Rename ResourceType trait fields for consistency.

This commit is contained in:
Paul Chote
2016-09-25 13:36:06 +01:00
parent fdc6ea4564
commit 365bd5b9bd
14 changed files with 78 additions and 45 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Warheads
var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
var resourceType = world.WorldActor.TraitsImplementing<ResourceType>()
.FirstOrDefault(t => t.Info.Name == AddsResourceType);
.FirstOrDefault(t => t.Info.Type == AddsResourceType);
if (resourceType == null)
Log.Write("debug", "Warhead defines an invalid resource type '{0}'".F(AddsResourceType));