added contrast to range circle
This commit is contained in:
@@ -199,6 +199,16 @@ namespace OpenRA.Graphics
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void DrawRangeCircleWithContrast(Color fg, float2 location, float range, Color bg, int offset)
|
||||||
|
{
|
||||||
|
if (offset > 0) {
|
||||||
|
DrawRangeCircle(bg, location, range + (float) offset/Game.CellSize);
|
||||||
|
DrawRangeCircle(bg, location, range - (float) offset/Game.CellSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
DrawRangeCircle(fg, location, range);
|
||||||
|
}
|
||||||
|
|
||||||
public void RefreshPalette()
|
public void RefreshPalette()
|
||||||
{
|
{
|
||||||
palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
|
palette.Update( world.WorldActor.TraitsImplementing<IPaletteModifier>() );
|
||||||
|
|||||||
@@ -22,9 +22,11 @@ namespace OpenRA.Mods.RA
|
|||||||
if (self.Owner != self.World.LocalPlayer)
|
if (self.Owner != self.World.LocalPlayer)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
wr.DrawRangeCircle(
|
wr.DrawRangeCircleWithContrast(
|
||||||
Color.FromArgb(128, Color.LimeGreen),
|
Color.FromArgb(128, Color.LimeGreen),
|
||||||
self.CenterLocation.ToFloat2(), self.Info.Traits.Get<DetectCloakedInfo>().Range);
|
self.CenterLocation.ToFloat2(), self.Info.Traits.Get<DetectCloakedInfo>().Range,
|
||||||
|
Color.FromArgb(96, Color.Black),
|
||||||
|
1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -25,10 +25,12 @@ namespace OpenRA.Mods.RA
|
|||||||
|
|
||||||
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
|
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
|
||||||
{
|
{
|
||||||
wr.DrawRangeCircle(
|
wr.DrawRangeCircleWithContrast(
|
||||||
Color.FromArgb(128, Color.Yellow),
|
Color.FromArgb(128, Color.Yellow),
|
||||||
centerLocation.ToFloat2(),
|
centerLocation.ToFloat2(),
|
||||||
ai.Traits.Get<AttackBaseInfo>().GetMaximumRange());
|
ai.Traits.Get<AttackBaseInfo>().GetMaximumRange(),
|
||||||
|
Color.FromArgb(96, Color.Black),
|
||||||
|
1);
|
||||||
|
|
||||||
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
|
foreach (var a in w.ActorsWithTrait<RenderRangeCircle>())
|
||||||
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
|
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
|
||||||
@@ -44,9 +46,11 @@ namespace OpenRA.Mods.RA
|
|||||||
if (self.Owner != self.World.LocalPlayer)
|
if (self.Owner != self.World.LocalPlayer)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
wr.DrawRangeCircle(
|
wr.DrawRangeCircleWithContrast(
|
||||||
Color.FromArgb(128, Color.Yellow),
|
Color.FromArgb(128, Color.Yellow),
|
||||||
self.CenterLocation.ToFloat2(), self.Trait<AttackBase>().GetMaximumRange());
|
self.CenterLocation.ToFloat2(), self.Trait<AttackBase>().GetMaximumRange(),
|
||||||
|
Color.FromArgb(96, Color.Black),
|
||||||
|
1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -18,10 +18,12 @@ namespace OpenRA.Mods.RA
|
|||||||
{
|
{
|
||||||
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
|
public void Render(WorldRenderer wr, World w, ActorInfo ai, PPos centerLocation)
|
||||||
{
|
{
|
||||||
wr.DrawRangeCircle(
|
wr.DrawRangeCircleWithContrast(
|
||||||
Color.FromArgb(128, Color.Cyan),
|
Color.FromArgb(128, Color.Cyan),
|
||||||
centerLocation.ToFloat2(),
|
centerLocation.ToFloat2(),
|
||||||
ai.Traits.Get<CreatesShroudInfo>().Range);
|
ai.Traits.Get<CreatesShroudInfo>().Range,
|
||||||
|
Color.FromArgb(96, Color.Black),
|
||||||
|
1);
|
||||||
|
|
||||||
foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
|
foreach (var a in w.ActorsWithTrait<RenderShroudCircle>())
|
||||||
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
|
if (a.Actor.Owner == a.Actor.World.LocalPlayer)
|
||||||
@@ -36,9 +38,11 @@ namespace OpenRA.Mods.RA
|
|||||||
if (self.Owner != self.World.LocalPlayer)
|
if (self.Owner != self.World.LocalPlayer)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
wr.DrawRangeCircle(
|
wr.DrawRangeCircleWithContrast(
|
||||||
Color.FromArgb(128, Color.Cyan),
|
Color.FromArgb(128, Color.Cyan),
|
||||||
self.CenterLocation.ToFloat2(), self.Info.Traits.Get<CreatesShroudInfo>().Range);
|
self.CenterLocation.ToFloat2(), self.Info.Traits.Get<CreatesShroudInfo>().Range,
|
||||||
|
Color.FromArgb(96, Color.Black),
|
||||||
|
1);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user