Merge pull request #3729 from reaperrr/ts-mod-improvements

TS mod improvements
This commit is contained in:
Matthias Mailänder
2013-08-22 11:18:58 -07:00
9 changed files with 249 additions and 71 deletions

BIN
mods/ts/bits/lrotor.shp Normal file

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@@ -4,37 +4,37 @@
Cursors:
mouse: cursor
scroll-t: #TODO
start:1
scroll-tr: #TODO
start: 2
scroll-r: #TODO
scroll-tr: #TODO
start: 3
scroll-br: #TODO
scroll-r: #TODO
start: 4
scroll-br: #TODO
start: 5
scroll-b: #TODO
start:5
start: 6
scroll-bl: #TODO
start:6
start: 7
scroll-l: #TODO
start:7
start: 8
scroll-tl: #TODO
start:8
start: 9
scroll-t-blocked: #TODO
start:124
start: 10
scroll-tr-blocked: #TODO
start:125
start: 11
scroll-r-blocked: #TODO
start:126
start: 12
scroll-br-blocked: #TODO
start:127
start: 13
scroll-b-blocked: #TODO
start:128
start: 14
scroll-bl-blocked: #TODO
start:129
start: 15
scroll-l-blocked: #TODO
start:130
start: 16
scroll-tl-blocked:#TODO
start:131
start: 17
select:
start:18
length: 12
@@ -64,23 +64,23 @@ Cursors:
move-blocked-minimap:
start:52
attack:
start: 31
length: 10
start: 53
length: 5
attack-blocked: # TODO: unused
start: 32
start: 41
length: 1
attack-minimap:
start: 42
length: 10
start: 63
length: 5
attackmove: #TODO
start:21
length: 8
start: 58
length: 5
attackmove-minimap: #TODO
start:134
length: 8
start:68
length: 5
harvest: #TODO
start:21
length: 8
start:53
length: 5
harvest-minimap: #TODO
start:134
length: 8

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@@ -27,5 +27,8 @@ hacker: Hacker
infiltra: Infiltration
kmachine: Killing Machine
linkup: Link Up
rainnite: Rain in the Night
salvesys: Slave To The System
rainnite: Rain in the Night 2
slavesys: Slave To The System
#Bonus tracks
stomp: Stomp
initiate: Initiate

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@@ -261,6 +261,8 @@ APACHE:
Ammo: 12
PipCount: 4
AutoTarget:
WithRotor:
Offset: 85,0,384
RenderSprites:
RenderVoxels:
WithVoxelBody:

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@@ -175,6 +175,7 @@ HVR:
RenderVoxels:
WithVoxelBody:
WithVoxelTurret:
WithVoxelBarrel:
TRUCKB: # NOTE: TRUCKA is unloaded
Inherits: ^Vehicle

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@@ -28,4 +28,10 @@ scrin:
apache:
icon: apchicon
Start: 0
Start: 0
rotor: lrotor
Start: 0
Length: 4
slow-rotor: lrotor
Start: 4
Length: 8

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@@ -52,38 +52,166 @@ clock:
Start: 0
Length: *
pips:
medic:
Start: 6
tag-primary:
Start: 8
pip-empty:
Start: 1
# TODO:
pip-green:
# needs palette.pal
pips:
medic:
Start: 6
tag-primary:
Start: 8
pip-empty: pips2
Start: 0
pip-green: pips2
Start: 1
pip-yellow: pips2
Start: 2
pip-yellow:
Start: 2
pip-gray:
Start: 2
pip-red:
Start: 2
pip-blue:
pip-gray: pips2
Start: 3
pip-red: pips2
Start: 4
pip-blue: pips2
Start: 5
pip-ammo: pips2
Start: 6
# TODO:
pip-empty-building:
Start: 0
pip-green-building:
Start: 1
pip-yellow-building:
Start: 2
pip-gray-building:
Start: 3
pip-red-building:
Start: 4
pip-blue-building:
Start: 5
explosion:
building: twlt070
Start: 0
Length: *
ionring: ring1
Start: 0
Length: *
Tick: 160
pulse_explosion: pulsefx2
Start: 0
Length: *
Tick: 160
BlendMode: Additive
small_watersplash: h2o_exp2
Start: 0
Length: *
large_watersplash: h2o_exp1
Start: 0
Length: *
piff: piff
Start: 0
Length: *
piffpiff: piffpiff
Start: 0
Length: *
small_explosion: explosml
Start: 0
Length: *
medium_explosion: explomed
Start: 0
Length: *
large_explosion: explolrg
Start: 0
Length: *
tiny_bang: s_bang16
Start: 0
Length: *
small_bang: s_bang24
Start: 0
Length: *
medium_bang: s_bang34
Start: 0
Length: *
large_bang: s_bang48
Start: 0
Length: *
tiny_brnl: s_brnl20
Start: 0
Length: *
small_brnl: s_brnl30
Start: 0
Length: *
medium_brnl: s_brnl40
Start: 0
Length: *
large_brnl: s_brnl58
Start: 0
Length: *
tiny_tumu: s_tumu22
Start: 0
Length: *
small_tumu: s_tumu30
Start: 0
Length: *
medium_tumu: s_tumu42
Start: 0
Length: *
large_tumu: s_tumu60
Start: 0
Length: *
tiny_clsn: s_clsn16
Start: 0
Length: *
small_clsn: s_clsn22
Start: 0
Length: *
medium_clsn: s_clsn30
Start: 0
Length: *
large_clsn: s_clsn42
Start: 0
Length: *
verylarge_clsn: s_clsn58
Start: 0
Length: *
tiny_twlt: twlt026
Start: 0
Length: *
small_twlt: twlt036
Start: 0
Length: *
medium_twlt: twlt050
Start: 0
Length: *
large_twlt: twlt070
Start: 0
Length: *
verylarge_twlt: twlt100
Start: 0
Length: *
tiny_grey_explosion: xgrysml1
Start: 0
Length: *
small_grey_explosion: xgrysml2
Start: 0
Length: *
medium_grey_explosion: xgrymed1
Start: 0
Length: *
large_grey_explosion: xgrymed2
Start: 0
Length: *
discus:
idle:
Start: 0
Length: *
# TODO: needs unit*.pal
canister:
idle:
Start: 0
Length: *
# TODO: needs unit*.pal + ShadowIndex: 4
dragon:
idle:
Start: 0

