fix d2k production queues
ClassicProductionQueue gets support for new notification system d2k now uses the ClassicProductionQueue system to avoid spamming Starport has cheaper threshold prices adds a new production queue but has long delivery times also no starport price fluctuation to improve balancing
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@@ -20,7 +20,7 @@ namespace OpenRA.Mods.Cnc
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{
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public class ProductionAirdropInfo : ProductionInfo
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{
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public readonly string ReadyAudio = "reinfor1.aud";
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public readonly string ReadyAudio = "Reinforce";
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[ActorReference] public readonly string ActorType = "c17";
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public override object Create(ActorInitializer init) { return new ProductionAirdrop(this); }
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@@ -66,7 +66,7 @@ namespace OpenRA.Mods.Cnc
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rb.PlayCustomAnimRepeating(self, "idle");
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self.World.AddFrameEndTask(ww => DoProduction(self, producee, exit));
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Sound.PlayToPlayer(self.Owner, (Info as ProductionAirdropInfo).ReadyAudio);
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Sound.PlayNotification(self.Owner, "Speech", (Info as ProductionAirdropInfo).ReadyAudio, self.Owner.Country.Race);
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}));
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a.QueueActivity(Fly.ToCell(endPos));
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a.QueueActivity(new RemoveSelf());
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