Rename ResourceType trait fields for consistency.
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Traits
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this.info = info;
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resourceType = self.World.WorldActor.TraitsImplementing<ResourceType>()
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.FirstOrDefault(t => t.Info.Name == info.ResourceType);
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.FirstOrDefault(t => t.Info.Type == info.ResourceType);
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if (resourceType == null)
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throw new InvalidOperationException("No such resource type `{0}`".F(info.ResourceType));
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