Silence IDE0290.
This rule recommends use of primary constructors. Apply the suggestions on simple POCOs, adjusting some to readonly/structs/records at the same time. For more complex classes, the use of primary constructors is more distracting than helpful, so silence the rule. IDEs can still offer fixes for using primary constructors, but it will not show up as a build issue.
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committed by
Gustas Kažukauskas
parent
3de6a5fd5a
commit
36660b89e9
@@ -14,29 +14,10 @@ using System.Runtime.InteropServices;
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namespace OpenRA.Graphics
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{
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[StructLayout(LayoutKind.Sequential)]
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public readonly struct RenderPostProcessPassVertex
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{
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public readonly float X, Y;
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public RenderPostProcessPassVertex(float x, float y)
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{
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X = x; Y = y;
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}
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}
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public readonly record struct RenderPostProcessPassVertex(float X, float Y);
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[StructLayout(LayoutKind.Sequential)]
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public readonly struct RenderPostProcessPassTexturedVertex
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{
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// 3d position
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public readonly float X, Y;
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public readonly float S, T;
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public RenderPostProcessPassTexturedVertex(float x, float y, float s, float t)
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{
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X = x; Y = y;
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S = s; T = t;
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}
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}
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public readonly record struct RenderPostProcessPassTexturedVertex(float X, float Y, float S, float T);
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public sealed class RenderPostProcessPassShaderBindings : ShaderBindings
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{
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