Merge pull request #11560 from abcdefg30/supportSpeech

Refine the support power speech notifications setup
This commit is contained in:
Oliver Brakmann
2016-07-13 18:40:07 +02:00
committed by GitHub
11 changed files with 133 additions and 84 deletions

View File

@@ -114,7 +114,11 @@ namespace OpenRA.Mods.Common.Widgets
protected void ClickIcon(SupportPowerIcon clicked)
{
if (!clicked.Power.Active)
{
Game.Sound.PlayToPlayer(spm.Self.Owner, clicked.Power.Info.InsufficientPowerSound);
Game.Sound.PlayNotification(spm.Self.World.Map.Rules, spm.Self.Owner, "Speech",
clicked.Power.Info.InsufficientPowerSpeechNotification, spm.Self.Owner.Faction.InternalName);
}
else
clicked.Power.Target();
}