Fix IDE0055
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
This commit is contained in:
committed by
Pavel Penev
parent
60cbf79c9b
commit
360f24f609
@@ -50,7 +50,7 @@ namespace OpenRA.FileFormats
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var length = IPAddress.NetworkToHostOrder(s.ReadInt32());
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var type = s.ReadASCII(4);
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var content = s.ReadBytes(length);
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/*var crc = */s.ReadInt32();
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s.ReadInt32(); // crc
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if (!headerParsed && type != "IHDR")
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throw new InvalidDataException("Invalid PNG file - header does not appear first.");
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@@ -76,7 +76,7 @@ namespace OpenRA.FileFormats
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Data = new byte[Width * Height * PixelStride];
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var compression = ms.ReadUInt8();
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/*var filter = */ms.ReadUInt8();
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ms.ReadUInt8(); // filter
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var interlace = ms.ReadUInt8();
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if (compression != 0)
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@@ -43,7 +43,7 @@ namespace OpenRA.Graphics
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: base("model")
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{ }
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public override ShaderVertexAttribute[] Attributes { get; } = new[]
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public override ShaderVertexAttribute[] Attributes { get; } = new[]
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{
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new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 3, 0),
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new ShaderVertexAttribute("aVertexTexCoord", ShaderVertexAttributeType.Float, 4, 12),
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@@ -55,7 +55,7 @@ namespace OpenRA.Graphics
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indexRowStride = 6 * map.MapSize.X;
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lock (IndexBuffers)
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{
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{
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indexBufferWrapper = IndexBuffers.GetValue(world, world => new IndexBufferRc(world));
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indexBufferWrapper.AddRef();
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}
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@@ -53,7 +53,7 @@ namespace OpenRA.Graphics
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: base("combined")
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{ }
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public override ShaderVertexAttribute[] Attributes { get; } = new[]
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public override ShaderVertexAttribute[] Attributes { get; } = new[]
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{
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new ShaderVertexAttribute("aVertexPosition", ShaderVertexAttributeType.Float, 3, 0),
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new ShaderVertexAttribute("aVertexTexCoord", ShaderVertexAttributeType.Float, 4, 12),
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@@ -152,8 +152,9 @@ namespace OpenRA
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// If a more specific init is not available, fall back to an unnamed init.
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// If duplicate inits are defined, take the last to match standard yaml override expectations
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if (info != null && !string.IsNullOrEmpty(info.InstanceName))
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return inits.LastOrDefault(i => i.InstanceName == info.InstanceName) ??
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inits.LastOrDefault(i => string.IsNullOrEmpty(i.InstanceName));
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return
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inits.LastOrDefault(i => i.InstanceName == info.InstanceName) ??
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inits.LastOrDefault(i => string.IsNullOrEmpty(i.InstanceName));
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// Untagged traits will only use untagged inits
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return inits.LastOrDefault(i => string.IsNullOrEmpty(i.InstanceName));
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@@ -58,158 +58,158 @@ namespace OpenRA.Network
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// Client side translated server message
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case "LocalizedMessage":
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{
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if (string.IsNullOrEmpty(order.TargetString))
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break;
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var yaml = MiniYaml.FromString(order.TargetString);
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foreach (var node in yaml)
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{
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var localizedMessage = new LocalizedMessage(node.Value);
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if (localizedMessage.Key == Joined)
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TextNotificationsManager.AddPlayerJoinedLine(localizedMessage.Key, localizedMessage.Arguments);
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else if (localizedMessage.Key == Left)
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TextNotificationsManager.AddPlayerLeftLine(localizedMessage.Key, localizedMessage.Arguments);
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else
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TextNotificationsManager.AddSystemLine(localizedMessage.Key, localizedMessage.Arguments);
