added contrast to range circle
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@@ -18,10 +18,12 @@ namespace OpenRA.Mods.RA
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{
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public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
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{
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wr.DrawRangeCircle(
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wr.DrawRangeCircleWithContrast(
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Color.FromArgb(128, Color.Cyan),
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centerLocation.ToFloat2(),
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ai.Traits.Get<CreatesShroudInfo>().Range);
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ai.Traits.Get<CreatesShroudInfo>().Range,
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Color.FromArgb(96, Color.Black),
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1);
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foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
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if (a.Actor.Owner == a.Actor.World.LocalPlayer)
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@@ -36,9 +38,11 @@ namespace OpenRA.Mods.RA
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if (self.Owner != self.World.LocalPlayer)
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return;
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wr.DrawRangeCircle(
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wr.DrawRangeCircleWithContrast(
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Color.FromArgb(128, Color.Cyan),
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self.CenterLocation.ToFloat2(), self.Info.Traits.Get<CreatesShroudInfo>().Range);
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self.CenterLocation.ToFloat2(), self.Info.Traits.Get<CreatesShroudInfo>().Range,
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Color.FromArgb(96, Color.Black),
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1);
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}
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}
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}
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