Send TS terrain depth data to the GPU.

This commit is contained in:
Paul Chote
2015-04-16 23:25:04 +01:00
parent 9a5483fea7
commit 3665d8f19b
4 changed files with 20 additions and 4 deletions

View File

@@ -174,6 +174,7 @@ namespace OpenRA
public readonly Color[] HeightDebugColors = new[] { Color.Red };
public readonly string[] EditorTemplateOrder;
public readonly bool IgnoreTileSpriteOffsets;
public readonly bool EnableDepth = false;
[FieldLoader.Ignore]
public readonly IReadOnlyDictionary<ushort, TerrainTemplateInfo> Templates;