Fix DamageModifiers

This commit is contained in:
penev92
2015-07-04 16:14:17 +03:00
parent fe94b7686e
commit 351cf254e7
7 changed files with 22 additions and 19 deletions

View File

@@ -205,7 +205,7 @@ namespace OpenRA.Traits
} }
public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); } public interface IRenderModifier { IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r); }
public interface IDamageModifier { int GetDamageModifier(Actor attacker, DamageWarhead warhead); } public interface IDamageModifier { int GetDamageModifier(Actor attacker, IWarhead warhead); }
public interface ISpeedModifier { int GetSpeedModifier(); } public interface ISpeedModifier { int GetSpeedModifier(); }
public interface IFirepowerModifier { int GetFirepowerModifier(); } public interface IFirepowerModifier { int GetFirepowerModifier(); }
public interface IReloadModifier { int GetReloadModifier(); } public interface IReloadModifier { int GetReloadModifier(); }

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@@ -9,7 +9,6 @@
#endregion #endregion
using System.Linq; using System.Linq;
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -101,7 +100,7 @@ namespace OpenRA.Mods.Cnc.Traits
} }
} }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
return state == PopupState.Closed ? info.ClosedDamageMultiplier : 100; return state == PopupState.Closed ? info.ClosedDamageMultiplier : 100;
} }

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@@ -10,7 +10,7 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules; using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -64,7 +64,8 @@ namespace OpenRA.Mods.Common.Traits
public void Damaged(Actor self, AttackInfo e) public void Damaged(Actor self, AttackInfo e)
{ {
if (e.Damage <= 0 || e.Warhead == null || !e.Warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x))) var warhead = e.Warhead as DamageWarhead;
if (e.Damage <= 0 || warhead == null || !warhead.DamageTypes.Any(x => info.DamageTriggers.Contains(x)))
return; return;
if (!IsProne) if (!IsProne)
@@ -81,12 +82,16 @@ namespace OpenRA.Mods.Common.Traits
localOffset = WVec.Zero; localOffset = WVec.Zero;
} }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
if (!IsProne) if (!IsProne)
return 100; return 100;
var modifierPercentages = info.DamageModifiers.Where(x => warhead.DamageTypes.Contains(x.Key)).Select(x => x.Value); var damageWh = warhead as DamageWarhead;
if (damageWh == null)
return 100;
var modifierPercentages = info.DamageModifiers.Where(x => damageWh.DamageTypes.Contains(x.Key)).Select(x => x.Value);
return Util.ApplyPercentageModifiers(100, modifierPercentages); return Util.ApplyPercentageModifiers(100, modifierPercentages);
} }

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@@ -8,10 +8,9 @@
*/ */
#endregion #endregion
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using OpenRA.GameRules; using OpenRA.Mods.Common.Warheads;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -42,6 +41,8 @@ namespace OpenRA.Mods.Common.Traits
public class TerrainModifiesDamage : IDamageModifier public class TerrainModifiesDamage : IDamageModifier
{ {
const int FullDamage = 100;
public readonly TerrainModifiesDamageInfo Info; public readonly TerrainModifiesDamageInfo Info;
readonly Actor self; readonly Actor self;
@@ -52,11 +53,11 @@ namespace OpenRA.Mods.Common.Traits
this.self = self; this.self = self;
} }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
var percent = 100; var damageWh = warhead as DamageWarhead;
if (attacker.Owner.IsAlliedWith(self.Owner) && (warhead != null && warhead.Damage < 0) && !Info.ModifyHealing) if (attacker.Owner.IsAlliedWith(self.Owner) && (damageWh != null && damageWh.Damage < 0) && !Info.ModifyHealing)
return percent; return FullDamage;
var world = self.World; var world = self.World;
var map = world.Map; var map = world.Map;
@@ -67,7 +68,7 @@ namespace OpenRA.Mods.Common.Traits
var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type; var terrainType = tileSet[tileSet.GetTerrainIndex(tiles[pos])].Type;
if (!Info.TerrainModifier.ContainsKey(terrainType)) if (!Info.TerrainModifier.ContainsKey(terrainType))
return percent; return FullDamage;
return Info.TerrainModifier[terrainType]; return Info.TerrainModifier[terrainType];
} }

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@@ -8,7 +8,6 @@
*/ */
#endregion #endregion
using OpenRA.GameRules;
using OpenRA.Traits; using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits namespace OpenRA.Mods.Common.Traits
@@ -18,6 +17,6 @@ namespace OpenRA.Mods.Common.Traits
class Invulnerable : IDamageModifier class Invulnerable : IDamageModifier
{ {
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) { return 0; } public int GetDamageModifier(Actor attacker, IWarhead warhead) { return 0; }
} }
} }

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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length); inaccuracyLevel = newLevel.Clamp(0, info.InaccuracyModifier.Length);
} }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
return damageLevel > 0 ? info.DamageModifier[damageLevel - 1] : 100; return damageLevel > 0 ? info.DamageModifier[damageLevel - 1] : 100;
} }

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@@ -8,7 +8,6 @@
*/ */
#endregion #endregion
using OpenRA.GameRules;
using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits;
using OpenRA.Traits; using OpenRA.Traits;
@@ -24,7 +23,7 @@ namespace OpenRA.Mods.RA
public InvulnerabilityUpgrade(InvulnerabilityUpgradeInfo info) public InvulnerabilityUpgrade(InvulnerabilityUpgradeInfo info)
: base(info) { } : base(info) { }
public int GetDamageModifier(Actor attacker, DamageWarhead warhead) public int GetDamageModifier(Actor attacker, IWarhead warhead)
{ {
return IsTraitDisabled ? 100 : 0; return IsTraitDisabled ? 100 : 0;
} }