Rename ResourceType trait fields for consistency.
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@@ -76,7 +76,7 @@ namespace OpenRA.Mods.Common.Widgets
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if (underCursor != null)
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editorWidget.SetTooltip(underCursor.Tooltip);
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else if (mapResources.Contains(cell) && resources.TryGetValue(mapResources[cell].Type, out type))
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editorWidget.SetTooltip(type.Info.Name);
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editorWidget.SetTooltip(type.Info.Type);
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else
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editorWidget.SetTooltip(null);
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Widgets
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preview.GetScale = () => worldRenderer.Viewport.Zoom;
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preview.IsVisible = () => editorWidget.CurrentBrush == this;
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var variant = resource.Variants.FirstOrDefault();
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var variant = resource.Sequences.FirstOrDefault();
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var sequence = wr.World.Map.Rules.Sequences.GetSequence("resources", variant);
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var sprite = sequence.GetSprite(resource.MaxDensity - 1);
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preview.GetSprite = () => sprite;
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