Restored faulty left-click logic for now.

This commit is contained in:
Bynnar18
2015-02-10 19:48:41 -06:00
committed by Bynnar18
parent 75bfd0fb31
commit 36d59d6b1d
12 changed files with 156 additions and 95 deletions

View File

@@ -55,6 +55,9 @@ namespace OpenRA.Widgets
public override bool HandleMouseInput(MouseInput mi)
{
var xy = worldRenderer.Viewport.ViewToWorldPx(mi.Location);
var useClassicMouseStyle = Game.Settings.Game.UseClassicMouseStyle;
var hasBox = SelectionBox != null;
var multiClick = mi.MultiTapCount >= 2;
@@ -66,7 +69,8 @@ namespace OpenRA.Widgets
dragStart = xy;
// place buildings
ApplyOrders(World, xy, mi);
if(!useClassicMouseStyle)
ApplyOrders(World, xy, mi);
}
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move && dragStart.HasValue)
@@ -74,6 +78,18 @@ namespace OpenRA.Widgets
if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
{
if (useClassicMouseStyle && HasMouseFocus)
{
// order units around
if (!hasBox && World.Selection.Actors.Any() && !multiClick)
{
ApplyOrders(World, xy, mi);
YieldMouseFocus(mi);
return true;
}
}
if (World.OrderGenerator is UnitOrderGenerator)
{
if (multiClick)
@@ -97,9 +113,14 @@ namespace OpenRA.Widgets
YieldMouseFocus(mi);
}
// don't issue orders while selecting
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down && !hasBox)
ApplyOrders(World, xy, mi);
if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
{
if (useClassicMouseStyle)
World.Selection.Clear();
if (!hasBox) // don't issue orders while selecting
ApplyOrders(World, xy, mi);
}
lastMousePosition = xy;
@@ -172,7 +193,7 @@ namespace OpenRA.Widgets
var mi = new MouseInput
{
Location = screenPos,
Button = MouseButton.Right,
Button = Game.mouseButtonPreference.Action,
Modifiers = Game.GetModifierKeys()
};