Fix IDE0055

This rule no longer appears to be buggy, so enforce it. Some of the automated fixes are adjusted in order to improve the result. #pragma directives have no option to control indentation, so remove them where possible.
This commit is contained in:
RoosterDragon
2023-11-09 19:56:52 +00:00
committed by Pavel Penev
parent 60cbf79c9b
commit 360f24f609
58 changed files with 719 additions and 714 deletions

View File

@@ -142,7 +142,7 @@ namespace OpenRA.Mods.Common.Traits
IsAiming = CanAimAtTarget(self, OpportunityTarget, opportunityForceAttack);
if (!IsAiming && Info.OpportunityFire && autoTarget != null &&
!autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend)
!autoTarget.IsTraitDisabled && autoTarget.Stance >= UnitStance.Defend)
{
OpportunityTarget = autoTarget.ScanForTarget(self, false, false);
opportunityForceAttack = false;
@@ -265,7 +265,7 @@ namespace OpenRA.Mods.Common.Traits
// The target may become hidden between the initial order request and the first tick (e.g. if queued)
// Moving to any position (even if quite stale) is still better than immediately giving up
if ((target.Type == TargetType.Actor && target.Actor.CanBeViewedByPlayer(self.Owner))
|| target.Type == TargetType.FrozenActor || target.Type == TargetType.Terrain)
|| target.Type == TargetType.FrozenActor || target.Type == TargetType.Terrain)
{
lastVisibleTarget = Target.FromPos(target.CenterPosition);
lastVisibleMaximumRange = attack.GetMaximumRangeVersusTarget(target);