Merge pull request #8137 from Mailaender/sanitize-player-name

Added a client side player name sanitation
This commit is contained in:
Pavel Penev
2015-05-30 22:21:32 +03:00
7 changed files with 75 additions and 8 deletions

View File

@@ -152,6 +152,9 @@ namespace OpenRA.Network
break;
}
Game.Settings.Player.Name = Settings.SanitizedPlayerName(Game.Settings.Player.Name);
Game.Settings.Save();
// Otherwise send the handshake with our current settings and let the server reject us
var info = new Session.Client()
{

View File

@@ -130,6 +130,9 @@ namespace OpenRA.Server
Port = localEndpoint.Port;
Settings = settings;
Settings.Name = OpenRA.Settings.SanitizedServerName(Settings.Name);
ModData = modData;
randomSeed = (int)DateTime.Now.ToBinary();
@@ -286,7 +289,7 @@ namespace OpenRA.Server
var client = new Session.Client()
{
Name = handshake.Client.Name,
Name = OpenRA.Settings.SanitizedPlayerName(handshake.Client.Name),
IpAddress = ((IPEndPoint)newConn.Socket.RemoteEndPoint).Address.ToString(),
Index = newConn.PlayerIndex,
Slot = LobbyInfo.FirstEmptySlot(),

View File

@@ -11,7 +11,9 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA
{
@@ -301,6 +303,46 @@ namespace OpenRA
root.WriteToFile(settingsFile);
}
static string SanitizedName(string dirty)
{
if (string.IsNullOrEmpty(dirty))
return null;
var clean = dirty;
// reserved characters for MiniYAML and JSON
var disallowedChars = new char[] { '#', '@', ':', '\n', '\t', '[', ']', '{', '}', '"', '`' };
foreach (var disallowedChar in disallowedChars)
clean = clean.Replace(disallowedChar.ToString(), string.Empty);
// avoid UI glitches
if (clean.Length > 16)
clean = clean.Substring(0, 16);
return clean;
}
public static string SanitizedServerName(string dirty)
{
var clean = SanitizedName(dirty);
if (string.IsNullOrWhiteSpace(clean))
return new ServerSettings().Name;
else
return clean;
}
public static string SanitizedPlayerName(string dirty)
{
var forbiddenNames = new string[] { "Open", "Closed" };
var botNames = OpenRA.Game.ModData.DefaultRules.Actors["player"].Traits.WithInterface<IBotInfo>().Select(t => t.Name);
var clean = SanitizedName(dirty);
if (string.IsNullOrWhiteSpace(clean) || forbiddenNames.Contains(clean) || botNames.Contains(clean))
clean = new PlayerSettings().Name;
return clean;
}
static void LoadSectionYaml(MiniYaml yaml, object section)
{
var defaults = Activator.CreateInstance(section.GetType());