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}
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{
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if (string.IsNullOrEmpty(order.TargetString))
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break;
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var yaml = MiniYaml.FromString(order.TargetString);
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foreach (var node in yaml)
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{
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var localizedMessage = new LocalizedMessage(node.Value);
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if (localizedMessage.Key == Joined)
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TextNotificationsManager.AddPlayerJoinedLine(localizedMessage.Key, localizedMessage.Arguments);
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else if (localizedMessage.Key == Left)
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TextNotificationsManager.AddPlayerLeftLine(localizedMessage.Key, localizedMessage.Arguments);
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else
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TextNotificationsManager.AddSystemLine(localizedMessage.Key, localizedMessage.Arguments);
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}
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break;
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}
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case "DisableChatEntry":
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{
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if (OrderNotFromServerOrWorldIsReplay(clientId, world))
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break;
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// Server may send MaxValue to indicate that it is disabled until further notice
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if (order.ExtraData == uint.MaxValue)
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TextNotificationsManager.ChatDisabledUntil = uint.MaxValue;
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else
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TextNotificationsManager.ChatDisabledUntil = Game.RunTime + order.ExtraData;
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{
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if (OrderNotFromServerOrWorldIsReplay(clientId, world))
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break;
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}
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// Server may send MaxValue to indicate that it is disabled until further notice
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if (order.ExtraData == uint.MaxValue)
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TextNotificationsManager.ChatDisabledUntil = uint.MaxValue;
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else
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TextNotificationsManager.ChatDisabledUntil = Game.RunTime + order.ExtraData;
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break;
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}
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case "StartKickVote":
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{
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if (OrderNotFromServerOrWorldIsReplay(clientId, world))
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break;
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KickVoteTarget = (int)order.ExtraData;
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{
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if (OrderNotFromServerOrWorldIsReplay(clientId, world))
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break;
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}
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KickVoteTarget = (int)order.ExtraData;
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break;
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}
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case "EndKickVote":
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{
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if (OrderNotFromServerOrWorldIsReplay(clientId, world))
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break;
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if (KickVoteTarget == (int)order.ExtraData)
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KickVoteTarget = null;
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{
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if (OrderNotFromServerOrWorldIsReplay(clientId, world))
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break;
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}
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if (KickVoteTarget == (int)order.ExtraData)
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KickVoteTarget = null;
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break;
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}
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case "Chat":
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client == null)
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break;
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// Cut chat messages to the hard limit to avoid exploits
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var message = order.TargetString;
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if (message.Length > ChatMessageMaxLength)
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message = order.TargetString[..ChatMessageMaxLength];
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// ExtraData 0 means this is a normal chat order, everything else is team chat
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if (order.ExtraData == 0)
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client == null)
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break;
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var p = world?.FindPlayerByClient(client);
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var suffix = (p != null && p.WinState == WinState.Lost) ? " (Dead)" : "";
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suffix = client.IsObserver ? " (Spectator)" : suffix;