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@@ -70,6 +70,7 @@ dshp:
4tnk:
idle:
turret: 4tnktur
barrel: 4tnkbarl
trucka:
idle:

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@@ -21,7 +21,8 @@ Grenade:
Projectile: Bullet
Speed: 5
High: yes
Angle: .1
Shadow: yes
Angle: 0.1
Inaccuracy: 13
Image: DISCUS
Warhead:
@@ -33,6 +34,8 @@ Grenade:
Heavy: 5%
InfDeath: 2
Damage: 40
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
Bazooka:
ROF: 60
@@ -43,7 +46,7 @@ Bazooka:
Speed: 25
Arm: 2
High: yes
Shadow: no
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
@@ -58,6 +61,8 @@ Bazooka:
Concrete: 20%
InfDeath: 2
Damage: 25
Explosion: small_clsn
ImpactSound: expnew12.aud
MultiCluster:
ROF: 80
@@ -68,7 +73,7 @@ MultiCluster:
Speed: 20
Arm: 2
High: yes
Shadow: no
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
@@ -83,6 +88,8 @@ MultiCluster:
Concrete: 20%
InfDeath: 2
Damage: 65
Explosion: large_explosion
ImpactSound: expnew09.aud
Heal:
ROF: 80
@@ -151,13 +158,13 @@ LtRail:
Vulcan3:
ROF: 30
Burst: 3
Range: 4
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Burst: 3
Versus:
Wood: 25%
Light: 30%
@@ -169,13 +176,13 @@ Vulcan3:
Vulcan2:
ROF: 50
Burst: 3
Range: 6
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 100
Warhead:
Spread: 3
Burst: 3
Versus:
None: 100%
Wood: 60%
@@ -204,12 +211,14 @@ Vulcan:
FiendShard:
ROF: 30
Burst: 3
Range: 5
Report: FIEND2.AUD
Projectile: Missile
Burst: 3
Speed: 25
Image: CRYSTAL4
Shadow: yes
Angle: 0.15
Warhead:
Versus:
Wood: 25%
@@ -221,11 +230,11 @@ FiendShard:
JumpCannon:
ROF: 40
Burst: 2
Range: 5
Report: JUMPJET1.AUD
Projectile: Bullet
Speed: 100
Burst: 2
Warhead:
Versus:
Wood: 25%
@@ -238,15 +247,15 @@ JumpCannon:
HoverMissile:
ROF: 68
Burst: 2
Range: 8
Report: HOVRMIS1.AUD
ValidTargets: Ground, Air
Projectile: Missile
Burst: 2
Speed: 30
Arm: 2
High: yes
Shadow: no
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
@@ -261,15 +270,20 @@ HoverMissile:
Concrete: 20%
InfDeath: 2
Damage: 30
Explosion: small_clsn
ImpactSound: expnew12.aud
120mmx:
ROF: 80
Range: 6.75
Report: 120MMX9.AUD
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 40
Image: 120mm
Shadow: yes
Angle: 0.1
Warhead:
Spread: 3
Versus:
@@ -280,6 +294,8 @@ HoverMissile:
Concrete: 100%
InfDeath: 2
Damage: 50
Explosion: medium_clsn
ImpactSound: expnew14.aud
MammothTusk:
ROF: 80
@@ -290,7 +306,7 @@ MammothTusk:
Projectile: Missile
Arm: 0
High: yes
Shadow: no
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
@@ -306,6 +322,8 @@ MammothTusk:
Heavy: 50%
InfDeath: 2
Damage: 40
Explosion: medium_bang
ImpactSound: expnew12.aud
Repair:
ROF: 80
@@ -326,10 +344,10 @@ Repair:
SlimeAttack:
ROF: 80
Burst: 3
Range: 5
Report: VICER1.AUD
Projectile: Bullet
