Adds parachute animation to E1,E2,E3,E4,E6,SHOK

Uses conditions without changing the art file.
This commit is contained in:
KOYK
2018-05-03 14:23:07 +03:00
committed by reaperrr
parent 6b10895c50
commit 36981e90c4
2 changed files with 37 additions and 0 deletions

View File

@@ -74,6 +74,10 @@ E1:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: shoot DefaultAttackSequence: shoot
RequiresCondition: !parachute
WithInfantryBody@PARACHUTE
StandSequences: parachute
RequiresCondition: parachute
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: barracks.upgraded Prerequisites: barracks.upgraded
@@ -116,6 +120,10 @@ E2:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: throw DefaultAttackSequence: throw
RequiresCondition: !parachute
WithInfantryBody@PARACHUTE
StandSequences: parachute
RequiresCondition: parachute
Explodes: Explodes:
Weapon: UnitExplodeSmall Weapon: UnitExplodeSmall
EmptyWeapon: UnitExplodeSmall EmptyWeapon: UnitExplodeSmall
@@ -154,6 +162,10 @@ E3:
AttackFrontal: AttackFrontal:
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: shoot DefaultAttackSequence: shoot
RequiresCondition: !parachute
WithInfantryBody@PARACHUTE
StandSequences: parachute
RequiresCondition: parachute
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: barracks.upgraded Prerequisites: barracks.upgraded
AutoTarget: AutoTarget:
@@ -199,6 +211,10 @@ E4:
Chance: 50 Chance: 50
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: shoot DefaultAttackSequence: shoot
RequiresCondition: !parachute
WithInfantryBody@PARACHUTE
StandSequences: parachute
RequiresCondition: parachute
ProducibleWithLevel: ProducibleWithLevel:
Prerequisites: barracks.upgraded Prerequisites: barracks.upgraded
@@ -214,6 +230,11 @@ E6:
Cost: 500 Cost: 500
Tooltip: Tooltip:
Name: Engineer Name: Engineer
WithInfantryBody:
RequiresCondition: !parachute
WithInfantryBody@PARACHUTE
StandSequences: parachute
RequiresCondition: parachute
Passenger: Passenger:
PipType: Yellow PipType: Yellow
EngineerRepair: EngineerRepair:
@@ -574,6 +595,10 @@ SHOK:
Voice: Move Voice: Move
WithInfantryBody: WithInfantryBody:
DefaultAttackSequence: shoot DefaultAttackSequence: shoot
RequiresCondition: !parachute
WithInfantryBody@PARACHUTE
StandSequences: parachute
RequiresCondition: parachute
Voiced: Voiced:
VoiceSet: ShokVoice VoiceSet: ShokVoice
ProducibleWithLevel: ProducibleWithLevel:

View File

@@ -38,6 +38,8 @@ e1:
Start: 192 Start: 192
Length: 8 Length: 8
Facings: 8 Facings: 8
parachute:
Start: 377
idle1: idle1:
Start: 256 Start: 256
Length: 16 Length: 16
@@ -178,6 +180,8 @@ e3:
Start: 64 Start: 64
Length: 8 Length: 8
Facings: 8 Facings: 8
parachute:
Start: 393
idle1: idle1:
Start: 272 Start: 272
Length: 14 Length: 14
@@ -245,6 +249,8 @@ e6:
Length: 6 Length: 6
Facings: 8 Facings: 8
Tick: 100 Tick: 100
parachute:
Start: 210
idle1: idle1:
Start: 121 Start: 121
Length: 8 Length: 8
@@ -440,6 +446,8 @@ e2:
Start: 64 Start: 64
Length: 20 Length: 20
Facings: 8 Facings: 8
parachute:
Start: 505
idle1: idle1:
Start: 384 Start: 384
Length: 14 Length: 14
@@ -792,6 +800,8 @@ e4:
Start: 64 Start: 64
Length: 16 Length: 16
Facings: 8 Facings: 8
parachute:
Start: 528
idle1: idle1:
Start: 384 Start: 384
Length: 14 Length: 14
@@ -951,6 +961,8 @@ shok:
Start: 256 Start: 256
Length: 16 Length: 16
Facings: 8 Facings: 8
parachute:
Start: 528
idle1: idle1:
Start: 384 Start: 384
Length: 14 Length: 14