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// Cut chat messages to the hard limit to avoid exploits
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var message = order.TargetString;
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if (message.Length > ChatMessageMaxLength)
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message = order.TargetString[..ChatMessageMaxLength];
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if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
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suffix += " (Ally)";
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// ExtraData 0 means this is a normal chat order, everything else is team chat
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if (order.ExtraData == 0)
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{
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var p = world?.FindPlayerByClient(client);
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var suffix = (p != null && p.WinState == WinState.Lost) ? " (Dead)" : "";
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suffix = client.IsObserver ? " (Spectator)" : suffix;
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TextNotificationsManager.AddChatLine(clientId, client.Name + suffix, message, client.Color);
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break;
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}
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if (orderManager.LocalClient != null && client != orderManager.LocalClient && client.Team > 0 && client.Team == orderManager.LocalClient.Team)
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suffix += " (Ally)";
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TextNotificationsManager.AddChatLine(clientId, client.Name + suffix, message, client.Color);
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break;
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}
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// We are still in the lobby
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if (world == null)
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{
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var prefix = order.ExtraData == uint.MaxValue ? "[Spectators] " : "[Team] ";
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if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
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TextNotificationsManager.AddChatLine(clientId, prefix + client.Name, message, client.Color);
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break;
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}
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var player = world.FindPlayerByClient(client);
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var localClientIsObserver = world.IsReplay || (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver)
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|| (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined);
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// ExtraData gives us the team number, uint.MaxValue means Spectators
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if (order.ExtraData == uint.MaxValue && localClientIsObserver)
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{
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// Validate before adding the line
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if (client.IsObserver || (player != null && player.WinState != WinState.Undefined))
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TextNotificationsManager.AddChatLine(clientId, "[Spectators] " + client.Name, message, client.Color);
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break;
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}
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var valid = client.Team == order.ExtraData && player != null && player.WinState == WinState.Undefined;
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var isSameTeam = orderManager.LocalClient != null && order.ExtraData == orderManager.LocalClient.Team
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&& world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
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if (valid && (isSameTeam || world.IsReplay))
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TextNotificationsManager.AddChatLine(clientId, "[Team" + (world.IsReplay ? " " + order.ExtraData : "") + "] " + client.Name, message, client.Color);
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// We are still in the lobby
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if (world == null)
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{
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var prefix = order.ExtraData == uint.MaxValue ? "[Spectators] " : "[Team] ";
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if (orderManager.LocalClient != null && client.Team == orderManager.LocalClient.Team)
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TextNotificationsManager.AddChatLine(clientId, prefix + client.Name, message, client.Color);
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break;
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}
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var player = world.FindPlayerByClient(client);
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var localClientIsObserver = world.IsReplay || (orderManager.LocalClient != null && orderManager.LocalClient.IsObserver)
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|| (world.LocalPlayer != null && world.LocalPlayer.WinState != WinState.Undefined);
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// ExtraData gives us the team number, uint.MaxValue means Spectators
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if (order.ExtraData == uint.MaxValue && localClientIsObserver)
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{
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// Validate before adding the line
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if (client.IsObserver || (player != null && player.WinState != WinState.Undefined))
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TextNotificationsManager.AddChatLine(clientId, "[Spectators] " + client.Name, message, client.Color);
