Rename ResourceType trait fields for consistency.
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@@ -56,7 +56,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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layerPreview.IsVisible = () => true;
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layerPreview.GetPalette = () => resource.Palette;
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var variant = resource.Variants.FirstOrDefault();
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var variant = resource.Sequences.FirstOrDefault();
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var sequence = rules.Sequences.GetSequence("resources", variant);
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var frame = sequence.Frames != null ? sequence.Frames.Last() : resource.MaxDensity - 1;
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layerPreview.GetSprite = () => sequence.GetSprite(frame);
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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newResourcePreviewTemplate.Bounds.Height = tileSize.Height + (layerPreview.Bounds.Y * 2);
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newResourcePreviewTemplate.IsVisible = () => true;
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newResourcePreviewTemplate.GetTooltipText = () => resource.Name;
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newResourcePreviewTemplate.GetTooltipText = () => resource.Type;
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layerTemplateList.AddChild(newResourcePreviewTemplate);
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}
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