Fix DamageModifiers

This commit is contained in:
penev92
2015-07-04 16:14:17 +03:00
parent fe94b7686e
commit 351cf254e7
7 changed files with 22 additions and 19 deletions

View File

@@ -10,7 +10,7 @@
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e)
{
if (e.Damage <= 0 || e.Warhead == null || !e.Warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
var warhead = e.Warhead as DamageWarhead;
if (e.Damage <= 0 || warhead == null || !warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
return;
if (!IsProne)
@@ -81,12 +82,16 @@ namespace OpenRA.Mods.Common.Traits
localOffset = WVec.Zero;
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, IWarhead warhead)
{
if (!IsProne)
return 100;
var modifierPercentages = info.DamageModifiers.Where(x => warhead.DamageTypes.Contains(x.Key)).Select(x => x.Value);
var damageWh = warhead as DamageWarhead;
if (damageWh == null)
return 100;
var modifierPercentages = info.DamageModifiers.Where(x => damageWh.DamageTypes.Contains(x.Key)).Select(x => x.Value);
return Util.ApplyPercentageModifiers(100, modifierPercentages);
}