editor compiles again
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@@ -251,7 +251,12 @@ namespace OpenRA.Editor
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Map.MapResources[i, j] = new TileReference<byte, byte>(res.First, res.Second);
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if (o != 255 && overlayActorMapping.ContainsKey(raOverlayNames[o]))
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, overlayActorMapping[raOverlayNames[o]], new int2(i, j), "Neutral"));
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Map.Actors.Add("Actor" + ActorCount,
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new ActorReference(overlayActorMapping[raOverlayNames[o]])
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{
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new LocationInit( new int2(i, j) ),
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new OwnerInit( "Neutral" )
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});
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}
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}
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@@ -264,7 +269,12 @@ namespace OpenRA.Editor
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foreach (KeyValuePair<string, string> kv in terrain)
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{
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var loc = int.Parse(kv.Key);
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, kv.Value.ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), "Neutral"));
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Map.Actors.Add("Actor" + ActorCount,
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new ActorReference(kv.Value.ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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new OwnerInit("Neutral")
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});
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}
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}
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@@ -305,7 +315,12 @@ namespace OpenRA.Editor
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Map.MapResources[cell.X, cell.Y] = new TileReference<byte, byte>(res.First, res.Second);
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if (overlayActorMapping.ContainsKey(kv.Value.ToLower()))
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, overlayActorMapping[kv.Value.ToLower()], new int2(cell.X, cell.Y), "Neutral"));
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Map.Actors.Add("Actor" + ActorCount,
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new ActorReference(overlayActorMapping[kv.Value.ToLower()])
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{
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new LocationInit(cell),
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new OwnerInit("Neutral")
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});
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}
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}
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@@ -318,7 +333,12 @@ namespace OpenRA.Editor
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foreach (KeyValuePair<string, string> kv in terrain)
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{
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var loc = int.Parse(kv.Key);
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, kv.Value.Split(',')[0].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), "Neutral"));
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Map.Actors.Add("Actor" + ActorCount,
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new ActorReference(kv.Value.Split(',')[0].ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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new OwnerInit("Neutral")
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});
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}
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}
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@@ -331,7 +351,12 @@ namespace OpenRA.Editor
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var loc = int.Parse(parts[3]);
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if (parts[0] == "")
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parts[0] = "Neutral";
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Map.Actors.Add("Actor" + ActorCount, new ActorReference("Actor" + ActorCount++, parts[1].ToLowerInvariant(), new int2(loc % MapSize, loc / MapSize), parts[0]));
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Map.Actors.Add("Actor" + ActorCount,
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new ActorReference(parts[1].ToLowerInvariant())
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{
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new LocationInit(new int2(loc % MapSize, loc / MapSize)),
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new OwnerInit(parts[0])
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});
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}
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}
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