fix d2k production queues
ClassicProductionQueue gets support for new notification system d2k now uses the ClassicProductionQueue system to avoid spamming Starport has cheaper threshold prices adds a new production queue but has long delivery times also no starport price fluctuation to improve balancing
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@@ -12,6 +12,13 @@ Speech:
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BaseAttack: baseatk1
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HarvesterAttack:
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Leave: bct1
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UnitReady: unitrdy1
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NoBuild: nobuild1
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Training: train1
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OnHold: onhold1
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Cancelled: cancld1
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Building: abldgin1
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ConstructionComplete: conscmp1
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Sounds:
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Notifications:
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@@ -4,14 +4,14 @@ Player:
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Type: Building
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: abldgin1.aud
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ReadyAudio: conscmp1.aud
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Defense:
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Type: Defense
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BuildSpeed: .4
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LowPowerSlowdown: 3
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QueuedAudio: abldgin1.aud
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ReadyAudio: conscmp1.aud
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QueuedAudio: Building
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ReadyAudio: ConstructionComplete
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ClassicProductionQueue@Vehicle:
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Type: Vehicle
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BuildSpeed: .4
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