Fix Map.Contains checks for maps with height.

If a cell lacked any valid projected cells, then it is off the map entirely. The previous logic would think such a cell was within the map as none of projected cells were out of bounds (as there were no projected cells to fail the check).
This commit is contained in:
RoosterDragon
2016-02-06 17:55:27 +00:00
parent 8588f36575
commit 36e09990ca
2 changed files with 9 additions and 6 deletions

View File

@@ -65,17 +65,15 @@ namespace OpenRA.Traits
.ToArray();
if (Footprint.Length == 0)
throw new ArgumentException(("This frozen actor has no footprint! Please report a bug!\n" +
throw new ArgumentException(("This frozen actor has no footprint.\n" +
"Actor Name: {0}\n" +
"Actor Location: {1}\n" +
"Input footprint: [{2}]\n" +
"Input footprint (shroud.Contains): [{3}]\n" +
"Input footprint (map.Contains): [{4}]")
"Input footprint (after shroud.Contains): [{3}]")
.F(actor.Info.Name,
actor.Location.ToString(),
footprint.Select(p => p.ToString()).JoinWith("|"),
footprint.Select(p => shroud.Contains(p).ToString()).JoinWith("|"),
footprint.Select(p => actor.World.Map.Contains(p).ToString()).JoinWith("|")));
footprint.Select(p => shroud.Contains(p).ToString()).JoinWith("|")));
CenterPosition = self.CenterPosition;
Bounds = self.Bounds;