Remove obsolete Bold field from widgets
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@@ -25,9 +25,6 @@ namespace OpenRA.Widgets
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public Func<bool> IsDisabled = () => false;
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public Action OnClick = () => {};
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[Obsolete] public bool Bold = false;
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public ButtonWidget()
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: base()
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{
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@@ -96,8 +93,6 @@ namespace OpenRA.Widgets
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{
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var rb = RenderBounds;
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var disabled = IsDisabled();
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if (Font == "Regular" && Bold)
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Font = "Bold";
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var font = Game.Renderer.Fonts[Font];
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var text = GetText();
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@@ -63,9 +63,6 @@ namespace OpenRA.Widgets
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public override void DrawInner()
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{
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if (Font == "Regular" && Bold)
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Font = "Bold";
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var font = Game.Renderer.Fonts[Font];
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var rect = RenderBounds;
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var check = new Rectangle(rect.Location, new Size(Bounds.Height, Bounds.Height));
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@@ -30,8 +30,6 @@ namespace OpenRA.Widgets
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public Func<string> GetText;
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[Obsolete] public Func<string> GetBackground;
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[Obsolete] public bool Bold = false; // Legacy flag. TODO: Remove
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public LabelWidget()
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: base()
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{
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@@ -44,7 +42,6 @@ namespace OpenRA.Widgets
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{
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Text = other.Text;
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Align = other.Align;
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Bold = other.Bold;
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Font = other.Font;
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Color = other.Color;
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Contrast = other.Contrast;
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@@ -61,9 +58,6 @@ namespace OpenRA.Widgets
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if (bg != null)
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WidgetUtils.DrawPanel(bg, RenderBounds );
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if (Font == "Regular" && Bold)
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Font = "Bold";
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SpriteFont font = Game.Renderer.Fonts[Font];
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var text = GetText();
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if (text == null)
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@@ -39,15 +39,12 @@ namespace OpenRA.Widgets
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public Color DisabledColor = Color.Gray;
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public string Font = "Regular";
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[Obsolete] public bool Bold = false;
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public TextFieldWidget() : base() {}
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protected TextFieldWidget(TextFieldWidget widget)
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: base(widget)
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{
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Text = widget.Text;
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MaxLength = widget.MaxLength;
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Bold = widget.Bold;
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Font = widget.Font;
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TextColor = widget.TextColor;
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DisabledColor = widget.DisabledColor;
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@@ -86,9 +83,6 @@ namespace OpenRA.Widgets
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public int ClosestCursorPosition(int x)
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{
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if (Font == "Regular" && Bold)
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Font = "Bold";
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var font = Game.Renderer.Fonts[Font];
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var textSize = font.Measure(Text);
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@@ -200,9 +194,6 @@ namespace OpenRA.Widgets
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public virtual void DrawWithString(string text)
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{
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if (Font == "Regular" && Bold)
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Font = "Bold";
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var font = Game.Renderer.Fonts[Font];
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var pos = RenderOrigin;
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