aftermath works again, and Inherits... might works.
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@@ -90,9 +90,13 @@ namespace OpenRa.Game
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SupportPowerInfo = new InfoLoader<SupportPowerInfo>(
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Pair.New<string, Func<string, SupportPowerInfo>>("SupportPower", _ => new SupportPowerInfo()));
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var yamlRules = MiniYaml.FromFile("ra.yaml");
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if( useAftermath )
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yamlRules = MiniYaml.Merge( MiniYaml.FromFile( "aftermath.yaml" ), yamlRules );
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NewUnitInfo = new Dictionary<string, NewUnitInfo>();
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foreach (var kv in MiniYaml.FromFile("ra.yaml"))
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NewUnitInfo.Add(kv.Key.ToLowerInvariant(), new NewUnitInfo(kv.Key.ToLowerInvariant(), kv.Value));
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foreach( var kv in yamlRules )
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NewUnitInfo.Add(kv.Key.ToLowerInvariant(), new NewUnitInfo(kv.Key.ToLowerInvariant(), kv.Value, yamlRules));
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TechTree = new TechTree();
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Map = new Map( AllRules );
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