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break;
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}
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var valid = client.Team == order.ExtraData && player != null && player.WinState == WinState.Undefined;
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var isSameTeam = orderManager.LocalClient != null && order.ExtraData == orderManager.LocalClient.Team
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&& world.LocalPlayer != null && world.LocalPlayer.WinState == WinState.Undefined;
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if (valid && (isSameTeam || world.IsReplay))
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TextNotificationsManager.AddChatLine(clientId, "[Team" + (world.IsReplay ? " " + order.ExtraData : "") + "] " + client.Name, message, client.Color);
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break;
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}
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case "StartGame":
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{
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if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
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{
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if (Game.ModData.MapCache[orderManager.LobbyInfo.GlobalSettings.Map].Status != MapStatus.Available)
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{
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Game.Disconnect();
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Game.LoadShellMap();
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Game.Disconnect();
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Game.LoadShellMap();
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// TODO: After adding a startup error dialog, notify the replay load failure.
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break;
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}
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if (!string.IsNullOrEmpty(order.TargetString))
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{
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var data = MiniYaml.FromString(order.TargetString);
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var saveLastOrdersFrame = data.FirstOrDefault(n => n.Key == "SaveLastOrdersFrame");
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if (saveLastOrdersFrame != null)
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orderManager.GameSaveLastFrame =
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FieldLoader.GetValue<int>("saveLastOrdersFrame", saveLastOrdersFrame.Value.Value);
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var saveSyncFrame = data.FirstOrDefault(n => n.Key == "SaveSyncFrame");
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if (saveSyncFrame != null)
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orderManager.GameSaveLastSyncFrame =
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FieldLoader.GetValue<int>("SaveSyncFrame", saveSyncFrame.Value.Value);
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}
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else
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TextNotificationsManager.AddSystemLine(GameStarted);
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
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// TODO: After adding a startup error dialog, notify the replay load failure.
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break;
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}
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if (!string.IsNullOrEmpty(order.TargetString))
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{
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var data = MiniYaml.FromString(order.TargetString);
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var saveLastOrdersFrame = data.FirstOrDefault(n => n.Key == "SaveLastOrdersFrame");
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if (saveLastOrdersFrame != null)
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orderManager.GameSaveLastFrame =
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FieldLoader.GetValue<int>("saveLastOrdersFrame", saveLastOrdersFrame.Value.Value);
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var saveSyncFrame = data.FirstOrDefault(n => n.Key == "SaveSyncFrame");
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if (saveSyncFrame != null)
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orderManager.GameSaveLastSyncFrame =
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FieldLoader.GetValue<int>("SaveSyncFrame", saveSyncFrame.Value.Value);
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}
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else
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TextNotificationsManager.AddSystemLine(GameStarted);
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Game.StartGame(orderManager.LobbyInfo.GlobalSettings.Map, WorldType.Regular);
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break;
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}
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case "SaveTraitData":
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{
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var data = MiniYaml.FromString(order.TargetString)[0];
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var traitIndex = Exts.ParseInt32Invariant(data.Key);
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{
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var data = MiniYaml.FromString(order.TargetString)[0];
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var traitIndex = Exts.ParseInt32Invariant(data.Key);
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world?.AddGameSaveTraitData(traitIndex, data.Value);
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world?.AddGameSaveTraitData(traitIndex, data.Value);
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break;
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}
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break;
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}
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case "GameSaved":
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if (!orderManager.World.IsReplay)
