Refactor Package -> MixFile; group filesystem related classes in FileFormats.
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="3.5">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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@@ -59,8 +59,6 @@
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<Compile Include="Evaluator.cs" />
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<Compile Include="Exts.cs" />
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<Compile Include="FieldLoader.cs" />
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<Compile Include="FileSystem.cs" />
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<Compile Include="Folder.cs" />
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<Compile Include="Graphics\IGraphicsDevice.cs" />
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<Compile Include="Graphics\IInputHandler.cs" />
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<Compile Include="Graphics\Vertex.cs" />
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@@ -68,8 +66,6 @@
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<Compile Include="MiniYaml.cs" />
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<Compile Include="Mod.cs" />
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<Compile Include="PackageEntry.cs" />
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<Compile Include="Package.cs" />
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<Compile Include="PackageWriter.cs" />
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<Compile Include="Palette.cs" />
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<Compile Include="PlayerColorRemap.cs" />
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<Compile Include="Primitives\DisposableAction.cs" />
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@@ -101,8 +97,12 @@
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<Compile Include="Map\MapStub.cs" />
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<Compile Include="Map\SmudgeReference.cs" />
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<Compile Include="Map\PlayerReference.cs" />
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<Compile Include="CompressedPackage.cs" />
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<Compile Include="Graphics\VqaReader.cs" />
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<Compile Include="Filesystem\MixFile.cs" />
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<Compile Include="Filesystem\FileSystem.cs" />
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<Compile Include="Filesystem\Folder.cs" />
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<Compile Include="Filesystem\PackageWriter.cs" />
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<Compile Include="Filesystem\CompressedPackage.cs" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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@@ -112,4 +112,7 @@
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<Target Name="AfterBuild">
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</Target>
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-->
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<ItemGroup>
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<Folder Include="Filesystem\" />
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</ItemGroup>
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</Project>
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