be more verbose about missing sequences and files
as requested in #3039
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@@ -73,7 +73,8 @@ namespace OpenRA
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FileSystem.Mount(FileSystem.OpenPackage(map.Path, int.MaxValue));
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Rules.LoadRules(Manifest, map);
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SpriteLoader = new SpriteLoader( Rules.TileSets[map.Tileset].Extensions, SheetBuilder );
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SpriteLoader = new SpriteLoader(Rules.TileSets[map.Tileset].Extensions, SheetBuilder);
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// TODO: Don't load the sequences for assets that are not used in this tileset. Maybe use the existing EditorTilesetFilters.
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SequenceProvider.Initialize(Manifest.Sequences, map.Sequences);
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return map;
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