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@@ -220,188 +220,188 @@ namespace OpenRA.Network
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break;
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case "PauseGame":
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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var client = orderManager.LobbyInfo.ClientWithIndex(clientId);
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if (client != null)
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{
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var pause = order.TargetString == "Pause";
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var pause = order.TargetString == "Pause";
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// Prevent injected unpause orders from restarting a finished game
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if (orderManager.World.IsGameOver && !pause)
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break;
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// Prevent injected unpause orders from restarting a finished game
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if (orderManager.World.IsGameOver && !pause)
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break;
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if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
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TextNotificationsManager.AddSystemLine(pause ? GamePaused : GameUnpaused, Translation.Arguments("player", client.Name));
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if (orderManager.World.Paused != pause && world != null && world.LobbyInfo.NonBotClients.Count() > 1)
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TextNotificationsManager.AddSystemLine(pause ? GamePaused : GameUnpaused, Translation.Arguments("player", client.Name));
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orderManager.World.Paused = pause;
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orderManager.World.PredictedPaused = pause;
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}
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break;
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orderManager.World.Paused = pause;
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orderManager.World.PredictedPaused = pause;
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}
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break;
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}
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case "HandshakeRequest":
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{
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// Switch to the server's mod if we need and are able to
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var mod = Game.ModData.Manifest;
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var request = HandshakeRequest.Deserialize(order.TargetString);
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var externalKey = ExternalMod.MakeKey(request.Mod, request.Version);
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if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) &&
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Game.ExternalMods.TryGetValue(externalKey, out var external))
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{
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// Switch to the server's mod if we need and are able to
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var mod = Game.ModData.Manifest;
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var request = HandshakeRequest.Deserialize(order.TargetString);
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var externalKey = ExternalMod.MakeKey(request.Mod, request.Version);
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if ((request.Mod != mod.Id || request.Version != mod.Metadata.Version) &&
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Game.ExternalMods.TryGetValue(externalKey, out var external))
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{
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// The ConnectionFailedLogic will prompt the user to switch mods
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CurrentServerSettings.ServerExternalMod = external;
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orderManager.Connection.Dispose();
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break;
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}
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Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
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Game.Settings.Save();
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// Otherwise send the handshake with our current settings and let the server reject us
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var info = new Session.Client()
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{
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Name = Game.Settings.Player.Name,
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PreferredColor = Game.Settings.Player.Color,
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Color = Game.Settings.Player.Color,
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Faction = "Random",
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SpawnPoint = 0,
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Team = 0,
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State = Session.ClientState.Invalid
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};
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var localProfile = Game.LocalPlayerProfile;
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var response = new HandshakeResponse()
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{
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Client = info,
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Mod = mod.Id,
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Version = mod.Metadata.Version,
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Password = CurrentServerSettings.Password,
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Fingerprint = localProfile.Fingerprint,
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OrdersProtocol = ProtocolVersion.Orders
