Add an upgrade rule for TakeCover

This commit is contained in:
penev92
2015-04-24 14:16:27 +03:00
parent ea01439377
commit 36abf2ac41
9 changed files with 211 additions and 0 deletions

View File

@@ -192,6 +192,9 @@
RenderSprites:
WithInfantryBody:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithDeathAnimation:
AutoTarget:
AttackMove:

View File

@@ -18,6 +18,9 @@ rifle:
Weapon: LMG
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
AttractsWorms:
Intensity: 120
@@ -72,6 +75,9 @@ bazooka:
LocalOffset: 128,0,256
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
AttractsWorms:
Intensity: 180
@@ -136,6 +142,9 @@ fremen:
Weapon: Slung
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
Cloak:
InitialDelay: 250
CloakDelay: 250
@@ -166,6 +175,9 @@ grenadier:
FireDelay: 15
AttackFrontal:
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
WithInfantryBody:
IdleSequences: idle
Explodes:
@@ -195,6 +207,9 @@ sardaukar:
RevealsShroud:
Range: 6c0
TakeCover:
DamageModifiers:
Prone50Percent: 50
DamageTriggers: TriggerProne
Armament@PRIMARY:
Weapon: Vulcan
Armament@SECONDARY: