 470, 395 Size: 2,2 Categories: Rock-Detail @@ -5601,7 +5601,7 @@ Templates: 3: Rough Template@1023: Id: 1023 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 353, 354 Size: 1,2 Categories: Rock-Detail @@ -5610,7 +5610,7 @@ Templates: 1: Rough Template@1024: Id: 1024 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 373 Size: 1,1 Categories: Sand-Detail @@ -5618,7 +5618,7 @@ Templates: 0: Rough Template@1025: Id: 1025 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 367, 368, 387, 388 Size: 2, 2 Categories: Sand-Detail @@ -5629,7 +5629,7 @@ Templates: 3: Rough Template@1026: Id: 1026 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 371 Size: 1, 1 Categories: Sand-Detail @@ -5637,7 +5637,7 @@ Templates: 0: Rough Template@1027: Id: 1027 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 383, 384 Size: 2, 1 Categories: Sand-Detail @@ -5646,7 +5646,7 @@ Templates: 1: Rough Template@1028: Id: 1028 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 391 Size: 1, 1 Categories: Sand-Detail @@ -5654,7 +5654,7 @@ Templates: 0: Rough Template@1029: Id: 1029 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 372 Size: 1, 1 Categories: Sand-Detail @@ -5662,7 +5662,7 @@ Templates: 0: Rough Template@1030: Id: 1030 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 385 Size: 1, 1 Categories: Sand-Detail @@ -5670,7 +5670,7 @@ Templates: 0: Rough Template@1031: Id: 1031 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 710, 711, 730, 630 Size: 2,2 Categories: Rock-Detail @@ -5680,7 +5680,7 @@ Templates: 2: Rough Template@1032: Id: 1032 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 709, 729 Size: 1,2 Categories: Rock-Detail @@ -5689,7 +5689,7 @@ Templates: 1: Rough Template@1033: Id: 1033 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 714, 715 Size: 2,1 Categories: Rock-Detail @@ -5698,7 +5698,7 @@ Templates: 1: Rough Template@1034: Id: 1034 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 611, 612, 613, 631, 632, 633 Size: 3,2 Categories: Rock-Detail @@ -5711,7 +5711,7 @@ Templates: 5: Rock Template@1035: Id: 1035 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 614, 615, 616, 634, 635, 636, 654, 655, 656 Size: 3,3 Categories: Rock-Detail @@ -5727,7 +5727,7 @@ Templates: 8: Rock Template@1036: Id: 1036 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 684, 685, 704, 705 Size: 2,2 Categories: Rock-Detail @@ -5738,7 +5738,7 @@ Templates: 3: Rough Template@1037: Id: 1037 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 662, 630, 682, 683 Size: 2,2 Categories: Rock-Detail @@ -5748,7 +5748,7 @@ Templates: 3: Rough Template@1040: Id: 1040 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 359 Size: 1,1 Categories: Rock-Detail @@ -5756,7 +5756,7 @@ Templates: 0: Cliff Template@1041: Id: 1041 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 339 Size: 1,1 Categories: Rock-Detail @@ -5764,7 +5764,7 @@ Templates: 0: Cliff Template@1042: Id: 1042 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 319 Size: 1,1 Categories: Rock-Detail @@ -5772,7 +5772,7 @@ Templates: 0: Cliff Template@1043: Id: 1043 - Images: BLOXICE.R8 + Images: BLOXICE.R16 Frames: 538 Size: 1,1 Categories: Sand-Detail @@ -5780,7 +5780,7 @@ Templates: 0: Sand Template@1046: Id: 1046 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 700 Size: 1,1 Categories: Sand-Detail @@ -5788,7 +5788,7 @@ Templates: 0: Rough Template@1047: Id: 1047 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 681 Size: 1,1 Categories: Sand-Detail @@ -5796,7 +5796,7 @@ Templates: 0: Rough Template@1048: Id: 1048 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 661 Size: 1,1 Categories: Sand-Detail @@ -5804,7 +5804,7 @@ Templates: 0: Rough Template@1049: Id: 1049 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 680 Size: 1,1 Categories: Sand-Detail @@ -5812,7 +5812,7 @@ Templates: 0: Rough Template@1050: Id: 1050 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 392 Size: 1,1 Categories: Sand-Detail @@ -5820,7 +5820,7 @@ Templates: 0: Rough Template@1051: Id: 1051 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 393 Size: 1,1 Categories: Sand-Detail @@ -5828,7 +5828,7 @@ Templates: 0: Rough Template@1052: Id: 1052 