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};
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if (request.AuthToken != null && response.Fingerprint != null)
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response.AuthSignature = localProfile.Sign(request.AuthToken);
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orderManager.IssueOrder(new Order("HandshakeResponse", null, false)
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{
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Type = OrderType.Handshake,
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IsImmediate = true,
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TargetString = response.Serialize()
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});
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// The ConnectionFailedLogic will prompt the user to switch mods
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CurrentServerSettings.ServerExternalMod = external;
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orderManager.Connection.Dispose();
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break;
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}
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Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
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Game.Settings.Save();
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// Otherwise send the handshake with our current settings and let the server reject us
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var info = new Session.Client()
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{
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Name = Game.Settings.Player.Name,
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PreferredColor = Game.Settings.Player.Color,
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Color = Game.Settings.Player.Color,
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Faction = "Random",
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SpawnPoint = 0,
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Team = 0,
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State = Session.ClientState.Invalid
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||||
};
|
||||
|
||||
var localProfile = Game.LocalPlayerProfile;
|
||||
var response = new HandshakeResponse()
|
||||
{
|
||||
Client = info,
|
||||
Mod = mod.Id,
|
||||
Version = mod.Metadata.Version,
|
||||
Password = CurrentServerSettings.Password,
|
||||
Fingerprint = localProfile.Fingerprint,
|
||||
OrdersProtocol = ProtocolVersion.Orders
|
||||
};
|
||||
|
||||
if (request.AuthToken != null && response.Fingerprint != null)
|
||||
response.AuthSignature = localProfile.Sign(request.AuthToken);
|
||||
|
||||
orderManager.IssueOrder(new Order("HandshakeResponse", null, false)
|
||||
{
|
||||
Type = OrderType.Handshake,
|
||||
IsImmediate = true,
|
||||
TargetString = response.Serialize()
|
||||
});
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "ServerError":
|
||||
{
|
||||
orderManager.ServerError = order.TargetString;
|
||||
orderManager.AuthenticationFailed = false;
|
||||
break;
|
||||
}
|
||||
{
|
||||
orderManager.ServerError = order.TargetString;
|
||||
orderManager.AuthenticationFailed = false;
|
||||
break;
|
||||
}
|
||||
|
||||
case "AuthenticationError":
|
||||
{
|
||||
// The ConnectionFailedLogic will prompt the user for the password
|
||||
orderManager.ServerError = order.TargetString;
|
||||
orderManager.AuthenticationFailed = true;
|
||||
break;
|
||||
}
|
||||
{
|
||||
// The ConnectionFailedLogic will prompt the user for the password
|
||||
orderManager.ServerError = order.TargetString;
|
||||
orderManager.AuthenticationFailed = true;
|
||||
break;
|
||||
}
|
||||
|
||||
case "SyncInfo":
|
||||
{
|
||||
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
}
|
||||
{
|
||||
orderManager.LobbyInfo = Session.Deserialize(order.TargetString);
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
}
|
||||
|
||||
case "SyncLobbyClients":
|
||||
{
|
||||
var clients = new List<Session.Client>();
|
||||
var nodes = MiniYaml.FromString(order.TargetString);
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
var clients = new List<Session.Client>();
|
||||
var nodes = MiniYaml.FromString(order.TargetString);
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
var strings = node.Key.Split('@');
|
||||
if (strings[0] == "Client")
|
||||
clients.Add(Session.Client.Deserialize(node.Value));
|
||||
}
|
||||
|
||||
orderManager.LobbyInfo.Clients = clients;
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
var strings = node.Key.Split('@');
|
||||
if (strings[0] == "Client")
|
||||
clients.Add(Session.Client.Deserialize(node.Value));
|
||||
}
|
||||
|
||||
orderManager.LobbyInfo.Clients = clients;
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
}
|
||||
|
||||
case "SyncLobbySlots":
|
||||
{
|
||||
var slots = new Dictionary<string, Session.Slot>();
|
||||
var nodes = MiniYaml.FromString(order.TargetString);
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
var slots = new Dictionary<string, Session.Slot>();
|
||||
var nodes = MiniYaml.FromString(order.TargetString);
|
||||
foreach (var node in nodes)
|
||||
var strings = node.Key.Split('@');
|
||||
if (strings[0] == "Slot")
|
||||
{
|
||||
var strings = node.Key.Split('@');
|
||||
if (strings[0] == "Slot")
|
||||
{
|
||||
var slot = Session.Slot.Deserialize(node.Value);
|
||||
slots.Add(slot.PlayerReference, slot);
|
||||
}
|
||||
var slot = Session.Slot.Deserialize(node.Value);
|
||||
slots.Add(slot.PlayerReference, slot);
|
||||
}
|
||||
|
||||
orderManager.LobbyInfo.Slots = slots;
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
}
|
||||
|
||||
orderManager.LobbyInfo.Slots = slots;
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
}
|
||||
|
||||
case "SyncLobbyGlobalSettings":
|
||||
{
|
||||
var nodes = MiniYaml.FromString(order.TargetString);
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
var nodes = MiniYaml.FromString(order.TargetString);
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
var strings = node.Key.Split('@');
|
||||
if (strings[0] == "GlobalSettings")
|
||||
orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
|
||||
}
|
||||
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
var strings = node.Key.Split('@');
|
||||
