Rename ResourceType trait fields for consistency.

This commit is contained in:
Paul Chote
2016-09-25 13:36:06 +01:00
parent fdc6ea4564
commit 365bd5b9bd
14 changed files with 78 additions and 45 deletions

View File

@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
layerPreview.IsVisible = () => true;
layerPreview.GetPalette = () => resource.Palette;
var variant = resource.Variants.FirstOrDefault();
var variant = resource.Sequences.FirstOrDefault();
var sequence = rules.Sequences.GetSequence("resources", variant);
var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
layerPreview.GetSprite = () => sequence.GetSprite(frame);
@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
newResourcePreviewTemplate.Bounds.Height = tileSize.Height + (layerPreview.Bounds.Y * 2);
newResourcePreviewTemplate.IsVisible = () => true;
newResourcePreviewTemplate.GetTooltipText = () => resource.Name;
newResourcePreviewTemplate.GetTooltipText = () => resource.Type;
layerTemplateList.AddChild(newResourcePreviewTemplate);
}