Rename ResourceType trait fields for consistency.
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@@ -367,6 +367,25 @@ namespace OpenRA.Mods.Common.UtilityCommands
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Console.WriteLine("Actor type `{0}` is denoted as a RearmBuilding. Consider adding the `WithRearmAnimation` trait to it.".F(host));
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}
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// Resource type properties were renamed, and support for tooltips added
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if (engineVersion < 20160925)
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{
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if (node.Key.StartsWith("ResourceType"))
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{
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var image = node.Value.Nodes.FirstOrDefault(n => n.Key == "Sequence");
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if (image != null)
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image.Key = "Image";
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var sequences = node.Value.Nodes.FirstOrDefault(n => n.Key == "Variants");
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if (sequences != null)
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sequences.Key = "Sequences";
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var name = node.Value.Nodes.FirstOrDefault(n => n.Key == "Name");
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if (name != null)
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node.Value.Nodes.Add(new MiniYamlNode("Type", name.Value.Value));
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}
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}
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UpgradeActorRules(modData, engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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