Rename ResourceType trait fields for consistency.
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@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.Warheads
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var allCells = world.Map.FindTilesInAnnulus(targetTile, minRange, Size[0]);
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var resourceType = world.WorldActor.TraitsImplementing<ResourceType>()
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.FirstOrDefault(t => t.Info.Name == AddsResourceType);
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.FirstOrDefault(t => t.Info.Type == AddsResourceType);
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if (resourceType == null)
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Log.Write("debug", "Warhead defines an invalid resource type '{0}'".F(AddsResourceType));
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