if (strings[0] == "GlobalSettings")
|
||||
orderManager.LobbyInfo.GlobalSettings = Session.Global.Deserialize(node.Value);
|
||||
}
|
||||
|
||||
Game.SyncLobbyInfo();
|
||||
break;
|
||||
}
|
||||
|
||||
case "SyncConnectionQuality":
|
||||
{
|
||||
var nodes = MiniYaml.FromString(order.TargetString);
|
||||
foreach (var node in nodes)
|
||||
{
|
||||
var nodes = MiniYaml.FromString(order.TargetString);
|
||||
foreach (var node in nodes)
|
||||
var strings = node.Key.Split('@');
|
||||
if (strings[0] == "ConnectionQuality")
|
||||
{
|
||||
var strings = node.Key.Split('@');
|
||||
if (strings[0] == "ConnectionQuality")
|
||||
{
|
||||
var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.Index == Exts.ParseInt32Invariant(strings[1]));
|
||||
if (client != null)
|
||||
client.ConnectionQuality = FieldLoader.GetValue<Session.ConnectionQuality>("ConnectionQuality", node.Value.Value);
|
||||
}
|
||||
var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.Index == Exts.ParseInt32Invariant(strings[1]));
|
||||
if (client != null)
|
||||
client.ConnectionQuality = FieldLoader.GetValue<Session.ConnectionQuality>("ConnectionQuality", node.Value.Value);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "SyncMapPool":
|
||||
{
|
||||
orderManager.ServerMapPool = FieldLoader.GetValue<HashSet<string>>("SyncMapPool", order.TargetString);
|
||||
break;
|
||||
}
|
||||
{
|
||||
orderManager.ServerMapPool = FieldLoader.GetValue<HashSet<string>>("SyncMapPool", order.TargetString);
|
||||
break;
|
||||
}
|
||||
|
||||
default:
|
||||
{
|
||||
if (world == null)
|
||||
break;
|
||||
|
||||
if (order.GroupedActors == null)
|
||||
ResolveOrder(order, world, orderManager, clientId);
|
||||
else
|
||||
foreach (var subject in order.GroupedActors)
|
||||
ResolveOrder(Order.FromGroupedOrder(order, subject), world, orderManager, clientId);
|
||||
|
||||
{
|
||||
if (world == null)
|
||||
break;
|
||||
}
|
||||
|
||||
if (order.GroupedActors == null)
|
||||
ResolveOrder(order, world, orderManager, clientId);
|
||||
else
|
||||
foreach (var subject in order.GroupedActors)
|
||||
ResolveOrder(Order.FromGroupedOrder(order, subject), world, orderManager, clientId);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -274,7 +274,7 @@ namespace OpenRA
|
||||
throw new DirectoryNotFoundException(path);
|
||||
|
||||
if (!path.EndsWith(Path.DirectorySeparatorChar.ToString(), StringComparison.Ordinal) &&
|
||||
!path.EndsWith(Path.AltDirectorySeparatorChar.ToString(), StringComparison.Ordinal))
|
||||
!path.EndsWith(Path.AltDirectorySeparatorChar.ToString(), StringComparison.Ordinal))
|
||||
path += Path.DirectorySeparatorChar;
|
||||
|
||||
engineDirAccessed = true;
|
||||
|
||||
@@ -169,12 +169,12 @@ namespace OpenRA.Primitives
|
||||
|
||||
byte alpha = 255;
|
||||
if (!byte.TryParse(value.AsSpan(0, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var red)
|
||||
|| !byte.TryParse(value.AsSpan(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var green)
|
||||
|| !byte.TryParse(value.AsSpan(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var blue))
|
||||
|| !byte.TryParse(value.AsSpan(2, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var green)
|
||||
|| !byte.TryParse(value.AsSpan(4, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out var blue))
|
||||
return false;
|
||||
|
||||
if (value.Length == 8
|
||||
&& !byte.TryParse(value.AsSpan(6, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out alpha))
|
||||
&& !byte.TryParse(value.AsSpan(6, 2), NumberStyles.HexNumber, CultureInfo.InvariantCulture, out alpha))
|
||||
return false;
|
||||
|
||||
color = FromArgb(alpha, red, green, blue);
|
||||
|
||||
@@ -280,7 +280,8 @@ namespace OpenRA.Server
|
||||
}
|
||||
}
|
||||
}
|
||||
}) { Name = $"Connection listener ({listener.LocalEndpoint})", IsBackground = true }.Start();
|
||||
})
|
||||
{ Name = $"Connection listener ({listener.LocalEndpoint})", IsBackground = true }.Start();
|
||||
}
|
||||
catch (SocketException ex)
|
||||
{
|
||||
@@ -990,70 +991,42 @@ namespace OpenRA.Server
|
||||
switch (o.OrderString)
|
||||
{
|
||||
case "Command":
|
||||
{
|
||||
var handledBy = serverTraits.WithInterface<IInterpretCommand>()
|
||||
.FirstOrDefault(t => t.InterpretCommand(this, conn, GetClient(conn), o.TargetString));
|
||||
|
||||
if (handledBy == null)
|
||||
{
|
||||
var handledBy = serverTraits.WithInterface<IInterpretCommand>()
|
||||
.FirstOrDefault(t => t.InterpretCommand(this, conn, GetClient(conn), o.TargetString));
|
||||
|
||||
if (handledBy == null)
|
||||
{
|
||||
Log.Write("server", $"Unknown server command: {o.TargetString}");
|
||||
SendLocalizedMessageTo(conn, UnknownServerCommand, Translation.Arguments("command", o.TargetString));
|
||||
}
|
||||
|
||||
break;
|
||||
Log.Write("server", $"Unknown server command: {o.TargetString}");
|
||||
SendLocalizedMessageTo(conn, UnknownServerCommand, Translation.Arguments("command", o.TargetString));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "Chat":
|
||||
{
|
||||
if (Type == ServerType.Local || !playerMessageTracker.IsPlayerAtFloodLimit(conn))
|
||||
DispatchOrdersToClients(conn, 0, o.Serialize());
|
||||
{
|
||||
if (Type == ServerType.Local || !playerMessageTracker.IsPlayerAtFloodLimit(conn))
|
||||
DispatchOrdersToClients(conn, 0, o.Serialize());
|
||||
|
||||
break;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "GameSaveTraitData":
|
||||
{
|
||||
if (GameSave != null)
|
||||
{
|
||||
if (GameSave != null)
|
||||
{
|
||||
var data = MiniYaml.FromString(o.TargetString)[0];
|
||||
GameSave.AddTraitData(OpenRA.Exts.ParseInt32Invariant(data.Key), data.Value);
|
||||
}
|
||||
|
||||
break;
|
||||
var data = MiniYaml.FromString(o.TargetString)[0];
|
||||
GameSave.AddTraitData(OpenRA.Exts.ParseInt32Invariant(data.Key), data.Value);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "CreateGameSave":
|
||||
{
|
||||
if (GameSave != null)
|
||||
{
|
||||
if (GameSave != null)
|
||||
{
|
||||
// Sanitize potentially malicious input
|
||||
var filename = o.TargetString;
|
||||
var invalidIndex = -1;
|
||||
var invalidChars = Path.GetInvalidFileNameChars();
|
||||
while ((invalidIndex = filename.IndexOfAny(invalidChars)) != -1)
|
||||
filename = filename.Remove(invalidIndex, 1);
|
||||
|
||||
var baseSavePath = Path.Combine(
|
||||
Platform.SupportDir,
|
||||
"Saves",
|
||||
ModData.Manifest.Id,
|
||||
ModData.Manifest.Metadata.Version);
|
||||
|
||||
