Rename ResourceType trait fields for consistency.
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@@ -82,7 +82,7 @@ namespace OpenRA.Mods.D2k.Traits
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self = init.Self;
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resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Name == info.ResourceType);
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resType = self.World.WorldActor.TraitsImplementing<ResourceType>().First(t => t.Info.Type == info.ResourceType);
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var render = self.Trait<RenderSprites>();
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anim = new AnimationWithOffset(new Animation(init.Self.World, render.GetImage(self)), null, () => self.IsDead);
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