fix d2k production queues

ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
This commit is contained in:
Matthias Mailänder
2012-07-20 23:05:28 +02:00
parent e33d988301
commit 36fbddbb5c
16 changed files with 300 additions and 231 deletions

View File

@@ -29,19 +29,15 @@ FACT:
Group: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: constru1.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ProductionQueue@Defense:
Type: Defense
Group: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: constru1.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
QueuedAudio: Building
ReadyAudio: ConstructionComplete
BaseBuilding:
ProductionBar:
@@ -180,10 +176,6 @@ PYLE:
Group: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
HAND:
@@ -220,10 +212,6 @@ HAND:
Group: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
AFLD:
@@ -262,10 +250,7 @@ AFLD:
Group: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio:
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
WEAP:
@@ -305,10 +290,6 @@ WEAP:
Group: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
HQ:
@@ -430,10 +411,6 @@ HPAD:
Group: Aircraft
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: bldging1.aud
ReadyAudio: unitredy.aud
OnHoldAudio: onhold1.aud
CancelledAudio: cancel1.aud
ProductionBar:
EYE: