fix d2k production queues

ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
This commit is contained in:
Matthias Mailänder
2012-07-20 23:05:28 +02:00
parent e33d988301
commit 36fbddbb5c
16 changed files with 300 additions and 231 deletions

View File

@@ -1,5 +1,41 @@
Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: BuildingReady
BlockedAudio: NoRoom
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: BuildingReady
BlockedAudio: NoRoom
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
BlockedAudio: NoRoom
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
BlockedAudio: NoRoom
ClassicProductionQueue@Ship:
Type: Ship
BuildSpeed: .4
LowPowerSlowdown: 3
BlockedAudio: NoRoom
QueuedAudio: OrderPlaced
ReadyAudio:
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
BlockedAudio: NoRoom
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions: