new chrome stuff
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@@ -4,7 +4,8 @@ using System.Windows.Forms;
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using IjwFramework.Types;
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using System.Collections.Generic;
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using OpenRa.Game.Traits;
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using OpenRa.Game.Support;
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using OpenRa.Game.Support;
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using Ijw.DirectX;
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namespace OpenRa.Game.Graphics
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{
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@@ -15,7 +16,8 @@ namespace OpenRa.Game.Graphics
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public readonly LineRenderer lineRenderer;
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public readonly Region region;
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public readonly UiOverlay uiOverlay;
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readonly Renderer renderer;
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readonly Renderer renderer;
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readonly Texture specialbin;
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public static bool ShowUnitPaths = false;
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@@ -25,7 +27,7 @@ namespace OpenRa.Game.Graphics
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// TODO: this is layout policy. it belongs at a higher level than this.
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region = Region.Create(Game.viewport, DockStyle.Left,
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Game.viewport.Width - 128, Draw,
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Game.viewport.Width - /*128*/ 0, Draw,
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Game.controller.HandleMouseInput);
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Game.viewport.AddRegion(region);
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@@ -33,7 +35,9 @@ namespace OpenRa.Game.Graphics
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this.renderer = renderer;
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spriteRenderer = new SpriteRenderer(renderer, true);
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lineRenderer = new LineRenderer(renderer);
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uiOverlay = new UiOverlay(spriteRenderer);
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uiOverlay = new UiOverlay(spriteRenderer);
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specialbin = renderer.LoadTexture("specialbin.png");
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}
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void DrawSpriteList(RectangleF rect,
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@@ -67,7 +71,7 @@ namespace OpenRa.Game.Graphics
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foreach (var a in Game.world.Actors
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.Where(u => u.traits.Contains<Traits.RenderWarFactory>())
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.Select(u => u.traits.Get<Traits.RenderWarFactory>()))
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DrawSpriteList(rect, a.RenderRoof(a.self)); /* RUDE HACK */
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DrawSpriteList(rect, a.RenderRoof(a.self));
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foreach (IEffect e in Game.world.Effects)
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DrawSpriteList(rect, e.Render());
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@@ -98,17 +102,6 @@ namespace OpenRa.Game.Graphics
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DrawSelectionBox(a, Color.White, true);
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lineRenderer.Flush();
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renderer.DrawText(string.Format("RenderFrame {0} ({2:F1} ms)\nTick {1} ({3:F1} ms)\n$ {4}\nPower {5}",
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Game.RenderFrame,
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Game.orderManager.FrameNumber,
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PerfHistory.items["render"].LastValue,
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PerfHistory.items["tick_time"].LastValue,
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Game.LocalPlayer.Cash,
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Game.LocalPlayer.GetTotalPower()
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), new int2(5, 5), Color.White);
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PerfHistory.Render(renderer, lineRenderer);
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}
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void DrawSelectionBox(Actor selectedUnit, Color c, bool drawHealthBar)
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