Fix variable ordering.

This commit is contained in:
Paul Chote
2014-12-26 11:05:22 +13:00
parent 22ab35f681
commit 362b4aeaef
6 changed files with 18 additions and 22 deletions

View File

@@ -25,19 +25,19 @@ namespace OpenRA.Mods.Common.Traits
class LightPaletteRotator : ITick, IPaletteModifier
{
float t = 0;
public void Tick(Actor self)
{
t += .5f;
}
readonly LightPaletteRotatorInfo info;
float t = 0;
public LightPaletteRotator(LightPaletteRotatorInfo info)
{
this.info = info;
}
public void Tick(Actor self)
{
t += .5f;
}
public void AdjustPalette(IReadOnlyDictionary<string, MutablePalette> palettes)
{
foreach (var pal in palettes)

View File

@@ -25,10 +25,9 @@ namespace OpenRA.Mods.Common.Traits
class WaterPaletteRotation : ITick, IPaletteModifier
{
float t = 0;
readonly WaterPaletteRotationInfo info;
readonly World world;
float t = 0;
public WaterPaletteRotation(World world, WaterPaletteRotationInfo info)
{

View File

@@ -88,6 +88,8 @@ namespace OpenRA.Mods.Common.Traits
}
}
readonly RenderSpritesInfo info;
string cachedImage = null;
Dictionary<string, AnimationWrapper> anims = new Dictionary<string, AnimationWrapper>();
public static Func<int> MakeFacingFunc(Actor self)
@@ -97,9 +99,6 @@ namespace OpenRA.Mods.Common.Traits
return () => facing.Facing;
}
readonly RenderSpritesInfo info;
string cachedImage = null;
public RenderSprites(Actor self)
{
info = self.Info.Traits.Get<RenderSpritesInfo>();