change hovers trait to be upgradeable
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@@ -18,20 +18,21 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Changes the visual Z position periodically.")]
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public class HoversInfo : ITraitInfo, Requires<IMoveInfo>
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public class HoversInfo : UpgradableTraitInfo, Requires<IMoveInfo>
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{
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[Desc("Amount of Z axis changes in world units.")]
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public readonly int OffsetModifier = -43;
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public object Create(ActorInitializer init) { return new Hovers(this, init.Self); }
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public override object Create(ActorInitializer init) { return new Hovers(this, init.Self); }
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}
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public class Hovers : IRenderModifier
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public class Hovers : UpgradableTrait<HoversInfo>, IRenderModifier
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{
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readonly HoversInfo info;
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readonly bool aircraft;
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public Hovers(HoversInfo info, Actor self)
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: base(info)
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{
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this.info = info;
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aircraft = self.Info.HasTraitInfo<AircraftInfo>();
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@@ -39,7 +40,7 @@ namespace OpenRA.Mods.Common.Traits
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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if (self.World.Paused)
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if (self.World.Paused || IsTraitDisabled)
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return r;
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var visualOffset = !aircraft || self.CenterPosition.Z > 0 ? (int)Math.Abs((self.ActorID + Game.LocalTick) / 5 % 4 - 1) - 1 : 0;
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