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 346, 366 Size: 1,2 Categories: Sand-Detail @@ -5837,7 +5837,7 @@ Templates: 1: Rough Template@1053: Id: 1053 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 365 Size: 1,1 Categories: Sand-Detail @@ -5845,7 +5845,7 @@ Templates: 0: Rough Template@1054: Id: 1054 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 386 Size: 1,1 Categories: Sand-Detail @@ -5853,7 +5853,7 @@ Templates: 0: Rough Template@1055: Id: 1055 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 639 Size: 1,1 Categories: Rock-Detail @@ -5861,7 +5861,7 @@ Templates: 0: Rock Template@1057: Id: 1057 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 382 Size: 1,1 Categories: Rock-Detail @@ -5869,7 +5869,7 @@ Templates: 0: Cliff Template@1058: Id: 1058 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 393, 394, 470, 395 Size: 2,2 Categories: Rock-Detail @@ -5879,7 +5879,7 @@ Templates: 3: Rough Template@1059: Id: 1059 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 660 Size: 1,1 Categories: Sand-Detail @@ -5887,7 +5887,7 @@ Templates: 0: Rough Template@1060: Id: 1060 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 164, 165, 184, 185 Size: 2,2 Categories: Dead-Worm @@ -5898,7 +5898,7 @@ Templates: 3: Cliff Template@1061: Id: 1061 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 382 Size: 1,1 Categories: Sand-Detail @@ -5906,7 +5906,7 @@ Templates: 0: Rough Template@1062: Id: 1062 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 368 Size: 1,1 Categories: Sand-Detail @@ -5914,7 +5914,7 @@ Templates: 0: Rough Template@1063: Id: 1063 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 380 Size: 1,1 Categories: Sand-Detail @@ -5922,7 +5922,7 @@ Templates: 0: Rough Template@1064: Id: 1064 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 290 Size: 1,1 Categories: Sand-Detail @@ -5930,7 +5930,7 @@ Templates: 0: Rough Template@1068: Id: 1068 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 367 Size: 1,1 Categories: Sand-Detail @@ -5938,7 +5938,7 @@ Templates: 0: Sand Template@1069: Id: 1069 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 381 Size: 1,1 Categories: Sand-Detail @@ -5946,7 +5946,7 @@ Templates: 0: Rough Template@1070: Id: 1070 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 343 Size: 1,1 Categories: Sand-Detail @@ -5954,7 +5954,7 @@ Templates: 0: Rough Template@1074: Id: 1074 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 289 Size: 1,1 Categories: Sand-Detail @@ -5962,7 +5962,7 @@ Templates: 0: Sand Template@1075: Id: 1075 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 344 Size: 1,1 Categories: Sand-Detail @@ -5970,7 +5970,7 @@ Templates: 0: Sand Template@1076: Id: 1076 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 362, 363, 364 Size: 3,1 Categories: Rotten-Base @@ -5980,7 +5980,7 @@ Templates: 2: Cliff Template@1077: Id: 1077 - Images: BLOXWAST.R8 + Images: BLOXWAST.R16 Frames: 607 Size: 1,1 Categories: Rotten-Base @@ -5988,7 +5988,7 @@ Templates: 0: Sand Template@1078: Id: 1078 - Images: BLOXBAT.R8 + Images: BLOXBAT.R16 Frames: 311, 312 Size: 2,1 Categories: Sand-Detail @@ -5997,7 +5997,7 @@ Templates: 1: Rough Template@1079: Id: 1079 - Images: BLOXBAT.R8 + Images: BLOXBAT.R16 Frames: 185 Size: 1,1 Categories: Sand-Detail @@ -6005,7 +6005,7 @@ Templates: 0: Rough Template@1080: Id: 1080 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 713, 733 Size: 1,2 Categories: Rock-Detail @@ -6014,7 +6014,7 @@ Templates: 1: Rough Template@1081: Id: 1081 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 712 Size: 1,1 Categories: Rock-Detail @@ -6022,7 +6022,7 @@ Templates: 0: Rough Template@1082: Id: 1082 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 728 Size: 1,1 Categories: Rock-Detail @@ -6030,7 +6030,7 @@ Templates: 0: Rough Template@1083: Id: 1083 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 707, 708 Size: 2,1 Categories: Rock-Detail @@ -6039,7 +6039,7 @@ Templates: 1: Rough Template@1084: Id: 1084 - Images: BLOXBGBS.R8 + Images: BLOXBGBS.R16 Frames: 731, 732 Size: 2,1 Categories: Rock-Detail @@ -6262,7 +6262,7 @@ Templates: 1: Rough Template@1107: Id: 1107 - Images: BLOXTREE.R8 + Images: BLOXTREE.R16 Frames: 381 Size: 1,1 Categories: Rock-Detail