From 749163464a6c332a403efa8315bb2c95abcd2d88 Mon Sep 17 00:00:00 2001 From: abcdefg30 Date: Mon, 4 Jan 2016 16:59:44 +0100 Subject: [PATCH] Reference the Map Scripting page from the Lua API page --- OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs | 2 ++ 1 file changed, 2 insertions(+) diff --git a/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs b/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs index 35d5b57979..bb795edf8c 100644 --- a/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs +++ b/OpenRA.Mods.Common/UtilityCommands/ExtractLuaDocsCommand.cs @@ -53,6 +53,8 @@ namespace OpenRA.Mods.Common.UtilityCommands "* Individual players expose a collection of properties and commands that query information or modify their state.\n" + "The properties and commands available on each actor depends on the traits that the actor specifies in its rule definitions.\n"); Console.WriteLine(); + Console.WriteLine("For a basic guide about map scripts see the [`Map Scripting` wiki page](https://github.com/OpenRA/OpenRA/wiki/Map-scripting)."); + Console.WriteLine(); var tables = Game.ModData.ObjectCreator.GetTypesImplementing() .OrderBy(t => t.Name);