Send TS terrain depth data to the GPU.
This commit is contained in:
@@ -174,6 +174,7 @@ namespace OpenRA
|
||||
public readonly Color[] HeightDebugColors = new[] { Color.Red };
|
||||
public readonly string[] EditorTemplateOrder;
|
||||
public readonly bool IgnoreTileSpriteOffsets;
|
||||
public readonly bool EnableDepth = false;
|
||||
|
||||
[FieldLoader.Ignore]
|
||||
public readonly IReadOnlyDictionary<ushort, TerrainTemplateInfo> Templates;
|
||||
|
||||
Reference in New Issue
Block a user