Tweak capturing traits
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52
OpenRA.Mods.RA/Activities/CaptureActor.cs
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52
OpenRA.Mods.RA/Activities/CaptureActor.cs
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#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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using OpenRA.Traits.Activities;
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namespace OpenRA.Mods.RA.Activities
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{
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class CaptureActor : CancelableActivity
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{
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Actor target;
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public CaptureActor(Actor target) { this.target = target; }
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public override IActivity Tick(Actor self)
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{
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if (IsCanceled) return NextActivity;
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if (target == null || !target.IsInWorld || target.IsDead()) return NextActivity;
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if (target.Owner == self.Owner) return NextActivity;
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if( !target.Trait<IOccupySpace>().OccupiedCells().Any( x => x.First == self.Location ) )
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return NextActivity;
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// todo: clean this up
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self.World.AddFrameEndTask(w =>
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{
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// momentarily remove from world so the ownership queries don't get confused
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var oldOwner = target.Owner;
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w.Remove(target);
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target.Owner = self.Owner;
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w.Add(target);
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foreach (var t in target.TraitsImplementing<INotifyCapture>())
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t.OnCapture(target, self, oldOwner, self.Owner);
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foreach (var t in self.World.ActorsWithTrait<INotifyOtherCaptured>())
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t.Trait.OnActorCaptured(t.Actor, target, self, oldOwner, self.Owner);
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self.Destroy();
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});
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return this;
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}
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}
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}
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