a bit more
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@@ -174,6 +174,7 @@ namespace OpenRA.Traits
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if (MovementCostForCell(self, cell) == float.PositiveInfinity)
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return false;
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// Check for buildings
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var building = bim.GetBuildingBlocking(cell);
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if (building != null && building != ignoreActor)
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@@ -211,7 +212,7 @@ namespace OpenRA.Traits
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if (Info.Crushes == null && nonshareable.Count() > 0)
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return false;
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if (nonshareable.Any(a => !(a.traits.Contains<ICrushable>() &&
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if (nonshareable.Length > 0 && nonshareable.Any(a => !(a.traits.Contains<ICrushable>() &&
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a.traits.WithInterface<ICrushable>().Any(b => b.CrushClasses.Intersect(Info.Crushes).Any()))))
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return false;
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}
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@@ -219,8 +220,6 @@ namespace OpenRA.Traits
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return true;
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}
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static readonly Actor[] Nothing = { };
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public virtual void FinishedMoving(Actor self)
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{
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