fix d2k production queues

ClassicProductionQueue gets support for new notification system
d2k now uses the ClassicProductionQueue system to avoid spamming
Starport has cheaper threshold prices
adds a new production queue but has long delivery times
also no starport price fluctuation to improve balancing
This commit is contained in:
Matthias Mailänder
2012-07-20 23:05:28 +02:00
parent e33d988301
commit 36fbddbb5c
16 changed files with 300 additions and 231 deletions

View File

@@ -12,6 +12,13 @@ Speech:
BaseAttack: baseatk1
HarvesterAttack:
Leave: bct1
UnitReady: unitrdy1
NoBuild: nobuild1
Training: train1
OnHold: onhold1
Cancelled: cancld1
Building: abldgin1
ConstructionComplete: conscmp1
Sounds:
Notifications:

View File

@@ -4,14 +4,14 @@ Player:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: abldgin1.aud
ReadyAudio: conscmp1.aud
QueuedAudio: Building
ReadyAudio: ConstructionComplete
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4