fix d2k production queues
ClassicProductionQueue gets support for new notification system d2k now uses the ClassicProductionQueue system to avoid spamming Starport has cheaper threshold prices adds a new production queue but has long delivery times also no starport price fluctuation to improve balancing
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@@ -146,7 +146,7 @@ namespace OpenRA.Mods.Cnc.Widgets
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else if (CurrentQueue.BuildableItems().Any(a => a.Name == clicked.Name))
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{
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Sound.Play(TabClick);
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Sound.Play(CurrentQueue.Info.QueuedAudio);
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Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.QueuedAudio, world.LocalPlayer.Country.Race);
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world.IssueOrder(Order.StartProduction(CurrentQueue.self, clicked.Name,
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Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
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}
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@@ -164,13 +164,13 @@ namespace OpenRA.Mods.Cnc.Widgets
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// instant cancel of things we havent started yet and things that are finished
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if (first.Paused || first.Done || first.TotalCost == first.RemainingCost)
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{
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Sound.Play(CurrentQueue.Info.CancelledAudio);
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Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.CancelledAudio, world.LocalPlayer.Country.Race);
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world.IssueOrder(Order.CancelProduction(CurrentQueue.self, clicked.Name,
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Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
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}
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else
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{
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Sound.Play(CurrentQueue.Info.OnHoldAudio);
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Sound.PlayNotification(world.LocalPlayer, "Speech", CurrentQueue.Info.OnHoldAudio, world.LocalPlayer.Country.Race);
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world.IssueOrder(Order.PauseProduction(CurrentQueue.self, clicked.Name, true));
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}
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}
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