Rename ResourceType trait fields for consistency.

This commit is contained in:
Paul Chote
2016-09-25 13:36:06 +01:00
parent fdc6ea4564
commit 365bd5b9bd
14 changed files with 78 additions and 45 deletions

View File

@@ -82,7 +82,7 @@ namespace OpenRA.Mods.D2k.Traits
self = init.Self;
resLayer = self.World.WorldActor.Trait<ResourceLayer>();
resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Name == info.ResourceType);
resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Type == info.ResourceType);
var render = self.Trait<RenderSprites>();
anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);