Fix DamageModifiers

This commit is contained in:
penev92
2015-07-04 16:14:17 +03:00
parent fe94b7686e
commit 351cf254e7
7 changed files with 22 additions and 19 deletions

View File

@@ -8,10 +8,9 @@
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
@@ -42,6 +41,8 @@ namespace OpenRA.Mods.Common.Traits
public class TerrainModifiesDamage : IDamageModifier
{
const int FullDamage = 100;
public readonly TerrainModifiesDamageInfo Info;
readonly Actor self;
@@ -52,11 +53,11 @@ namespace OpenRA.Mods.Common.Traits
this.self = self;
}
public int GetDamageModifier(Actor attacker, DamageWarhead warhead)
public int GetDamageModifier(Actor attacker, IWarhead warhead)
{
var percent = 100;
if (attacker.Owner.IsAlliedWith(self.Owner) && (warhead != null && warhead.Damage < 0) && !Info.ModifyHealing)
return percent;
var damageWh = warhead as DamageWarhead;
if (attacker.Owner.IsAlliedWith(self.Owner) && (damageWh != null && damageWh.Damage < 0) && !Info.ModifyHealing)
return FullDamage;
var world = self.World;
var map = world.Map;
@@ -67,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
if (!Info.TerrainModifier.ContainsKey(terrainType))
return percent;
return FullDamage;
return Info.TerrainModifier[terrainType];
}