Fix IDE0055
This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
This commit is contained in:
committed by
Pavel Penev
parent
60cbf79c9b
commit
360f24f609
@@ -139,7 +139,7 @@ namespace OpenRA.Mods.Common.Graphics
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protected static readonly SpriteSequenceField<int> Tick = new(nameof(Tick), 40);
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[Desc("Value controlling the Z-order. A higher values means rendering on top of other sprites at the same position. " +
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"Use power of 2 values to avoid glitches.")]
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"Use power of 2 values to avoid glitches.")]
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protected static readonly SpriteSequenceField<WDist> ZOffset = new(nameof(ZOffset), WDist.Zero);
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[Desc("Additional sprite depth Z offset to apply as a function of sprite Y (0: vertical, 1: flat on terrain)")]
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@@ -38,7 +38,8 @@ namespace OpenRA.Mods.Common.Graphics
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: this(font, pos, zOffset, color,
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ChromeMetrics.Get<Color>("TextContrastColorDark"),
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ChromeMetrics.Get<Color>("TextContrastColorLight"),
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text) { }
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text)
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{ }
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public WPos Pos { get; }
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public int ZOffset { get; }
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@@ -40,7 +40,8 @@ namespace OpenRA.Mods.Common.Graphics
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: this(font, effectiveWorldPos, screenPos, zOffset, color,
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ChromeMetrics.Get<Color>("TextContrastColorDark"),
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ChromeMetrics.Get<Color>("TextContrastColorLight"),
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text) { }
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text)
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{ }
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public WPos Pos { get; }
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public int ZOffset { get; }
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