Added notifications for new objectives to scripted missions
Fixes #6692
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@@ -162,12 +162,9 @@ WorldLoaded = function()
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england = Player.GetPlayer("England")
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ussr = Player.GetPlayer("USSR")
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FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
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SurviveObjective = player.AddPrimaryObjective("Tanya and Einstein must survive.")
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england.AddPrimaryObjective("Destroy the soviet base after a successful rescue.")
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CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
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DefendObjective = ussr.AddPrimaryObjective("Kill Tanya and keep Einstein hostage.")
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Trigger.OnObjectiveAdded(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "New " .. string.lower(p.GetObjectiveType(id)) .. " objective")
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end)
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Trigger.OnObjectiveCompleted(player, function(p, id)
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Media.DisplayMessage(p.GetObjectiveDescription(id), "Objective completed")
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end)
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@@ -178,6 +175,12 @@ WorldLoaded = function()
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Trigger.OnPlayerLost(player, MissionFailed)
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Trigger.OnPlayerWon(player, MissionAccomplished)
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FindEinsteinObjective = player.AddPrimaryObjective("Find Einstein.")
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SurviveObjective = player.AddPrimaryObjective("Tanya and Einstein must survive.")
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england.AddPrimaryObjective("Destroy the soviet base after a successful rescue.")
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CivilProtectionObjective = player.AddSecondaryObjective("Protect all civilians.")
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DefendObjective = ussr.AddPrimaryObjective("Kill Tanya and keep Einstein hostage.")
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Trigger.OnKilled(Lab, LabDestroyed)
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Trigger.OnKilled(OilPump, OilPumpDestroyed)
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