fix d2k production queues

ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
This commit is contained in:
Matthias Mailänder
2012-07-20 23:05:28 +02:00
parent e33d988301
commit 36fbddbb5c
16 changed files with 300 additions and 231 deletions

View File

@@ -1,4 +1,4 @@
# requires Dune 2000/DATA/GAMESFX copied to ~/.openra/Content/d2k
# requires Dune 2000/DATA/GAMESFX copied to $PlatformSupportDir/Content/d2k
Speech:
DefaultVariant: .AUD
@@ -19,6 +19,15 @@ Speech:
BaseAttack: ATACK
HarvesterAttack: HATTK
Leave: ABORT
UnitReady: UNRDY
NoRoom: NROOM
Training: TRAIN
OnHold: HOLD
Cancelled: CANCL
Building: BUILD
BuildingReady: BDRDY
OrderPlaced: ORDER
Reinforce: REINF
Sounds:
Notifications: