Change Exit.SpawnOffsetVector to WVec.
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@@ -217,8 +217,7 @@ namespace OpenRA.Mods.RA.Missions
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cargo.Load(chinook, world.CreateActor(false, ChinookCargo.Random(world.SharedRandom), allies, null, null));
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var exit = lz.Info.Traits.WithInterface<ExitInfo>().FirstOrDefault();
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var offset = (exit == null) ? WVec.Zero :
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new WVec(exit.SpawnOffsetVector.X, exit.SpawnOffsetVector.Y, 0) * 1024 / Game.CellSize;
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var offset = (exit != null) ? exit.SpawnOffsetVector : WVec.Zero;
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chinook.QueueActivity(new HeliFly(lz.CenterPosition + offset)); // no reservation of hpad but it's not needed
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chinook.QueueActivity(new Turn(0));
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