if (!Directory.Exists(baseSavePath))
|
||||
Directory.CreateDirectory(baseSavePath);
|
||||
|
||||
GameSave.Save(Path.Combine(baseSavePath, filename));
|
||||
DispatchServerOrdersToClients(Order.FromTargetString("GameSaved", filename, true));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "LoadGameSave":
|
||||
{
|
||||
if (Type == ServerType.Dedicated || State >= ServerState.GameStarted)
|
||||
break;
|
||||
|
||||
// Sanitize potentially malicious input
|
||||
var filename = o.TargetString;
|
||||
var invalidIndex = -1;
|
||||
@@ -1061,62 +1034,90 @@ namespace OpenRA.Server
|
||||
while ((invalidIndex = filename.IndexOfAny(invalidChars)) != -1)
|
||||
filename = filename.Remove(invalidIndex, 1);
|
||||
|
||||
var savePath = Path.Combine(
|
||||
var baseSavePath = Path.Combine(
|
||||
Platform.SupportDir,
|
||||
"Saves",
|
||||
ModData.Manifest.Id,
|
||||
ModData.Manifest.Metadata.Version,
|
||||
filename);
|
||||
ModData.Manifest.Metadata.Version);
|
||||
|
||||
GameSave = new GameSave(savePath);
|
||||
LobbyInfo.GlobalSettings = GameSave.GlobalSettings;
|
||||
LobbyInfo.Slots = GameSave.Slots;
|
||||
if (!Directory.Exists(baseSavePath))
|
||||
Directory.CreateDirectory(baseSavePath);
|
||||
|
||||
// Reassign clients to slots
|
||||
// - Bot ordering is preserved
|
||||
// - Humans are assigned on a first-come-first-serve basis
|
||||
// - Leftover humans become spectators
|
||||
|
||||
// Start by removing all bots and assigning all players as spectators
|
||||
foreach (var c in LobbyInfo.Clients)
|
||||
{
|
||||
if (c.Bot != null)
|
||||
LobbyInfo.Clients.Remove(c);
|
||||
else
|
||||
c.Slot = null;
|
||||
}
|
||||
|
||||
// Rebuild/remap the saved client state
|
||||
// TODO: Multiplayer saves should leave all humans as spectators so they can manually pick slots
|
||||
var adminClientIndex = LobbyInfo.Clients.First(c => c.IsAdmin).Index;
|
||||
foreach (var kv in GameSave.SlotClients)
|
||||
{
|
||||
if (kv.Value.Bot != null)
|
||||
{
|
||||
var bot = new Session.Client()
|
||||
{
|
||||
Index = ChooseFreePlayerIndex(),
|
||||
State = Session.ClientState.NotReady,
|
||||
BotControllerClientIndex = adminClientIndex
|
||||
};
|
||||
|
||||
kv.Value.ApplyTo(bot);
|
||||
LobbyInfo.Clients.Add(bot);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This will throw if the server doesn't have enough human clients to fill all player slots
|
||||
// See TODO above - this isn't a problem in practice because MP saves won't use this
|
||||
var client = LobbyInfo.Clients.First(c => c.Slot == null);
|
||||
kv.Value.ApplyTo(client);
|
||||
}
|
||||
}
|
||||
|
||||
SyncLobbyInfo();
|
||||
SyncLobbyClients();
|
||||
|
||||
break;
|
||||
GameSave.Save(Path.Combine(baseSavePath, filename));
|
||||
DispatchServerOrdersToClients(Order.FromTargetString("GameSaved", filename, true));
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case "LoadGameSave":
|
||||
{
|
||||
if (Type == ServerType.Dedicated || State >= ServerState.GameStarted)
|
||||
break;
|
||||
|
||||
// Sanitize potentially malicious input
|
||||
var filename = o.TargetString;
|
||||
var invalidIndex = -1;
|
||||
var invalidChars = Path.GetInvalidFileNameChars();
|
||||
while ((invalidIndex = filename.IndexOfAny(invalidChars)) != -1)
|
||||
filename = filename.Remove(invalidIndex, 1);
|
||||
|
||||
var savePath = Path.Combine(
|
||||
Platform.SupportDir,
|
||||
"Saves",
|
||||
ModData.Manifest.Id,
|
||||
ModData.Manifest.Metadata.Version,
|
||||
filename);
|
||||
|
||||
GameSave = new GameSave(savePath);
|
||||
LobbyInfo.GlobalSettings = GameSave.GlobalSettings;
|
||||
LobbyInfo.Slots = GameSave.Slots;
|
||||
|
||||
// Reassign clients to slots
|
||||
// - Bot ordering is preserved
|
||||
// - Humans are assigned on a first-come-first-serve basis
|
||||
// - Leftover humans become spectators
|
||||
|
||||
// Start by removing all bots and assigning all players as spectators
|
||||
foreach (var c in LobbyInfo.Clients)
|
||||
{
|
||||
if (c.Bot != null)
|
||||
LobbyInfo.Clients.Remove(c);
|
||||
else
|
||||
c.Slot = null;
|
||||
}
|
||||
|
||||
// Rebuild/remap the saved client state
|
||||
// TODO: Multiplayer saves should leave all humans as spectators so they can manually pick slots
|
||||
var adminClientIndex = LobbyInfo.Clients.First(c => c.IsAdmin).Index;
|
||||
foreach (var kv in GameSave.SlotClients)
|
||||
{
|
||||
if (kv.Value.Bot != null)
|
||||
{
|
||||
var bot = new Session.Client()
|
||||
{
|
||||
Index = ChooseFreePlayerIndex(),
|
||||
State = Session.ClientState.NotReady,
|
||||
BotControllerClientIndex = adminClientIndex
|
||||
};
|
||||
|
||||
kv.Value.ApplyTo(bot);
|
||||
LobbyInfo.Clients.Add(bot);
|
||||
}
|
||||
else
|
||||
{
|
||||
// This will throw if the server doesn't have enough human clients to fill all player slots
|
||||
// See TODO above - this isn't a problem in practice because MP saves won't use this
|
||||
var client = LobbyInfo.Clients.First(c => c.Slot == null);
|
||||
kv.Value.ApplyTo(client);
|
||||
}
|
||||
}
|
||||
|
||||
SyncLobbyInfo();
|
||||
SyncLobbyClients();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1504,9 +1505,9 @@ namespace OpenRA.Server
|
||||
readonly int[] pingHistory;
|
||||
|
||||
// TODO: future net code changes
|
||||
#pragma warning disable IDE0052
|
||||
#pragma warning disable IDE0052
|
||||
readonly byte queueLength;
|
||||
#pragma warning restore IDE0052
|
||||
#pragma warning restore IDE0052
|
||||
|
||||
public ConnectionPingEvent(Connection connection, int[] pingHistory, byte queueLength)
|
||||
{
|
||||
|
||||
@@ -157,28 +157,26 @@ namespace OpenRA
|
||||
var lsq = x * x + y * y + z * z + w * w;
|
||||
|
||||
// Quaternion components use 10 bits, so there's no risk of overflow
|
||||
#pragma warning disable SA1115 // Allow blank lines to visually separate matrix rows
|
||||
mtx = new Int32Matrix4x4(
|
||||
lsq - 2 * (y * y + z * z),
|
||||
2 * (x * y + z * w),
|
||||
2 * (x * z - y * w),
|
||||
0,
|
||||
|
||||
/* row */
|
||||
2 * (x * y - z * w),
|
||||
lsq - 2 * (x * x + z * z),
|
||||
2 * (y * z + x * w),
|
||||
0,
|
||||
|
||||
/* row */
|
||||
2 * (x * z + y * w),
|
||||
2 * (y * z - x * w),
|
||||
lsq - 2 * (x * x + y * y),
|
||||
0,
|
||||
|
||||
/* row */
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
lsq);
|
||||
#pragma warning restore SA1115
|
||||
}
|
||||
|
||||
public Int32Matrix4x4 AsMatrix()
|
||||
|
||||
Reference in New Issue
Block a user