Burst: 3
Speed: 25
Warhead:
Versus:
@@ -359,8 +377,6 @@ SuicideBomb:
ROF: 80
Range: 6.75
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 90
Warhead:
@@ -373,12 +389,14 @@ SuicideBomb:
Concrete: 100%
InfDeath: 3
Damage: 70
Explosion: large_clsn
ImpactSound: expnew14.aud
MechRailgun:
ROF: 60
Range: 8
Burst: 2
BurstDelay:10
BurstDelay: 10
Charges: yes
Report: RAILUSE5.AUD
Projectile: LaserZap
@@ -409,14 +427,15 @@ AssaultCannon:
BikeMissile:
ROF: 60
Burst: 2
BurstDelay: 60
Range: 5
Report: MISL1.AUD
ValidTargets: Ground
Burst: 2
Projectile: Missile
Arm: 2
High: yes
Shadow: no
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
@@ -432,6 +451,8 @@ BikeMissile:
Heavy: 50%
InfDeath: 2
Damage: 40
Explosion: small_clsn
ImpactSound: expnew12.aud
RaiderCannon:
ROF: 55
@@ -465,6 +486,7 @@ FireballLauncher: # TODO: add fire particles
Wood: 100%
Light: 50%
Heavy: 25%
Concrete: 20%
InfDeath: 5
Damage: 90
@@ -472,12 +494,12 @@ SonicZap:
ROF: 120
Range: 6
Burst: 2
BurstDelay:10
BurstDelay: 10
Charges: yes
Report: SONIC4.AUD
Projectile: LaserZap # TODO: SonicBeam
Color: 200,0,255,255
BeamWidth: 2
BeamWidth: 10
Warhead:
Spread: 1
InfDeath: 5
@@ -494,7 +516,7 @@ Dragon:
Speed: 25
Arm: 2
High: yes
Shadow: no
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
@@ -509,15 +531,18 @@ Dragon:
Concrete: 20%
InfDeath: 2
Damage: 30
Explosion: small_clsn
ImpactSound: expnew12.aud
90mm:
ROF: 50
Range: 6.75
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 40
Image: 120mm
Shadow: yes
Angle: 0.1
Warhead:
Spread: 3
Versus:
@@ -528,15 +553,18 @@ Dragon:
Concrete: 100%
InfDeath: 2
Damage: 36
Explosion: medium_clsn
ImpactSound: expnew14.aud
155mm:
ROF: 110
Range: 18
Report: 120MMF.AUD
Burst: 2
BurstDelay: 5
Projectile: Bullet
Speed: 10
Image: 120mm
Angle: 0.4
Shadow: yes
MinRange: 5
Warhead:
Spread: 7
@@ -548,6 +576,8 @@ Dragon:
Concrete: 35%
InfDeath: 2
Damage: 150
Explosion: large_explosion
ImpactSound: expnew09.aud
Hellfire:
ROF: 50
@@ -559,7 +589,7 @@ Hellfire:
Speed: 30
Arm: 2
High: yes
Shadow: no
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: DRAGON
@@ -575,6 +605,8 @@ Hellfire:
Concrete: 30%
InfDeath: 3
Damage: 30
Explosion: small_bang
ImpactSound: expnew12.aud
Bomb:
ROF: 10
@@ -582,6 +614,7 @@ Bomb:
Projectile: Bullet
Speed: 10
Image: 120MM
Shadow: yes
Warhead:
Spread: 7
Versus:
@@ -592,6 +625,8 @@ Bomb:
Concrete: 100%
InfDeath: 2
Damage: 160
Explosion: large_explosion
ImpactSound: expnew09.aud
Proton:
ROF: 3
@@ -603,7 +638,7 @@ Proton:
Speed: 30
Arm: 2
High: yes
Shadow: no
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: TORPEDO
@@ -619,6 +654,8 @@ Proton:
Concrete: 60%
InfDeath: 3
Damage: 20
Explosion: small_bang
ImpactSound: expnew12.aud
HarpyClaw:
ROF: 36